Holodeck Release Notes for July 16th, 2015

  • Fleet Armada:

    • Fleets will be able to join together to form an Armada to share resources and earn passive bonuses.
    • The top level fleet will be called the Alpha Fleet which can invite up to 3 other fleets which will be called Beta Fleets.
    • The Beta Fleets can also invite up to 3 fleets each which will be called Gamma Fleets.
    • This allows up to 13 fleets to join together to form an Armada.
    • Fleets in an Armada will receive bonus rewards which include Dilithium Discounts and Skill Point bonuses.
      • These rewards are determined by the Fleet’s rank in the Armada and the combined Fleet Levels of all Fleets within the Armada.
    • Fleet Levels have been recalculated for all Fleets.
      • Their Level will now match the total number of Holding Tiers they have completed from all of their Holdings.
    • For more details, please visit the Fleet Armada blog at: http://www.arcgames.com/en/gam…k-online%3A-fleet-armadas

    Fleet Research Lab:

    • This is a new Fleet Holding where fleets will be able to build their very own Space Station Research Lab using Krenim technology.
    • This facility will offer many opportunities for captains to explore and participate in the existing R&D system in new and rewarding ways for equipping your ship and crew.
    • The Fleet Research Lab will also feature many unlockable projects to visually improve its exterior and interior.
    • Among many other rewards, the Fleet Research Lab will grant access to additional Reputation Trait Slot and Starship Trait Slot unlocks.
    • Starting upon reaching Tier I of the Fleet Research Lab, Fleets may slot new Weekly Fleet-Wide Buff Projects in the Research Lab’s Upgrade project slot.
      • These projects share a timer, and may only be completed once every 5 days.
      • Only one Weekly Buff may be active at any point in time, each lasting 5 days and applying to all members of the Fleet.
      • Fleet leadership may choose from 3 different types of Weekly Buffs:
        • Dilithium Ore Bonus
        • Skillpoint Bonus
        • Combat Performance Boost
      • The effectiveness of each Buff will increase as the Tier of the Research Lab Facility increases.
    • For more details, please visit the Fleet Research Lab blog at: http://www.arcgames.com/en/gam…ne%3A-delta-fleet-holding

    New Advanced Queue Revamp:

    • Advanced queues have been updated to better reward players and address issues with optional objectives blocking player progress in Advanced queues.
    • Advanced queues no longer fail due to not completing required objectives which were optional objectives on Normal.
      • These objectives are still tied to additional rewards.
    • All Normal and Advanced queues now reward the same amount of marks for finishing the mission without completing any optional objectives.
      • In order to make Advanced more rewarding than Normal, completing Optional Objectives is where players will earn larger rewards than compared to Normal queues.
    • Optional objectives are now the same in Normal and Advanced modes.
      • Some queues had different optional objectives between the two versions.
    • No changes have been made to Elite queues.
    • For more details, please visit the Advanced Queue Revamp Blog at: http://www.arcgames.com/en/gam…ine%3A-adv.-queue-changes

    General:

    • Moved “Time in a Bottle” into the Iconian War tab of the journal as a level 60 episode.
    • Updated the death FX for very large ships, like Borg Cubes, so that the screen flash is no longer zone wide.
      • Also updated the death FX for the Transwarp gateway in the Infected Space queue.
    • Resolved an issue where on rare occasions the throttle would become disabled during space combat.
    • Resolved a minor texture issue with the Herald Wrist Attach weapon.
    • Added small amounts of VO which were missing such as the last line in the intro of the Dyson Sphere Allied Zone, a few lines from 7 of 9, and a few lines from the Kobali Adventure Zone.
    • The FX from the Gambling Device no longer replays every time the player’s FX are reset or redrawn.
    • Resolved an issue which was causing the animations to not work correctly for the Chimera.
    • Added the “Use” command to the Tesseract Communications Receiver’s right-click menu.
    • Corrected a Transwarp coil error that was sending ships to the wrong place when using Fleet Starbase Transwarp gates to head to destinations near Bajoran and Cardassian space.
    • Changed the notification on arriving transport ships to not spam in “Gateway to Gre’Thor”.
    • Resolved a number of text errors throughout the C-Store.
    • Added the following people to the Memorial Plaque:
      • Ellen Albertini Dow
      • James Horner
      • Rusty McClennon
      • Venita Wolf
      • William Newman
    • Added the following people to the credits:
      • Barbara Goodson
      • Lalia Berzins

    Systems:

    • Reduced the server performance impact of several additional types of powers.
    • Research and Development:
      • R&D Materials no longer appear in the vendor window when selling or recycling.
        • R&D Components will still appear in this window, as they have an EC value.
      • It is no longer possible for crafted Deflectors, Engines, Shields, and Weapons to gain the [PvP Res] and [PvP Dmg] attachments.HALLELUJAH
        • Existing items with these attachments are not being altered at this time.
      • Restored a missing Ground R&D School Specialization to “Zissiox”, Rigelian Assault Squad Officer.
    • Command Kit Modules / Bridge Officer Abilities:
      • Bridge Officers will now only use Strategic Analysis while either they or their captain is actually in combat.
      • While Take Cover is active, Bridge Officers will only Crouch and stay immobile if they are within 10 meters of their captain.
        • In order to facilitate this update for Take Cover, it is now a Toggle instead of a Click power but players cannot turn it off prematurely.
        • Its recharge timer has been reduced by 10 seconds to account for this change in functionality.
    • Resolved an issue which caused players to not be able to select all available reward choices in some episodes.
    • Resolved an issue where Warp Cores could get [W->S] as both rare and epic quality mods.
      • [W->S] will no longer be available as a rare quality mod.
      • Existing warp cores will have the rare mod entry replaced with [A->S].
    • The benefit gained from [Dmg] weapon mods has been improved.
      • This bonus damage gained from a [Dmg] mod is now calculated after all other passive and temporary bonuses are applied, meaning it will amplify those bonuses as well.
      • In addition to this formula change, the value applied by each [Dmg] mod has increased from 2.5% to 3%.
      • Weapons that do not possess at least one [Dmg] mod will see no difference in their overall performance.
      • This will affect both Space and Ground weapons.
    • Resolved an issue that was causing Kemocite-Laced Weaponry to make targets shake when hit.
    • Resolved an issue where Chroniton Jolt’s recharge time was resetting.
    • Resolved an issue that was preventing Kemocite-Laced Weaponry from correctly attaching to Mines and Targetable Torpedoes.
    • Resolved an issue with Warp Shadows that was causing the Threat generated by Warp Shadow Decoys to cause AI errors in nearby foes.
    • Reduced the cooldown for all 3 Andorian Kumari consoles from 3 minutes to 2 minutes.
    • Added Physical Damage Immunity to the Molecular Phase Inversion Field.
    • Resolved an issue that was preventing the Talaxian Trait “Salvage Specialist” from working properly when damaging enemies at low health for captains.
    • Concussive Tachyon Emission may no longer be used while in Stealth.
    • Resolved an issue that was causing the Sure-Footed trait to not appear in available Trait lists.
    • Resolved an issue that would sometimes cause the owner of Danger Zone, Wing Man and/or Impulse Drafting to enter Combat when not appropriate to do so.
    • The descriptions on Subwarp Sheath now clearly indicate that they only grant Penetration to Energy Weapons.
    • Resolved an issue that caused the Kobali Split Beam Rifle to display a standard Polaron Rifle when using a rifle butt attack.

    Foundry:

    • Resolved an issue that was causing publishing to fail because a process was taking too long.
    • Added the following ships as space costumes:
      • All Command Cruisers
      • All Pilot Escorts
      • Andromeda
      • D’Kellra
      • Negh’Tev
      • Pathfinder
    • Updated Federation Interior 02 template map so it did not display dark floor tiles.

    Character:

    • Belt and footwear category and sorting improvements:
      • This will minimize clipping as many items were incorrectly categorized allowing pairings that weren’t intended to mix.
      • Resolved many instances where certain items weren’t checked for certain species when they should have been.
      • Opened a few items to both Uniform and Off-Duty categories as appropriate for species/faction.
      • This may require some players to “refresh” their costumes to gain access to the updates which can be done by going to the tailor and altering one item in a costume.
    • Finished improvement passes for footwear.
      • This includes improved fit, shape, and proportions.
      • There are less jagged polygons.
      • Feet are more consistently sized and have more “natural” shapes.
      • This does not include female Klingon boots as those will be addressed with ongoing Klingon improvements.
    • Corrected footwear and lower uniform items including Off-Duty to more logical/proper categories.
      • For example, tight pants should not have been also available in the “long loose pants” category.
      • This should make the category organization a bit easier to understand and navigate, improve costume mix and match results, and reduce clipping.
      • This also includes opening some of the footwear up to more categories.
    • Lower body attire category and sorting improvements:
      • Removed incorrect category assignments for things like Tight Pants in the “Loose” category.
      • Improved naming conventions so categories make more sense.
      • Unlocked a small number of items to species/factions that didn’t have the options before.
      • Unlocked a small number of items to Off-Duty and Uniform categories.
      • There should be far less clipping in the lower body amongst these parts which have been updated.
    • Costume part “Long Nails” has been revised.
      • Long Nails made more available to other races such as Humans, Klingon, and Romulans.
      • Long Nails have also been made available for Beachwear.
    • Changed Antares boot name to something more descriptive: “Boot Low Heel”
      • This has also been unlocked for all species.
    • Klingon Boots 04 is no longer available for Federation characters.
    • Holo Leeta has been updated.
    • Added flowers to Beachwear Separate category.
    • Made Orion belts/loincloths work with beachwear.
    • Made flower belts work with Beachwear Separates.
    • Expanded the color palette for the Flower costume parts, Risian Swimwear, and Flower Belts.
    • Made minor updates to the costumes for the Risa Dance Instructor and Risa Tailor.
    • Resolved an issue where Male Reman Hands were not matching correctly with bare arm options.
    • Changed the title of the Romulan 22nd Century Uppers to Romulan 23rd Century Uppers.
    • Resolved an issue where Odyssey Badge 1was not always available.
    • All 15 Base armor sets are available to Male and Female Romulans.
    • Made Dyson sphere uniform work with badges and emblems.
    • Resolved a clipping issue with Klingon Uniforms and Emblems.
    • Added arms to Off-Duty Tight Vest option.
    • Resolved clipping on arms for the Risian Linen Shirt for male and female.
    • Resolved an issue with Tovan’s chest gear pouches to work with him again

    UI:

    • Resolved an issue where the Duty Officer crafting slider would not update if the player landed on a crafting assignment page through an item link.
    • Resolved an issue where closing the chat pop-up would erase a pinned Emote list.

    Known Issues:

    • Fleet Weekly Buffs are currently unavailable for all Fleets.
    • The Ferengi Nandi Warship cannot use the set power “Friends in High Places”.
    • Some NPCs in the interior Fleet Research Lab are interacting with consoles which are not present.
    • The trait “Salvage Specialist” does not work for Bridge Officers.
    • Occasionally, when accepting a new Episode, the sub tasks under the episode name will not initially appear in the mission tracker.