I don"t can make a Patrol can any peopel help me?
Creating a Patrol
- Fabian von der Weiden
- Thread is marked as Resolved.
There are 16 replies in this Thread. The last Post () by SWAT_OP-R8R.
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do you have an encounter area which covers the patrol paths?
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wait is this on the same topic w/ the other two threads by the author ??
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Quote
Originally posted by magnet
wait is this on the same topic w/ the other two threads by the author ??
you bet it is -
No i don"t now?
I have copy the entcounter from Manhatten ? -
This:
[zone]
nickname = Zone_Li01_path_navy6_9
pos = 73320, 0, 30317
rotate = -90, 60, 0
shape = CYLINDER
size = 750, 19124
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy6, 9
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_n_grp, 1.000000 -
oh crud pls no double (or triple even) posting and thread-makin' pls. ppl tend to get annoyed by that. and there's an "edit" button too.
ok back to teh topic: do you edit .ini's or use FLEX or something like that? and are you making a new system from scratch or just adjusting a FL system? and uh.. ok nvm.
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A new system i use ini"s!
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creating paths that are really working is one of the most complicated things in FL
to copy/paste very likly will lead to problems -
Can anyone give me a exampel for a complete Zone for this ?
Thank You !
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I must have a Zone from the Planet Manhattan and a Zon from a Patrole:
This:
[zone]
nickname = Zone_Li01_path_navy6_9
pos = 73320, 0, 30317
rotate = -90, 60, 0
shape = CYLINDER
size = 750, 19124
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy6, 9
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_n_grp, 1.000000?
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you can find hundreds of examples in vanilla FL
but you cant use something that already does exist -
Aha thank you!
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a system needs to have the patrol, the encounter parameters and the faction has to be represented in that system
the paths shouldnt exist already in other systems or the same system
there is a numerical order that has to be followed