Crossfire bugfixed -> Crossfire1.51

There are 43 replies in this Thread. The last Post () by (IOC){Dark_Angel}.

  • ROFLMAO



    hahahaha



    i like yours better

    Your fate is always at your heels. That bleeding feeling when you run into the night from it, it will remain. On your endless run from that one thing that you know will catch up.


    You will be delivered.



    Peace

  • On the contrary, its the


    Order outfit Trent wears. Have I missed anything?O_o??
    Also how does everybody here get


    "cube sickness"?
    I don't get that. Just a few days ago I had an idea that maybe in 1.6


    or 1.7 you could fit and center (the colony version not hypergate) a jumpgate in those holes


    as some sort of decoration until new systems are added? Maybe find some way to put a place


    a jumpgate horizontally upside up or upside down perhaps. Sorry for being late on this post


    because I've been away. Anyway for compensation I will give a list of potential ships for


    1.6 or 1.7 for OP to decide.
    List of potential ships for Crossfire 1.6 or


    1.7:


    [Rheinland, Sirius Section]
    (Rough translation of french ship infocard and


    description. Provided and adapted by Kido)
    (Description)
    Bomber class vessel for


    purchase at
    Planet Baden Baden in the Stuttgart



    system.
    (Description)


    (Ship Infocard)
    Rheinland Bomber
    LZF-6364


    Rheinland 'Ray'
    Light Fight Bomber


    The Ray can excel in combat holding off



    against a contingent of fighters by itself
    or with 5 bombers in a group (if need be)



    to get the job completed with it's side
    mounted guns, bottom mounted turret,



    and its "ring side" mounted torpedo
    launchers. In return the Ray is a good



    choice ship if you wanna beat down
    pirates. On a side note, this craft has
    yet


    to show its significant feats in
    battle.


    Stats:
    Cannons/Turrets:


    4/1
    Armor: 6300
    Cargo Space: 100
    Max. Batteries/Nanobots: 50/50
    Minimum Weapon


    Class: 4
    Maximum Weapon Class: 8
    Additional Equipment: CM, T
    (Ship


    Infocard)
    (Rheinland Bomber made by Archangel. Translation and adaptation made by


    Kido)



    (Description and ship infocard made possible by awts0c. Provided by


    Kido)
    (Description)
    Adds the RheinLand 'Firbolg'
    VHF, for sale at Battleship



    Westfallen.
    (Description)


    (Ship Infocard)
    Rheinland VHF
    AR-Y10 Rheinland


    'Firbolg'
    Rheinland Fighter


    Not to be outdone by borderworld
    factions, the


    engineers of Rheinland
    are offering this heavy duty
    alternative to the high


    performing
    Rheinland fighters. With thick
    armor, increased shield


    classing,
    improved repair capabilities, top
    quality armament, and dual


    torpedo
    mounts make the Firbolg an ideal
    VHF for operations to take down
    large


    targets. All in all it takes that
    bulky oversized brick that needs to
    be blown out


    of the wall. Not
    recommended for plumbing jobs.
    (Ship Infocard)
    (Description and


    ship infocard made possible by awts0c. Provided by Kido)
    [Rheinland, Sirius Section]

    Fight the best, Fall like the rest


    Kido's Status: Freelancer



    CF Characters:
    Kido (Searching for new ship)
    Kido(T[Commerce]270) {To be recommissioned}
    Kido(BS[Munich]640) {To be recommissioned}
    Kido(C[Fletcher]445) {To be recommissioned}
    Kido(GB[Antaeus]00) {To be recommissioned}



    (Renaming. . . name for Freelancer)
    (Coming soon)

  • My son and I are beta testing 1.51
    The Ashcroft mission seems to be coded


    wrong. It takes forever to disable the decory ship and when I do, a mission failure screen


    pops up immediately saying I've fired on friendly ship. Is this fixable?


  • ..............................................wrong place to


    post this

    Crossfire Characters:
    (IOC){Dark_Angel} and any derivatives thereof.