Changing engine colors and effects is easy. You can do it by changing as few as 2-3 lines of text depending on if you are using a mod to show engine trails on your own ship.
Open up engine_equip.ini
Find whatever engine part/your ships engine you want to modify.
You can change the flame color or "FLAME EFFECT" by
finding the line "flame_effect=" (Note most engine effects have "_fire" after the
effect reference if the effect doesn't it should work but some of the large
transport and capship engines don't.)
In the equals you can copy and insert the effect from any other engine.
(Note cruise engine color/trailcolor gives a different affect then the "FLAME EFFECT" You can mix two different effects to make a multicolor engine and cruise of your own preference.)
To change the cruise engine color/trailcolor
find the line "trail_effect=" and insert the trail affect of your choice (note this effects your Cruise Engine affect even though it says trail effect also all effects of this type must end with "_trail"
To change the engine trail itself find the line "trail_effect_player="
and insert the effect you want must end with "_trail" not "_flame" or nothing.
(Note also the "trail_effect_player=" must match the "trail_effect=" above it.)
an example of edited engine effects for my liberty cruiser
[Engine]
nickname = cruiser_engine_01
ids_name = 263887
ids_info = 264887
volume = 400.000000
mass = 10
max_force = 300000
linear_drag = 3125
reverse_fraction = 0.100000
flame_effect=gf_br_largeengine02 <"these are the modified flame effects"
trail_effect=gf_br_atransport_engine01_trail <"modified cruise effect"
trail_effect_player=gf_br_atransport_engine01_trai l < "cruise effect and engine trail effect not in all freelancer game"
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_cruiser
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
********** Remove these lines ?
flame_effect=gf_br_largeengine02
trail_effect=gf_br_atransport_engine01_trail
trail_effect_player=gf_br_atransport_engine01_trai l
********** ENGINES
ge_oe_engine_01, Anubis Engine
ge_bwe2_engine_01, Sabre Engine
ge_gf6_engine_01, Eagle Engine
ge_coe2_engine_01, Titan Engine
ge_bhe2_engine_01, Hammerhead Engine
ge_gf5_engine_01, Falcon Engine
ge_bwe_engine_01, Stiletto Engine
ge_coe_engine_01, Centurion Engine
ge_pe_engine_01, Wolfhound Engine
ge_bhe_engine_01, Barracuda Engine
ge_ke_engine_01, Dragon Engine
ge_le_engine_01, Defender Engine
ge_be_engine_01, Crusader Engine
ge_re_engine_01, Valkyrie Engine
ge_bwf_engine_01, Dagger Engine
ge_gf4_engine_01, Hawk Engine
ge_lf_engine_01, Patriot Engine
ge_gf1_engine_01, Starflier Engine
ge_kf_engine_01, Drake Engine
ge_pf_engine_01, Bloodhound Engine
ge_bf_engine_01, Cavalier Engine
ge_rf_engine_01, Banshee Engine
ge_cof_engine_01, Legionnaire Engine
ge_bhf_engine_01, Piranha Engine
ge_gf2_engine_01, Startracker Engine
ge_lfr_engine_01, Rhino Engine
ge_pfr_engine_01, Mule Engine
ge_bfr_engine_01, Clydesdale Engine
ge_kfr_engine_01, Drone Engine
ge_rfr_engine_01, Humpback Engine
ge_bwfr_engine_01, Dromedary Engine
escape_pod_engine, Escape Pod Engine
ge_csv_engine_01, CSV Engine
ge_nb_engine_01, Nomad Battleship ( i would not use that if i was you - you get all the stuff in side the battleship - the pinkthings whirlin around and stuff )
********** ENGINE COLOURS
the Li engines are white
the Ku engines are a flickering flame (yellow/orange/red)
the Rh engines are a wispy green
the Co engines are a translucent red (01 has a short tail, 03 has a super long tail)
the Br engines are yellow
********** MORE ENGINE DETAILS
Bretonian Engines
263690 Bretonia Fighter Engine ge_bf_engine_01
263691 Bretonia Adv Fighter Eng ge_be_engine_01
263692 Bretonia Freighter Eng ge_bfr_engine_01
263890 Bretonia Destroyer Eng ge_bd_engine_01
263891 Bretonia Battleship Eng ge_bb_engine_01
263892 Bretonia Gunboat Eng ge_bg_engine_01
BorderWorld Engines
263677 BW Fighter Engine ge_bwf_engine_01
263678 BW Heavy Fighter Engine ge_bwe_engine_01
263679 BW Very Heavy Fighter Engine ge_bwe2_engine_01
263680 BW Freighter Engine ge_bwfr_engine_01
BountyHunter Engines
263684 Bounty Hunter Fighter Engine ge_bhf_engine_01
263685 Bounty Hunter Heavy Fighter Engine ge_bhe_engine_01
263686 Bounty Hunter Very Heavy Fighter Engine ge_bhe2_engine_01
Civilian Engines
263671 Starflier Engine ge_gf1_engine_01
263672 Startracker Engine ge_gf2_engine_01
263673 Starblazer Engine ge_gf3_engine_01
263674 Civ Fighter Engine ge_gf4_engine_01
263675 Civ Heavy Fighter Engine ge_gf5_engine_01
263676 Civ Very Heavy Fighter Engine ge_gf6_engine_01
Corsair Engines
263681 Corsair Fighter Engine ge_cof_engine_01
263682 Corsair Heavy Fighter Engine ge_coe_engine_01
263683 Corsair Very Heavy Fighter Engine ge_coe2_engine_01
Kusari Engines
263693 Kusari Fighter Engine ge_kf_engine_01
263694 Kusari Adv Fighter Eng ge_ke_engine_01
263695 Kusari Freighter Engine ge_kfr_engine_01
263893 Kusari Gunboat Engine ge_kg_engine_01
263894 Kusari Destroyer Eng ge_kd_engine_01
263895 Kusari Battleship Eng ge_kb_engine_01
Liberty Engines
263687 Liberty Fighter Engine ge_lf_engine_01
263688 Liberty Adv Fighter Eng ge_le_engine_01
263689 Liberty Freighter Eng ge_lfr_engine_01
263887 Liberty Cruiser Engine ge_lc_engine_01
263888 Liberty Battleship Eng ge_lb_engine_01
263889 Liberty Dreadnght Eng ge_lbd_engine_01
Pirate Engines
263699 Pirate Fighter Eng ge_pf_engine_01
263700 Pirate Adv Fighter Eng ge_pe_engine_01
263701 Pirate Freighter Eng ge_pfr_engine_01
Rheinland Engines
263696 Rh. Fighter Engine ge_rf_engine_01
263697 Rh. Adv Fighter Engine ge_re_engine_01
263698 Rh. Freighter Engine ge_rfr_engine_01
263896 Rh Gunboat Engine ge_rg_engine_01
263897 Rh Cruiser Engine ge_rc_engine_01
263898 Rh Battleship Engine ge_rb_engine_01
Order Engines
263702 Order Fighter Engine ge_oe_engine_01
263907 Osiris Engine ge_ob_engine_01
Nomad Engines
263904 Nomad Fighter Engine ge_nf_engine_01
263905 Nomad Gunboat Engine ge_ng_engine_01
263906 Nomad Battleship Engine ge_nb_engine_01
Freighter Engines
263881 Transport Engine ge_t_engine_01
263882 Large Transport Engine ge_tl_engine_01
263883 Train Transport Engine ge_tt_engine_01
263884 Large Train Trans. Eng ge_ttl_engine_01
263885 Armored Transport Eng ge_ta_engine_01
Misc. Engines
263670 Escape Pod Engine escape_pod_engine
263886 Miner Engine ge_mnr_engine_01
263899 CSV Engine ge_csv_engine_01
263900 Heavy Lifter Engine ge_lft_engine_01
263901 Luxury Liner Engine ge_lnr_engine_01
263902 Prison Liner Engine ge_psn_engine_01
263903 Repair Ship Engine ge_rpr_engine_01
************************************************** **********************************************
Its possible to use weapon projectile effects on the engines.
For example, try this:
[Engine
nickname = lf_engine_01
ids_name = 263887
ids_info = 264887
volume = 400.000000
mass = 10
max_force = 300000
linear_drag = 3125
reverse_fraction = 0.100000
flame_effect = sp_bloodhound_01_proj ;<diamondback proj
trail_effect = gf_br_atransport_engine01
trail trail_effect_player = gf_br_atransport_engine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_cruiser
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270