Drivers

There are 2 replies in this Thread. The last Post () by Dag.

  • Hello!


    I would like to ask what nVidia drivers Freelancer Crossfire 1.70 and especially 1.8 release requires for best performance. Does it require the new stuff (175's) or would 91's do just fine?


    Thanks
    Dag

  • old stuff will do fine eventhough the hardware requirements for CF1.8 will be higher than for the normal FL

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  • Quote

    Originally posted by SWAT_OP-R8R
    old stuff will do fine eventhough the hardware requirements for CF1.8 will be higher than for the normal FL


    Thanks for good news :) I'm running 91.47 since it seems to be a pretty good driver for 7900 GS (I have a single-core processor and I guess most of the new stuff in the drivers is aimed at new 8000's and 9000's D10 cards run on multi-core processor systems).


    About the hardware requirements - how much higher requirements do you mean? I remember having some graphic glitches on my older system - the game would play fine but in certain situations (like the gates would freeze for a very brief moment when leaving a station while the sound - the sound would continue uninterrupted) there would be like a glitch for a very short moment. I though that nVidia 6600 was not that bad card to run Freelancer - actually I am not sure, but it may be that the game run quite better /without those occassional glitches/ on nVidia 5700 8o


    Now with better CPU (AMD 4000+), 2Gb RAM and 7900 GS the game runs just fine with all options on maximum but very very slight glimpses of that once pretty annoying glitch bug still occur (although the freezed gate glitch I got when leaving a station is fortunately gone), this time it seems that it is somehow connected with soundstreams or script loading (although on the older system with 6600 I would get it occasionally outside of main mission line during free exploring when running into some graphically intense situation), since when it does it happens usually during a start of a mission dialogue script (it is a very tiny moment really, then it runs just fine again) - so far it is the only instance now. I am not sure what exactly may be the solution but I guess that I got rid of (most of) the glitch bug thanks to raw power of 7900.


    So I wonder whether FL:CF 1.8 will run fine on my system without re-introducing the glitches


    Does someone has the idea as to what may be the cause of the "tiny-moment-freeze" glitch bug? And a possible solution? ?(


    Thanks for info :)


    Dag