Engine Colours

  • Changing engine colors and effects is easy. You can do it by changing as few as 2-3 lines of text depending on if you are using a mod to show engine trails on your own ship.


    Open up engine_equip.ini


    Find whatever engine part/your ships engine you want to modify.


    You can change the flame color or "FLAME EFFECT" by
    finding the line "flame_effect=" (Note most engine effects have "_fire" after the
    effect reference if the effect doesn't it should work but some of the large
    transport and capship engines don't.)
    In the equals you can copy and insert the effect from any other engine.


    (Note cruise engine color/trailcolor gives a different affect then the "FLAME EFFECT" You can mix two different effects to make a multicolor engine and cruise of your own preference.)


    To change the cruise engine color/trailcolor


    find the line "trail_effect=" and insert the trail affect of your choice (note this effects your Cruise Engine affect even though it says trail effect also all effects of this type must end with "_trail"


    To change the engine trail itself find the line "trail_effect_player="
    and insert the effect you want must end with "_trail" not "_flame" or nothing.
    (Note also the "trail_effect_player=" must match the "trail_effect=" above it.)


    an example of edited engine effects for my liberty cruiser
    [Engine]
    nickname = cruiser_engine_01
    ids_name = 263887
    ids_info = 264887
    volume = 400.000000
    mass = 10
    max_force = 300000
    linear_drag = 3125
    reverse_fraction = 0.100000
    flame_effect=gf_br_largeengine02 <"these are the modified flame effects"
    trail_effect=gf_br_atransport_engine01_trail <"modified cruise effect"
    trail_effect_player=gf_br_atransport_engine01_trai l < "cruise effect and engine trail effect not in all freelancer game"
    cruise_charge_time = 5
    cruise_power_usage = 20
    rumble_sound = rumble_cruiser
    rumble_atten_range = -5, 0
    rumble_pitch_range = -25, 25
    cruise_start_sound = engine_li_cruise_start
    cruise_loop_sound = engine_li_cruise_loop
    cruise_stop_sound = engine_li_cruise_stop
    indestructible = false
    outside_cone_attenuation = -3
    inside_sound_cone = 90
    outside_sound_cone = 270


    ********** Remove these lines ?


    flame_effect=gf_br_largeengine02
    trail_effect=gf_br_atransport_engine01_trail
    trail_effect_player=gf_br_atransport_engine01_trai l


    ********** ENGINES


    ge_oe_engine_01, Anubis Engine
    ge_bwe2_engine_01, Sabre Engine
    ge_gf6_engine_01, Eagle Engine
    ge_coe2_engine_01, Titan Engine
    ge_bhe2_engine_01, Hammerhead Engine
    ge_gf5_engine_01, Falcon Engine
    ge_bwe_engine_01, Stiletto Engine
    ge_coe_engine_01, Centurion Engine
    ge_pe_engine_01, Wolfhound Engine
    ge_bhe_engine_01, Barracuda Engine
    ge_ke_engine_01, Dragon Engine
    ge_le_engine_01, Defender Engine
    ge_be_engine_01, Crusader Engine
    ge_re_engine_01, Valkyrie Engine
    ge_bwf_engine_01, Dagger Engine
    ge_gf4_engine_01, Hawk Engine
    ge_lf_engine_01, Patriot Engine
    ge_gf1_engine_01, Starflier Engine
    ge_kf_engine_01, Drake Engine
    ge_pf_engine_01, Bloodhound Engine
    ge_bf_engine_01, Cavalier Engine
    ge_rf_engine_01, Banshee Engine
    ge_cof_engine_01, Legionnaire Engine
    ge_bhf_engine_01, Piranha Engine
    ge_gf2_engine_01, Startracker Engine
    ge_lfr_engine_01, Rhino Engine
    ge_pfr_engine_01, Mule Engine
    ge_bfr_engine_01, Clydesdale Engine
    ge_kfr_engine_01, Drone Engine
    ge_rfr_engine_01, Humpback Engine
    ge_bwfr_engine_01, Dromedary Engine
    escape_pod_engine, Escape Pod Engine
    ge_csv_engine_01, CSV Engine
    ge_nb_engine_01, Nomad Battleship ( i would not use that if i was you - you get all the stuff in side the battleship - the pinkthings whirlin around and stuff )


    ********** ENGINE COLOURS


    the Li engines are white
    the Ku engines are a flickering flame (yellow/orange/red)
    the Rh engines are a wispy green
    the Co engines are a translucent red (01 has a short tail, 03 has a super long tail)
    the Br engines are yellow


    ********** MORE ENGINE DETAILS


    Bretonian Engines
    263690 Bretonia Fighter Engine ge_bf_engine_01
    263691 Bretonia Adv Fighter Eng ge_be_engine_01
    263692 Bretonia Freighter Eng ge_bfr_engine_01
    263890 Bretonia Destroyer Eng ge_bd_engine_01
    263891 Bretonia Battleship Eng ge_bb_engine_01
    263892 Bretonia Gunboat Eng ge_bg_engine_01


    BorderWorld Engines
    263677 BW Fighter Engine ge_bwf_engine_01
    263678 BW Heavy Fighter Engine ge_bwe_engine_01
    263679 BW Very Heavy Fighter Engine ge_bwe2_engine_01
    263680 BW Freighter Engine ge_bwfr_engine_01


    BountyHunter Engines
    263684 Bounty Hunter Fighter Engine ge_bhf_engine_01
    263685 Bounty Hunter Heavy Fighter Engine ge_bhe_engine_01
    263686 Bounty Hunter Very Heavy Fighter Engine ge_bhe2_engine_01


    Civilian Engines
    263671 Starflier Engine ge_gf1_engine_01
    263672 Startracker Engine ge_gf2_engine_01
    263673 Starblazer Engine ge_gf3_engine_01
    263674 Civ Fighter Engine ge_gf4_engine_01
    263675 Civ Heavy Fighter Engine ge_gf5_engine_01
    263676 Civ Very Heavy Fighter Engine ge_gf6_engine_01


    Corsair Engines
    263681 Corsair Fighter Engine ge_cof_engine_01
    263682 Corsair Heavy Fighter Engine ge_coe_engine_01
    263683 Corsair Very Heavy Fighter Engine ge_coe2_engine_01


    Kusari Engines
    263693 Kusari Fighter Engine ge_kf_engine_01
    263694 Kusari Adv Fighter Eng ge_ke_engine_01
    263695 Kusari Freighter Engine ge_kfr_engine_01
    263893 Kusari Gunboat Engine ge_kg_engine_01
    263894 Kusari Destroyer Eng ge_kd_engine_01
    263895 Kusari Battleship Eng ge_kb_engine_01


    Liberty Engines
    263687 Liberty Fighter Engine ge_lf_engine_01
    263688 Liberty Adv Fighter Eng ge_le_engine_01
    263689 Liberty Freighter Eng ge_lfr_engine_01
    263887 Liberty Cruiser Engine ge_lc_engine_01
    263888 Liberty Battleship Eng ge_lb_engine_01
    263889 Liberty Dreadnght Eng ge_lbd_engine_01


    Pirate Engines
    263699 Pirate Fighter Eng ge_pf_engine_01
    263700 Pirate Adv Fighter Eng ge_pe_engine_01
    263701 Pirate Freighter Eng ge_pfr_engine_01


    Rheinland Engines
    263696 Rh. Fighter Engine ge_rf_engine_01
    263697 Rh. Adv Fighter Engine ge_re_engine_01
    263698 Rh. Freighter Engine ge_rfr_engine_01
    263896 Rh Gunboat Engine ge_rg_engine_01
    263897 Rh Cruiser Engine ge_rc_engine_01
    263898 Rh Battleship Engine ge_rb_engine_01


    Order Engines
    263702 Order Fighter Engine ge_oe_engine_01
    263907 Osiris Engine ge_ob_engine_01


    Nomad Engines
    263904 Nomad Fighter Engine ge_nf_engine_01
    263905 Nomad Gunboat Engine ge_ng_engine_01
    263906 Nomad Battleship Engine ge_nb_engine_01


    Freighter Engines
    263881 Transport Engine ge_t_engine_01
    263882 Large Transport Engine ge_tl_engine_01
    263883 Train Transport Engine ge_tt_engine_01
    263884 Large Train Trans. Eng ge_ttl_engine_01
    263885 Armored Transport Eng ge_ta_engine_01


    Misc. Engines
    263670 Escape Pod Engine escape_pod_engine
    263886 Miner Engine ge_mnr_engine_01
    263899 CSV Engine ge_csv_engine_01
    263900 Heavy Lifter Engine ge_lft_engine_01
    263901 Luxury Liner Engine ge_lnr_engine_01
    263902 Prison Liner Engine ge_psn_engine_01
    263903 Repair Ship Engine ge_rpr_engine_01


    ************************************************** **********************************************


    Its possible to use weapon projectile effects on the engines.
    For example, try this:


    [Engine
    nickname = lf_engine_01
    ids_name = 263887
    ids_info = 264887
    volume = 400.000000
    mass = 10
    max_force = 300000
    linear_drag = 3125
    reverse_fraction = 0.100000
    flame_effect = sp_bloodhound_01_proj ;<diamondback proj
    trail_effect = gf_br_atransport_engine01
    trail trail_effect_player = gf_br_atransport_engine01_trail
    cruise_charge_time = 5
    cruise_power_usage = 20
    rumble_sound = rumble_cruiser
    rumble_atten_range = -5, 0
    rumble_pitch_range = -25, 25
    cruise_start_sound = engine_li_cruise_start
    cruise_loop_sound = engine_li_cruise_loop
    cruise_stop_sound = engine_li_cruise_stop
    indestructible = false
    outside_cone_attenuation = -3
    inside_sound_cone = 90
    outside_sound_cone = 270

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


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