okay=)
Add Weapons in The Mod.?
- Simon27
- Thread is marked as Resolved.
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Here is your problem....
In your weapon_equip.ini entry you have this...
Quote[Gun]
nickname ion_gun01_mark01It is missing the "=" after nickname. Add it so it looks like this...
[Gun]
nickname = ion_gun01_mark01 -
thx - saves me some time taking a look at it
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soo..
i have this too.
but.
it don´t work.i have made attachment from it.
=(it´s always the last entry.of it
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holy shit
1. take new files - yours are heavily bugged
Quote[Gun]
nickname = lair_turret02ment\models\li_equip.matissile.3dball_weapon.cmpP
ids_name = 263668urret02ment\models\li_equip.matissile.3dball_weapon.cmpP
ids_info = 264668urret02ment\models\li_equip.matissile.3dball_weapon.cmpP
DA_archetype = Solar\dockable\nomad_lair_turret02.cmpe.3dball_weapon.cmpP
material_library = solar\nomad.matd_lair_turret02.cmpe.3dball_weapon.cmpP
HP_child = HPConnectolar\nomad.matd_lair_turret02.cmpe.3dball_weapon.cmpP
hit_pts = 50580nnectolar\nomad.matd_lair_turret02.cmpe.3dball_weapon.cmpP
explosion_resistance = 1.000000matd_lair_turret02.cmpe.3dball_weapon.cmpP
debris_type = debris_turret_hugeatd_lair_turret02.cmpe.3dball_weapon.cmpP
parent_impulse = 20s_turret_hugeatd_lair_turret02.cmpe.3dball_weapon.cmpP
child_impulse = 800s_turret_hugeatd_lair_turret02.cmpe.3dball_weapon.cmpP
volume = 50.0000000s_turret_hugeatd_lair_turret02.cmpe.3dball_weapon.cmpP
mass = 1050.0000000s_turret_hugeatd_lair_turret02.cmpe.3dball_weapon.cmpP
damage_per_fire = 0s_turret_hugeatd_lair_turret02.cmpe.3dball_weapon.cmpP
power_usage = 0 = 0s_turret_hugeatd_lair_turret02.cmpe.3dball_weapon.cmpP
refire_delay = 0.170000rret_hugeatd_lair_turret02.cmpe.3dball_weapon.cmpP
muzzle_velocity = 1509.400024ugeatd_lair_turret02.cmpe.3dball_weapon.cmpP
toughness = 5.30000009.400024ugeatd_lair_turret02.cmpe.3dball_weapon.cmpP
flash_particle_name = no_capgun01_flashr_turret02.cmpe.3dball_weapon.cmpP
flash_radius = 15me = no_capgun01_flashr_turret02.cmpe.3dball_weapon.cmpP
light_anim = l_gun01_flashapgun01_flashr_turret02.cmpe.3dball_weapon.cmpP
projectile_archetype = lair_turret02_ammoturret02.cmpe.3dball_weapon.cmpP
separation_explosion = sever_debris2_ammoturret02.cmpe.3dball_weapon.cmpP
auto_turret = trueon = sever_debris2_ammoturret02.cmpe.3dball_weapon.cmpP
turn_rate = 90trueon = sever_debris2_ammoturret02.cmpe.3dball_weapon.cmpP
lootable = falseueon = sever_debris2_ammoturret02.cmpe.3dball_weapon.cmpP
LODranges = 0, 1200n = sever_debris2_ammoturret02.cmpe.3dball_weapon.cmpPthat does not look healthy
2. your weapons_goods is refering to the equipment "ion_gun01_mark01" but your weapon_equipment contains only a "ion_gun01_mark0" -> change it to "ion_gun01_mark01"
3. change the market_misc entry to "MarketGood = ion_gun01_mark01, 6, -1, 10, 10, 0, 1"
but like i stated before - replace those 3 files with fresh ones that are working (the 3 you submitted in your attachment are all bugged)when you do those changes you should be able to launch FL correctly and use the weapons (at least I was able to do that on a clean installation)
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Soo,.
Thx 4 looking at it.
How do you see that its buggy..I´ll do it today in the afternoon. or something like that time ..
now i have no time.°°i´ll post. if it worx.
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"turn_rate = 90trueon = sever_debris2_ammoturret02.cmpe.3dball_weapon.cmpP"
should be
"turn_rate = 90"
almost every entry in your files is buggedget the sdk from the freelancer downloads www.swat-portal.com and use those files... they work
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"[Gun]
nickname = lair_turret02ment\models\li_equip.matissile.3dball_weapon.cmpP
ids_name = 263668urret02ment\models\li_equip.matissile.3dball_weapon.cmpP
ids_info = 264668urret02ment\models\li_equip.matissile.3dball_weapon.cmpP
DA_archetype = Solar\dockable\nomad_lair_turret02.cmpe.3dball_weapon.cmpP
material_library = solar\nomad.matd_lair_turret02.cmpe.3dball_weapon.cmpP "Ouch! that isn't supposed to happen.
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then all my FRESH installation of FL is bugged..
i installed it and made a copy of it.
and i took the copied files.or which programm should i use to see text..
i use BINIEdit
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just download the sdk - those files you can edit with an ordinary text editor
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where i can download them?
i cant find them by the freelancer downloads on this site.=(EDIT
i´ve found it.=)EDIT ²²
IT WORXX..
thank you..but how can i give the weapon a name.
there it looks like
(Kl. 4) -
download the reshacker or the inireferer or the fldeveloper and there you can edit dlls
just enter a new name to the namesresources.dll... then put the correct ID number to the ID_names into your weapon files -
okayy.=)
reshacker is already on my pc..sooo,..
i tested the weapon..
and..
it don´t work.
when i wanna shoot , Crash To Desktop
what could be the problem.? -
very likely the effect
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but i have took a already existing effect.
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no you didnt
"const_effect = Li_laser_01" does not exist
use "const_effect = li_laser_01_proj" instead -
WoW.
yeah..
now it worxxbut i don´t understand this with the nameresources.dll
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1. open namesresources.dll with the reshacker
2. go to an empty entry
3. enter your text
4. compile it
5. save the dll
6. take the number of the line in that dll where you put the name and add 196608 (eg. line 16201 + 196608 = 215809)
7. go to the weapon files and add that new number to the id_name
8. save
9. finito -
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soo.
sorry if i have asked this already.. i cant find it anymore..
when i wanna buy my weapon theres standing .... "Need lvl 6 to buy this".
how can i turn it down to lvl 1?