Custom Jumpgate Effects and Colours

  • Custom Jumpgate Effects and Colours
    Jumping systems with style!


    Go to the following directory and open the file:
    \data\FX\jumpeffects.ini and also
    \data\FX\gate_tunnel.ini


    Okay, so open firstly the gate_tunnel. We will create a new tunnel effect for you. In there you will see various nicknamed effects already, including this familiar one:


    [gate_tunnel]
    nickname = gate_tunnel_bretonia


    Oh - spangly eh?! Okay - so first off, copy the following sections from gate_tunnel_bretonia (including the stuff below the sections!)



    [gate_tunnel]
    nickname = gate_tunnel_bretonia


    [layer]
    texture = jumptube


    [layer]
    texture = jumptube5


    What are the layers for? Who cares, it works so just do it!


    Now then, paste these to the bottom of your file, and rename the nickname for the


    [Gate_tunnel] part to nickname = nickname = gate_tunnel_elite1
    Okay - Elite1 is because i have made my own, and i am in the Elite (organisation!)


    Now, things to do here:
    Well - erm - fiddle of course - its up to you to find your personal effects....as reference to help though, RGB (red, green, blue) Values, by the way :-255,255,255 is


    white, 0,0,0 is black, 255,0,0 is red, 0,255,0 is green, and 0,0,255 is blue.


    Okay - what i change here:in the main section (gate tunnel part)
    min_rgb = 0, 50, 30
    max_rgb = 90, 220, 120


    These are obviuosly the max values for red, green, blue and the min values the effect will go to. This one i am trying to make greenish, so seeing as tunnels 'flash' or fade colour brightness/hue to different shades, i vary this


    Next - in these parts
    [layer]
    texture = jumptube


    and


    [layer]
    texture = jumptube5


    I change the same thing:
    color = 100, 200, 155


    Why? Well this will determine your actual tunnel colour for you instead. This one is a kinda funky greenish blue, but vivid ones are like:color = 255, 130, 135 which gives a real nice pinky red effect.


    Okay - Save that off, and open up the jumpeffect.ini file instead.


    Here is what one looks like


    Example: There are many in here, default is bretonian though!


    [JumpGateEffect]
    nickname = jump_effect_bretonia
    glow_ring_effect = jumpgate_tunnel, jumpgate_rings, jumpgate_rings,
    jumpgate_end_rings, jumpgate_end
    glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
    glow_create_time = 1, 3, 5, 7, 9
    jump_out_time = 1.500000
    jump_out_tunnel_time = 7
    jump_in_tunnel_time = 3
    jump_in_time = 1
    kill_time_before_done = 0.600000
    jump_tunnel_effect = jump_tunnel_interior_player
    jump_tunnel = gate_tunnel_bretonia
    jump_ambient = 25, 25, 50
    jump_background_color = 255, 255, 255


    So what does what? - Well first, copy and paste to the bottom of the file, and give it


    your own nickname (mine is nickname = jump_effect_elite )


    Now then - you have your own entry - notice the jump_tunnel line? - that is where the nickname of your custom gate_effect would go


    Anyway, back to the task - what does what?
    Well - things to keep constant - ie you don't change them!
    These lines keep normal:
    glow_ring_effect = jumpgate_tunnel, jumpgate_rings, jumpgate_rings
    jumpgate_end_rings, jumpgate_end
    glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
    glow_create_time = 1, 3, 5, 7, 9
    jump_tunnel_effect = jump_tunnel_interior_player
    kill_time_before_done = 0.600000


    By the way, the glow_create_time is to do with the increasing glow effects you see when activating the jumpgate. Its at 1, 3, 5 seconds etc etc. you can fiddle if you wish


    Okay - next!
    These lines here are interesting, do you get bored with jumptunnels? want em over quicker?


    jump_out_time = 1.500000
    jump_out_tunnel_time = 7
    jump_in_tunnel_time = 3
    jump_in_time = 1


    If you do, then change the values here. If you change the jump_in_tunnel_time and the jump_out_tunnel_time to zero - then you will have a near 'instantaneous' jump tunnel - epecially with jump_in/out_time changing. In effect, you dock, lurch, then appear at the other side - cutting travel to seconds rather than 15 seconds. Good for races across systems and fast dockers losing pursuing people!! You gain seconds each time you jump! LOL


    Okay - onwards
    Next:
    Example: The other parts,


    jump_tunnel = gate_tunnel_bretonia
    jump_ambient = 25, 25, 50
    jump_background_color = 255, 255, 255


    Okay - one part already covered! jump_tunnel is sorted, but what about the


    jump_ambient - well that is the ambient colour of your jump - so this is slightly blueish, tinged with green and red - or the normal one. Try setting it to other values. The jump_background_colour is whether its white fill in the hole at the back or not. Set this to 0, 0, 0 for a totally diff appearance on jumpeffects - looks much better i think!!!


    Save it off, and then change your jumpgate effects in the systems files!
    Open up your relevant system file (i will use Li01 for example here)


    Example: Jumpgate from NY,


    [Object]
    nickname = Li01_to_Li02
    ids_name = 260911
    pos = -83176, 0, 44831
    rotate = 0, -70, 0
    Archetype = jumpgate
    msg_id_prefix = gcs_refer_system_Li02
    ids_info = 66145
    jump_effect = jump_effect_elite3
    reputation = li_p_grp
    behavior = NOTHING
    difficulty_level = 1
    goto = Li02, Li02_to_Li01, gate_tunnel_elite3
    loadout = jumpgate_li_01
    pilot = pilot_solar_easiest


    So which part to change? You can already see mine here:
    goto = Li02, Li02_to_Li01, gate_tunnel_elite3


    Thats right, instead of saying bretonia, it has my custom effect in it (there are 5 for my mod....lol - and two jumpholes as well)


    Put in your nickname for your jumptunnel here and enjoy some nicer, more interesting effects!

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


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