UT 2004

There are 3 replies in this Thread. The last Post () by Dragon47.

  • Unreal Tournament 2004 the latest in Epic Games Unreal series of first person shooters blazes onto your screen in a riot of vibrant colours, frantic energy, shock combos and flying flak. In it you take the part of a tournament contestant, battling your way up through the ranks and rounds, conquering different game modes, until you are crowned the ultimate champion.


    After the rather tepid response received by the last title, UT 2003, Epic had to rethink their approach when developing UT 2004. The gameplay, and has thankfully been returned to something much more like to the original UTs speed, movement and weapon powers, which when combined with awesomely beautiful levels of the type we saw in 2003, makes for a game to be reckoned with.


    And it doesnt stop there. Many of the complaints about last years game have been fixed. The sniper rifle has returned, albeit slightly rebalanced to make headshots harder. The Assault game mode is back, and brings with it a couple of the most enjoyable levels in the game, as well as some of the most frustrating. But the biggest change is with the inclusion of a whole new game mode: Onslaught, in which teams battle for control of a network of power-nodes, in order to gain access to the enemys base and destroy their power core. Both Onslaught and Assault modes introduce (suspiciously Halo-esque) vehicles for the first time in UT, bringing with them extra challenges and rewards.


    The Tournament itself the single player campaign has also seen improvements this year, with prize money and team wages bringing a new dimension to the game, however shallow it might seem. As well as the standard tournament ladder matches you can now also fight Head to Head and Bloodrites matches, the first to win double the money you staked on the game in a one-on-one fight, and the second to take a member of an opponents team away from them. As well as all this, there are enough maps, game modes and mutators to provide hours of fun and replay value, even if your computer has never seen a modem in its life


    Which brings me to the multiplayer side of the game. Once again UTs clear and easy lobby and server browser provides the benchmark for usability, and even has a quick play function where you can choose what level of opponents you want to play against, assuming that everyone else choosing this option is being honest about their ability. Lag, while always an issue doesnt seem to occur too often when using a half decent connection, and the game claims to support speeds as low as 33.6 Kbps. On both counts UT has delivered successfully, where its competitors have recently failed to live up to expectations particularly Ubisofts Splinter Cell Pandora Tomorrow. There is even the chance to speak to the players on the server with the touch of one button and a microphone of course although this does have the downside of occasional big-headed Americans getting access to your speakers.


    By returning to many of the original values of Unreal Tournament, while keeping the gorgeous environments of 2003, Epic has created a fantastic game. Its few problems are too superficial to be mentioned, and will probably be fixed by the patch we are assured is on its way. Buy itjust remember to eat and sleep occasionally.


    9/10

  • There is a new modification of UT 2004 available , namely CarBall v1.1 . In CarBall u drive around with buggies , and the aim of the game is to shoot a ball into the goal of the other team .

  • i love UT2004. i played it with a friend in a LAN and it makes very much fun! specialy assoult and double domination :D


    my favourite map is AS-Mothership first you have a big space battle (not as good as freelancer but nice) and than kill the big mothership from inside :D

    [angel] Give me your hand and follow me into the light! [angel]


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    [SIZE=1] Post last edited by MarcBomber on 11.09.2005, 10:01 AM. [/SIZE]

  • Epic Games has released a new tool for Skin-and Speechanimation . The developers of this tool are OC3 Entertainment . U can use the Impersonator in the Unreal 2004 Editor and u can use it for example to create lip-synchronal speaking. The 40mb-Package includes some examples and a good documentation .


    EDIT: UT2004 Community Bonus Pack 2: Volume 2:
    The second volume of the Community Bonus Pack 2 has been released.
    This bounus pack contains 20 more maps, 4 skins and 2 mutator.


    Maps:
    BR-Bahera by Ed Duke-Cox
    CTF-Bahera by Ed Duke-Cox
    CTF-Botanic by Dave "Anarkist" Kostiuk
    CTF-Pistola by Sidney "Clawfist" Rauchberger and Dave "Anarkist" Kostiuk
    DM-Buliwyf by Nathillien Thilsa
    DM-Drakonis by Vorlon
    DM-Kerosene by Paul "Taz" Mader
    DM-KillbillyBarn by Teddie "teddabod" Tapawan
    DM-Koma by Soenke C."Warbeast" Seidel
    DM-KroujKran by Rogelio "Desperado#2" Olguin
    DM-Meitak by Nick "neoduck" Donaldson
    DM-Niflheim by Nathillien Thilsa
    DM-Tempest by Dave "Anarkist" Kostiuk, Rogelio "Desperado#2" Olguin, Ed-Duke Cox and Rachel Cordone
    DM-TensileSteel by Colin "Lruce Bee" Murphy
    DM-Torkenstein by Emanuel "krolizard" Da Roit
    DM-Tydal by Rich "Lord Heisher" Black
    DOM-Gerroid by Anthony "Radeon285" Vogt
    ONS-Brassed by Emanuel "krolizard" Da Roit
    ONS-Pasargadae by Ed Duke-Cox
    ONS-Yorda by Soenke C."Warbeast" Seidel


    Skins:
    Bale, Enki, Neil and Tyler by Jerome "Loric" Diard


    Mutators:
    Angel Item Physics by Rachel "Angel Mapper" Cordone
    Target Practice by Rachel "Angel Mapper" Cordone


    Download (191.16 MB) || Pics of some Maps


    Dragon47