[feedquote='Everspace','https://forum.everspace-game.com/discussion/1426/beta-version-0-1-3-28905']There is a new update live on Steam which will become the Early Access Version next week. All people that are already able to play the game: As always: Please enjoy and report any bugs.
Changelog:
New Features:
- Added some spoken dialog
- Added all-new final fight
- Added new outlaw station types
- Added new weapon mod: Projectile Velocity
- Added new rock planet
- Added indicators for equipment slots so you can quickly see if you can craft a mod or equipment
- Added option to customize graphics quality levels
- Added option to turn vsync off
- Equipment can now also be equipped via the ingame menu
- Added a blueprint overview to stats screen
Tweaks:
- Improved ultra-wide monitor support
- Added unlock requirements to perk screen
- Increase amount of resources offered in bonus gear selection
- Device mods will now increase energy consumption/allocation
- Redesigned equipment bar in upper HUD area
- Increased mid- and high-level blueprint crafting costs
- Increased quality of loot in secure containers
- Increased pickup pull strength
- Removed both Weapon Energy and Boost Energy consumption perks
- Don't spawn missile silos in first sector
- Doubled repair prices in service stations
- Added textures to all weapons and pickups
- Show icons and amount of items the player has on board in trading screen
- Improve equipment selection when using selection wheel and mouse controls
Bugfixes:
- Fixed aiming assist marker displayed at wrong positions
- Fixed damage limiter effect stats
- Fixed fuel display showing number of jumps instead of fuel amount in trading menu
- Fixed equipment type text not being updated when selecting different crafting items
- Hopefully finally fixed bonus equipment not given to the player
- Fixed problems with applying and saving of mouse sensitivity
- Fixed free repairs at repair stations
- Fixed most wanted mission spawning at incorrect locations
- Fixed missile markers not disappearing the moment the missile explodes
- Fixed a bug where enemies would not despawn correctly after being killed while boosting
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