commodities

There are 3 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • hi everyone. I have a quick question. I've been playing around with the vanilla freelancer files trying to figure things out and just playing around. And I was wondering if someone could tell me which file controls if the commodites are contraband or not (legal or illegal) and were the settings for each commodity in that aspect can be changed. Thanks for any help.

  • such settings have nothing to do with the commodity


    that are faction settings... every faction has a different definition of what is legal and what not



    check the faction_prop.ini for more details

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  • Thanks for pointing me in the right direction OP. much appreciated. Now let me check it out to see if i can figure it out. always been curious of how that part worked in the game.

  • np

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!