Removing "automated" infocards?

There are 7 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • I really hope someone can provide me with a fix for this...


    By automated infocards I mean those such as for shields, weapons, thrusters etc. with their stats.


    The text strings are stored in resource.dll like "Thruster Top Speed" "Shield Capacity" and so on but something tells the game to automatically read the values from the specific equipment part in the files and that's what I want to have disabled so I have complete control over the infocards!


    I've had a look through the exe and the dlls and it would seem this "feature" is controlled by content.dll however I can't crack it...


    I hope someone can shed some light on this...

  • that is unfortunatly hardcoded and also unfortunatly not based on fixed values like everything else that can be changes via hex editor

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Damn... Why does such a simple thing has to be so hard to remove!? :(


    Hmmm... But maybe there's lines where you can overwrite the first letter with something else like when you want the vanilla Nomad faction to show up on the rep list!? You know like fc_n_grp to 0c_n_grp


    A correction as well... I meant common.dll not content.dll


    There you can find lines like: "read@Thruster@Archetype" however this may not in any way be related to what I'm searching for I know... But those lines does seems like a logical choice since you'll find them point to others like:


    read@Munition@Archetype
    read@Power@Archetype
    read@Projectile@Archetype
    read@RepairKit@Archetype


    Search the file to see the rest for yourself in that section of the file, then I'm pretty sure you'll share my suspision on them...

  • OP... I'm glad to proove you wrong! :D


    Found and posted by M0tah on TSP:


    Quote

    0x0F84->0x90E9 in freelancer.exe, 0x840B3 = remove the automatically generated portion of equipment infocards

  • thats good
    hard to find something i dont know yet about FL but also good to know that there is still something i can learn


    Im just wondering if those hex edits cause side effects... i dont want to see my mod ending up like the alcanders Freelimits.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • I wonder, why the **** is so much stuff hard-coded in FL? Infocards, HUD positions (FL </3 widescreen), etc.

    <table border="0" align="center" width="75%" height="40px" cellspacing="0"><tr>
    <td align="left" background="http://img217.imageshack.us/img217/9442/swatwj7.png" width="2px"></td>
    <td valign="top" align="center" width="100%" background="http://img182.imageshack.us/img182/401/swatya1.gif"><font face="serif" color="white" size="5">&#191;&#647;&#592;&#653;&#387;&#592;&#623; - magwat?</font></td>
    <td align="right" background="http://img27.imageshack.us/img27/6025/swatright.png" width="2px"></td>
    </tr></table>
    <!--<hr width="85%" />

    Fix'd.

    -->

  • @ OP


    An old dog can always learn new tricks! Hehe...
    As for side effects I haven't encountered any whatsoever... Yet! I doubt there's any, but let's see what happens as soon as I melt the full equipment archive into the mod! right now I'm only testing it on my demo version!


    @ magnet


    One word... Microsoft! Alot of things seems to indicate bad and rushed coding and half assed attempts to make something work! But you guys know that...

  • yeah - the old dog learns much but usually not from others ^^

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!