now, when I reinstalled freelancer last week I told myself I wasn't gonna get into it like I did before, but to no avail. After seeing that my all time favourite ship, the ragnarok gunship, was in cf but was impossible to get, I started delving into the ini's and the dll's again.
I'm working on my own little modifications to turn the game into what I always thought it should be. for one thing, I want all the components of the ships to be separate. when you buy a ship you should buy the hull, then the engine, the power plant, etc.
But, there are a few things I can't figure out.
1. After you buy an engine, you can't sell it back. Even if engines take up no space, I don't want a long list of engines on my ship. How do I make the game let me sell engines?
2. Is there any way to make cruise speed specific to an engine?
3. I see in CF you somehow added a "license" and a "shield upgrade" slot in the merchant window. How do you do that, and is it possible to make one for the engine, power plant, cloak device, etc?
4. I know this seems to be an area of contention, but I really want a working cloak device in sp. I get the impression that its been done, but its some kind of super secret. will anyone break the silence?
As a note, points 1 and 2 have been done. Someone named alcaster was working on something called the freelimits enhancement project that did just that plus a few other things... but it seems to be lost to the internet.
Can anyone help me with any of these problems?