Update v.0.1.4.29048

  • [feedquote='Everspace','https://forum.everspace-game.com/discussion/1840/update-v-0-1-4-29048']We've just uploaded a new version on Steam. Here are the patch notes. Have fun!



    [Edit: Problems with the GOG update, unfortunately. Sorry about this. Should go live on Monday]



    New Features

    • Added energy regeneration bonus when standing still
    • Added option to adjust FOV (PC / Mac)
    • Added option to unlock crosshair from screen center when using gamepad
    • Added new device: Teleporter (icon still placeholder)
    • Added new device: Missile Defense System (icon still placeholder)
    • Added new weapon: Coil Gun (basically what Shock Rifle II was before, icons are still placeholders)
    • Added new perk: Bonus resources
    • Added option to not use system mouse position in-game (PC / Mac) (thus disabling mouse acceleration and having different speeds in-game and in menus)
    • Added mouse sensitivity option on Mac
    • Added functionality to make screenshots with F9 (PC / Mac)

    Tweaks

    • Improved gamepad controls
    • Improved readability of dialog subtitles
    • Ramp-up time progress of weapons are now displayed on the crosshair
    • Secure containers now have special HUD markers
    • Added list of completed challenges to stats
    • Interceptor countdown no longer decreases with sector progression
    • Changed "Bonus gear" perk unlock requirements
    • Floodlight challenge: Reduced required amount to 30
    • Increased asteroid field variance
    • Increased Thermo Gun homing agility and energy consumption
    • Increased Flak Cannon II damage
    • Reworked Shock Rifle II to behave more like the base version
    • Reduced Time Extender cooldown and energy consumption
    • Reduced Cloak duration and cooldown
    • Added ramp-up time of 0.5s to ARC 9000 so you don't accidentally fire it
    • Shield Booster, Damage Limiter and Damage Booster effects are no longer stackable
    • Pickups that are dropped inside the event horizon of black holes are now removed
    • Fuel and resources bought from trader are now directly given to the player while in trading screen
    • Nano Kits can no longer be used if no ship component is damaged
    • Increased damage tolerance of Colonial Fighter, Light Fighter and Collector Drone for becoming hostile
    • Reduced beam laser camera shake
    • Increased Okkar Corvette loot quality
    • Increased hacking radius for jump suppressor and comm hub

    Bugfixes

    • Fixed some wrong buttons being shown during tutorial instructions
    • Fixed removal of two access keys when opening a secure container
    • Fixed neutrals not getting hostile when using plasma mines
    • Fixed a bug where it was possible to get infinite rerolls of bonus equipment offers

    [/feedquote]