Odd gate behavior - Wheel of Sirius system

There are 3 replies in this Thread. The last Post () by Michael.

  • Hey,


    the other day I went to Wheel to kill a dude, but on my way out, when I tried to dock the jumpgate, I got the message to wait in queue, because there were NPCs docking the gate.
    BUT, the gate was inactive, and there were no NPCs in my scanner range, anywhere.


    This lasted for a few minutes, then I pressed Free Flight, flew to the nearest tradelane and then tried to dock back to the jumpgate, at which point it worked...
    Just mentioning here. :)

    |DP|Shock · |DP|Shockwave · |DP|Skyfall · |DP|Red.Dwarf

  • The NPCs just passed in and blocked the gate for you for messing with "dah dude" :D

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • The NPCs just passed in and blocked the gate for you for messing with "dah dude" :D


    I would NEVER mess with The Dude.





    Seriously though, this thingy with the gate has happened to me more than once...

    |DP|Shock · |DP|Shockwave · |DP|Skyfall · |DP|Red.Dwarf

  • Dunno I haven't seen it happening in what I remember(as there always was a ship in front or arround me), there was something similar when a ship with a coded name as "Name='xasd' ship= equip = stuff" errors and when they appear on server-side they aren't visible for you as they are debugged.

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis