New faction - no show up

There are 4 replies in this Thread. The last Post () by Wolfie.

  • Code
    1. [Group]nickname = fc_or2_grpids_name = 207020ids_info = 130179ids_short_name = 207021rep = 0, li_n_grprep = 0, li_lsf_grprep = 0, li_p_grprep = 0, br_n_grprep = 0, br_p_grprep = 0, ku_n_grprep = 0, ku_p_grprep = 0, rh_n_grprep = 0, rh_p_grprep = 0, co_alg_grprep = 0, co_be_grprep = 0, br_m_grprep = 0, co_nws_grprep = 0, co_hsp_grprep = 0, co_ic_grprep = 0, co_khc_grprep = 0, co_kt_grprep = 0, rh_m_grprep = 0, co_me_grprep = 0, co_ni_grprep = 0, co_os_grprep = 0, co_rs_grprep = 0, co_shi_grprep = 0, co_ss_grprep = 0, co_ti_grprep = 0, co_vr_grprep = 0, fc_bd_grprep = 0, fc_b_grprep = 0, fc_c_grprep = 0, fc_fa_grprep = 0, fc_g_grprep = 0, fc_gc_grprep = 0, fc_h_grprep = 0, fc_j_grprep = 0, fc_lh_grprep = 0, fc_lr_grprep = 0, fc_lwb_grprep = 0, fc_m_grprep = 0, fc_ou_grprep = 0, fc_rh_grprep = 0, fc_or_grprep = 0, fc_u_grprep = 0, fc_x_grprep = 0, gd_gm_grprep = 0, fc_uk_grprep = -0.91, fc_n_grprep = 0, fc_ln_grprep = 0, fc_kn_grprep = 0, fc_rn_grprep = 0, fc_ouk_grprep = 0, fc_q_grprep = 0, fc_f_grprep = 0, gd_im_grprep = 0, gd_z_grprep = 0, gd_bh_grprep = 0.91, fc_or2_grp


    Code
    1. [RepChangeEffects]group = fc_or2_grpevent = object_destruction, -0.080000event = random_mission_success, 0.085900event = random_mission_failure, -0.020000event = random_mission_abortion, -0.020000empathy_rate = li_n_grp, 0empathy_rate = li_lsf_grp, 0empathy_rate = li_p_grp, 0empathy_rate = br_n_grp, 0empathy_rate = br_p_grp, 0empathy_rate = ku_n_grp, 0empathy_rate = ku_p_grp, 0empathy_rate = rh_n_grp, 0empathy_rate = rh_p_grp, 0empathy_rate = co_shi_grp, 0empathy_rate = co_khc_grp, 0empathy_rate = co_kt_grp, 0empathy_rate = br_m_grp, 0empathy_rate = co_me_grp, 0empathy_rate = co_be_grp, 0empathy_rate = co_rs_grp, 0empathy_rate = co_vr_grp, 0empathy_rate = co_ni_grp, 0empathy_rate = rh_m_grp, 0empathy_rate = co_ti_grp, 0empathy_rate = co_ic_grp, 0empathy_rate = co_hsp_grp, 0empathy_rate = co_alg_grp, 0empathy_rate = co_os_grp, 0empathy_rate = co_nws_grp, 0empathy_rate = fc_c_grp, 0empathy_rate = fc_ou_grp, 0empathy_rate = fc_rh_grp, 0empathy_rate = fc_bd_grp, 0empathy_rate = fc_j_grp, 0empathy_rate = fc_h_grp, 0empathy_rate = fc_m_grp, 0empathy_rate = fc_x_grp, 0empathy_rate = fc_b_grp, 0empathy_rate = fc_g_grp, 0empathy_rate = fc_lh_grp, 0empathy_rate = fc_u_grp, 0empathy_rate = fc_gc_grp, 0empathy_rate = fc_lwb_grp, 0empathy_rate = fc_fa_grp, 0empathy_rate = fc_lr_grp, 0empathy_rate = fc_or_grp, 0empathy_rate = gd_gm_grp, 0empathy_rate = fc_uk_grp, 0empathy_rate = fc_n_grp, -0.250000empathy_rate = fc_ln_grp, 0empathy_rate = fc_kn_grp, 0empathy_rate = fc_rn_grp, 0empathy_rate = fc_h2_grp, 0empathy_rate = fc_ouk_grp, 0empathy_rate = fc_q_grp, 0empathy_rate = fc_f_grp, 0empathy_rate = gd_im_grp, 0empathy_rate = gd_z_grp, 0empathy_rate = gd_bh_grp, 0


    Code
    1. [Loadout]nickname = fc_or2_loadoutarchetype = xwingequip = ge_oe_engine_01equip = order_shield2, HpShield01equip = infinite_powerequip = ge_s_scanner_02equip = ge_s_tractor_01equip = ge_s_thruster_01, HpThruster01equip = armor_scale_0equip = order_gun, HpWeapon01equip = order_gun, HpWeapon02equip = order_gun, HpWeapon03equip = order_gun, HpWeapon04equip = torpedo01_mark01, HpTorpedo01cargo = torpedo01_mark01_ammo, 30equip = torpedo01_mark01, HpTorpedo02cargo = torpedo01_mark01_ammo, 30equip = ge_s_cm_01, HpCM01cargo = ge_s_cm_01_ammo, 30equip = LargeWhiteSpecial, HpHeadlight01equip = SlowSmallGreen, HpRunningLight01equip = SlowSmallGreen, HpRunningLight02equip = contrail01, HpContrail01equip = contrail01, HpContrail02equip = contrail01, HpContrail03equip = contrail01, HpContrail04equip = DockingLightRedSmall, HpDockLight01equip = DockingLightRedSmall, HpDockLight02


    Code
    1. [NPCShipArch]nickname = fc_or2_xwing_d18-d19loadout = gd_order_loadoutlevel = d19ship_archetype = xwingpilot = pilot_police_acestate_graph = FIGHTERnpc_class = lawful, class_fighter, d18, d19


    Code
    1. [FactionProps]affiliation = fc_or2_grplegality = lawfulnickname_plurality = singularmsg_id_prefix = gcs_refer_faction_fc_orjump_preference = anynpc_ship = fc_or2_xwing_d18-d19voice = pilot_f_ill_m01voice = pilot_f_ill_m02mc_costume = mc_fcspace_costume = pi_pirate1_head, pi_orillion_body, comm_br_guardspace_costume = pi_pirate4_head, pi_orillion_body, comm_rh_alaricspace_costume = sh_male4_head, pi_orillion_body, comm_br_guardspace_costume = ge_male2_head, pi_orillion_body, comm_rh_alaricspace_costume = ge_male4_head, pi_orillion_body, comm_br_guardspace_costume = ge_male1_head, pi_orillion_body, comm_rh_alaricfirstname_male = 226608, 226741lastname = 227008, 227307rank_desig = 197128, 197129, 197130, 10, 15formation_desig = 197808, 197820scan_for_cargo = commodity_alien_artifacts, 1scan_for_cargo = commodity_cardamine, 2scan_announce = falsescan_chance = 0.400000formation = fighters, fighter_basic



    whats the prob???


    heres the error logs:
    server errors

    Code
    1. E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[0x8000bec6] not supported/equippable!E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3143801222) failedE:\FL\Scratch\Source\Common\CEqObj.cpp(295) : *** WARNING: Object(0xa56c710f) missing equipment archetype(BB629986)E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2606949766) failedE:\FL\Scratch\Source\Common\CEqObj.cpp(295) : *** WARNING: Object(0xa56c710f) missing equipment archetype(9B62E586)


    client errors

    Code
    1. E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[0x8000bec6] not supported/equippable!E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3143801222) failedE:\FL\Scratch\Source\Common\CEqObj.cpp(295) : *** WARNING: Object(0xa56c710f) missing equipment archetype(BB629986)E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2606949766) failedE:\FL\Scratch\Source\Common\CEqObj.cpp(295) : *** WARNING: Object(0xa56c710f) missing equipment archetype(9B62E586)E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3143823750) failedE:\FL\Scratch\Source\Common\CEqObj.cpp(295) : *** WARNING: Object(0xa56c710f) missing equipment archetype(BB62F186)E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3143801222) failedE:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2606949766) failedE:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3143823750) failedE:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3143801222) failedE:\FL\Scratch\Source\Common\CEqObj.cpp(295) : *** WARNING: Object(0xa56c710f) missing equipment archetype(BB629986)E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2606949766) failedE:\FL\Scratch\Source\Common\CEqObj.cpp(295) : *** WARNING: Object(0xa56c710f) missing equipment archetype(9B62E586)E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3143823750) failedE:\FL\Scratch\Source\Common\CEqObj.cpp(295) : *** WARNING: Object(0xa56c710f) missing equipment archetype(BB62F186)E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3143801222) failedE:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2606949766) failedE:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3143823750) failedE:\FL\Scratch\libs\include\IMaterialImpl.h(575) : NOTICE:General:texture verify failed: nomad surface: NomadRGB1_NomadAlpha1E:\FL\Scratch\libs\include\IMaterialImpl.h(575) : NOTICE:General:texture verify failed: nomad surface: NomadRGB1_NomadAlpha1E:\FL\Scratch\Source\Client\space\space.cpp(382) : *** WARNING: Unknown camera type? (ChaseCamera)


    here ya go:




    ive only added them 2 li01 aka new york so far



    directly from the starport...didnt get so much of a answer there

  • you need to create a new char/new sp game


    in case of sp you need to get rid of the restart.fl aswell since its used for the creation of new games while your changes of the ini files are going to be ignored if that file does exist

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • done it...


    EDIT: forgot 2 say it didnt work...btw...i just remember that i need 2 add them to newmpcharacter.fl


    EDITEDIT: hmm...allready added

  • isn't newmpcharacter.fl supposed to be only for newmpcharacters?? [damn been a long time since I modded]

    <table border="0" align="center" width="75%" height="40px" cellspacing="0"><tr>
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    <td valign="top" align="center" width="100%" background="http://img182.imageshack.us/img182/401/swatya1.gif"><font face="serif" color="white" size="5">&#191;&#647;&#592;&#653;&#387;&#592;&#623; - magwat?</font></td>
    <td align="right" background="http://img27.imageshack.us/img27/6025/swatright.png" width="2px"></td>
    </tr></table>
    <!--<hr width="85%" />

    Fix'd.

    -->