Long time Wing Commander fan
Silverforcehas set out to create a space epic that combines elements from role playing games (skill trees and squad members), Wing Commander (space combat, fleet action) and Privateer (trading).
Star Nomad 2is set in an open, dynamic universe in which the player is free to join one of the warring factions, or instead fly for fun and profit. The game provides a top-down point of view, similar to Asteroids or
Subspace. It is currently in Steam's greenlight process, awaiting sufficient community support for the go ahead.
- Space Trader: Dynamic chain of supply (each tradeship that lands on a port affect production), affected by events, piracy, supply/demand etc.
- Squad Combat: Real-time, WASD flight, mouse weapons control with Tactical Pause to issue accurate commands to your squad.
- RPG Progression: Player & NPC Progression via XP/skill trees as well as ships & a vast amount of modules.
- Complex Faction Dynamics: AI conquer & defend systems with fleet movements. Your actions, big or small, have a major effect on the tide of conquest!
- Dynamic Sandbox: A universe that is alive & responds to your actions, for good or bad.
wcnews.com/index.shtml#13203