Freespace 2 Walkthrough

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    \ __/ \ _ / \ ___/ \ ___/ \____ \ \ ___/ \ _ \ < \___ \ ___/
    |_| |_| \_\ |_____| |_____| /_____/ |_| /_/ \_\ \_____/ |_____|


    * * * * * * * * * * * * * * * * * _ _ * * * * * * * * * * * * * * * * *
    * * * * * * * * * * * * * * //^\\ * * * * * * * * * * * * * *
    * * * * * * * * * * _// * * * * * * * * * *
    * * * * * * * // * * * * * * *
    * * * * //__] * * * *


    GUIDE v 2.11
    ___________________________________________________________________________________________


    Written by Tim Wuyts (December 25th 1999 - January 17th 2000)
    E-mail: tim.wuyts@planetinternet.be


    The author is also the webmaster of The Cheat Empire:


    http://home.planetinternet.be/~twuyts


    Where you can always find the latest cheats & walkthroughs for PC Games.
    For the LATEST VERSION of this Guide, check his website!



    --> COPYRIGHT notice at the bottom



    ___________________________________________________________________________________________


    <*+- TABLE OF CONTENTS -+*>



    1. GENERAL INFORMATION
    1.1 Guide Information
    1.2 Update Information
    1.3 Introduction
    1.4 Special Thanks
    1.5 Freespace 2 System requirements
    3. GENERAL TACTICS
    3.1 Preparations
    3.2 Know the Controls
    3.3 Flying
    3.4 Favorite Ship
    4. MISSION OVERVIEW (Single Player)
    4.1 Information
    4.2 Mission 1 - Training 1
    4.3 Mission 2 - Training 2
    4.4 Mission 3 - Training 3
    4.5 Mission 4 - Surrender Belisarius!
    4.6 Mission 5 - The Place of Chariots
    4.7 Mission 6 - The Romans Blunder
    4.8 Mission 7 - Training 4
    4.9 Mission 8 - Training 5
    4.10 Mission 9 - A Lion at the Door
    4.11 Mission 10 - Mystery of the Trinity
    4.12 Mission 11 - The Great Hunt
    4.13 Mission 12 - Slaying Ravana
    4.14 Mission 13 - Training 6
    4.15 Mission 14 - The Sixth Wonder
    4.16 Mission 15 - Into the Maelstrom
    4.17 Mission 16 - Feint! Parry! Riposte!
    4.18 Mission 17 - Rebels & Renegades
    4.19 Mission 18 - Love the Treason ...
    4.20 Mission 19 - ... But Hate the Traitor
    4.21 Mission 20 - Battle of the Wilderness
    4.22 Mission 21 - A game of TAG
    4.23 Mission 22 - Proving Grounds
    4.24 Mission 23 - The King's Gambit
    4.25 Mission 24 - The Sicilian defense
    4.26 Mission 25 - Endgame
    4.27 Mission 26 - The Fog of War
    4.28 Mission 27 - A Monster in the Mist
    4.29 Mission 28 - Speaking in Tongues
    4.30 Mission 29 - A Flaming Sword
    4.31 Mission 30 - Bearbaiting
    4.32 Mission 31 - High Noon
    4.33 Mission 32 - Return to Babel
    4.34 Mission 33 - Straight, No Chaser
    4.35 Mission 34 - Argonautica
    4.36 Mission 35 - As Lightning Fall
    4.37 Mission 36 - Into the Lion's Den
    4.38 Mission 37 - Exodus
    4.39 Mission 38 - Dunkerque
    4.40 Mission 39 - Their Finest Hour
    4.41 Mission 40 A - Clash of the Titans II
    4.42 Mission 40 B - Incoming Transmission
    5. THE WEAPONS
    5.1 Information
    5.2 Guns
    5.3 Missiles
    6. THE SHIPS
    6.1 Information
    6.2 Shivan Ships
    6.3 Terran Ships
    6.4 Vasudan Ships
    7. OTHER GAME RELATED INFORMATION
    7.1 Information



    - LEGAL NOTICE -



    ___________________________________________________________________________________________


    =========================
    1. GENERAL INFORMATION
    =========================


    1.1 Guide Information
    ______________________


    This is the text version of the the Freespace 2 HTML guide - also made by Tim Wuyts. Please keep
    in mind that the HTML guide is the primary guide: all updates will first be made in the HTML guide,
    it has some pictures of the spacecraft and weapons and it does contain some extra information here
    and there.


    The author is the webmaster of The Cheat Empire (URL see top of document), where you can find the
    latest cheats & walkthroughs for PC Games. Including the latest version of this guide.


    I wrote this guide because I like to help people. I don't pretend to know everything there is to
    know about the game and I'm certainly not the best pilot out there. I would like to label myself an
    "average" pilot, who has tons of single player experience, but with minor multiplayer experience. I
    also believe a guide is never complete, so you can always help me by sending tips to me (don't add
    them yourself).



    1.2 Update Information
    _______________________


    Version 1.0 - (25/12/1999 - 17/01/2000):
    * The original works


    Version 1.5 - (18/01/2000 - 19/01/2000):
    * Added loadout specifications for all ships


    Version 2.00 - (21/01/2000 - 26/01/2000):
    * Added additional information to some mission overviews
    * Updated community page
    * Updated ship information
    * Additional weapon information (guns and missiles)
    * Special Thanks section added


    Version 2.10 - (01/02/2000 - 02/02/2000):
    * Added additional information to some mission overviews
    * Corrected some mistakes (incl. adding of GVB Bakha)


    Version 2.10 - (06/06/2000 - 06/06/2000):
    * Changed legal information
    * Deleted ranking system (incorrect)



    1.3 Introduction
    _________________


    I've been playing space sims since I was a small boy. When I think about space sims, I think about
    the legendary series like Wing Commander (Including Privateer) and X-Wing. No space sim could rival
    these titles ... up till now.


    Although the first Freespace couldn't appeal me, Freespace 2 turned out to be a magnificent piece
    of art. The story is dragging you to the finish line and has a lot of (unsuspected) plots. The
    sound creates just the right atmosphere: music, voices and effects are all high quality. But
    probably the most stunning feature are the graphics ... that is, if you have a "mean machine". I
    was able to run Freespace 2 at a very high detail level in 1024x768. Words cannot describe the
    magic Volition created.


    On top of the superb single player campaign, you also have a lot of multiplayer options. Team vs.
    Team, Dogfight and co-operative. On top of that we have the squad wars, which sounds very
    attractive to me. I say sounds, since I have never tried the on-line multiplayer capabilities
    (yet). I hope to test them out at my friends house, who has cable connection with the internet.



    1.4 Special Thanks
    ___________________


    Special thanks to the following persons:


    Zarathud [Descent Chronicles] - Detailed weapon and ship information.
    Starfire - Detailed weapon and ship information.
    François Chiarelli - Extra tips for some missions.


    Volition and Interplay for the game.



    1.5 Freespace 2 System Requirements
    ____________________________________


    Required:
    ---------
    * Pentium 200Mhz
    * Windows© 95/98/NT with DirectX 6.0
    * 32 MB RAM
    * 400MB Hard drive space
    * 8x CD-ROM
    * DirectSound certified sound card
    * Hardware accelerated card (with newest drivers); G200, G400, Banshee, Voodoo 1, Voodoo 2, Voodoo
    3, Savage 4, TNT, TNT2, ATI Rage Fury, ATI Rage 128 or ATI Rage


    Recommended:
    ------------
    * Pentium 266Mhz
    * 64 MB RAM
    * Harware accelerated card with 8MB VRAM (see chipsets above)
    * Joystick
    * 3D Sound Card (A3D or EAX)


    ___________________________________________________________________________________________


    =====================
    3. GENERAL TACTICS
    =====================


    3.1 Preparations
    _________________


    Before you start doing some fancy dogfighting, it's necessary to make the proper preparations. This
    includes ship, gun and missile selection. This seems obvious, but I know quite a lot of friends who
    make a selection based on the name of the ship/weapon or whether it looks cool or not.


    It's important to know what kind of weapons work best in certain situations. The Prometheus S for
    example is an extraordinary weapon, but because of it's slow refire rate, I'm not able to use it
    properly. This makes the weapon useless for me, since I prefer guns with a high refire rate which
    may lack the punch of the bigger brother.


    It's also important to pick a ship where you are comfortable with. The GVF Serapis is an excellent
    interceptor with high speeds, but it's light armor do not fit the profile of my 'ideal' ship.
    Although not an interceptor, I prefer to take a ship with less maneuverability and more armor like
    the myrmidon.


    If you know what you are going into, try to pick your most favorable ships, guns and missiles for
    that situation! The default selection of the computer is not bad, but don't be afraid to change it.



    3.2 Know the Controls
    ______________________


    Also obvious and simple. Just keep in mind that you don't need to know every key to be a good
    pilot. I know the keys which allow me to play comfortably and relaxed, e.g.: I never use the M key
    (auto adjust speed to target). Why? Because I think it's annoying. I want to go full speed ahead
    and I'll adjust my speed with the A/Z temporary speed adjust keys.


    When I see a friend goofing up because he can't find the gun/missile selection key while flying, I
    have an urge put my head in the toilet and flush. Things like that shouldn't happen, they can mean
    the difference between life and death.


    Most of you will be flying this space sim with a joystick (you have to be nuts if you don't). Well,
    don't forget to adjust the sensitivity of the joystick to your liking. Maximum sensitivity is not
    always the best option, since it has a big influence on your aim. To those who want to use the
    rudder but can't: you can install the rudder in your key assignment screen. Select absolute
    positioning if you install your rudder.



    3.3 Flying
    ___________


    There are lots of different flying styles, but I'm going to explain mine. This might help newbies a
    bit in developing their own style.


    First of all adjust your weapon settings. I always tend to set my guns in dual fire mode (this
    already explains why I can't use 2 guns which drain power very fast). This gives me max. damage
    with the least effort. Once my gun energy is running low I switch back to single fire mode (but
    that almost never happens). For the missiles it depends on the type of missile and the type of
    target. Against fighters I use single/dual launch mode, depending on the rocket. Trebuchets
    shouldn't be launched to a fighter in dual launch mode ... it has sufficient power to knock a
    fighter down by itself. Dumbfires, on the other hand, are always launched in dual fire mode ...
    they lack punch against both fighters as capital ships. Against capital ships I always fire
    missiles in dual mode. There are only 2 exceptions: the Cyclops and the helios missile.


    An important aspect of flying is being capable of dodging incoming fire (guns or missiles). Gunfire
    can easily be evaded by a simple maneuver. However, if the attacker is flying on your tail, you'll
    need to shake some fancy flying out of your sleeve in order to dodge the incoming fire. The best
    thing to do in such a situation is to stop focusing on your current target and trying to evade the
    hostile fighter completely, preferably in a position which allows you to take him out!
    Evading missiles might seem easy ... you have the countermeasures for something right?! Wrong! In
    single player missions, you usually have enough countermeasures to finish a mission, but in the few
    multiplayer missions I have flown, you'll notice that they are depleted pretty fast. You need to
    learn how to evade missiles without countermeasures. If you are flying a fast agile fighter you
    have 2 possibilities. If you are flying a bomber, only 1. The first possibility for the fighter is
    to let the missiles get real close to you (mind the beeping noise). Once the missile is extremely
    close, you have to pull up (or any other direction) fiercely, in combination with a speed boost
    with the afterburners. This can't be applied by bombers, since they lack maneuverability and the
    speed to evade the missile. The second possibility works for both the fighter and the bomber. You
    should fly head on with the missile and just before impact you should pull up (or down). The
    missile will fly right past you ... This can be used bythe bombers too, since the missile has less
    time to correct it's path once the evasive maneuver starts. The second way of evading missiles is
    more efficient (if you follow the same path as the missile, it has more time to adjust it's flying
    path), but also harder (since the missile is closing in on you at a very high speed (missile speed
    + your own velocity). Nonetheless, both methods require extensive training, since timing is an
    extremely important factor.


    The easiest way to take out a target it to fly behind it and follow it, preferably from close
    range. Head-to-head situations are not healthy for your own fighter, so don't do it too often.
    Attacking a fighter from the side is also a possibility. This means that the target is no threat to
    you, but the target is much harder to hit, since small changes in speed result in a miss (this
    isn't the case when you tail your target). Also, don't be afraid to use your missiles ... if the
    banks get depleted, so what?! You can rearm yourself in most missions and by not using missiles
    you're making everything more difficult for yourself. This often results in finished missions with
    almost all missiles in the banks, that's not why they are there! Furthermore you should make a
    difference between the ships you are attacking:



    Bombers
    -------


    Bombers aren't a real threat to a fighter, unless you are heavily outnumbered (this means that you
    get a rocket behind your tail every 5 seconds). Bombers lack maneuverability, which usually make
    them easy targets for your guns. If the need is high, you should fire missiles to speed up the job,
    otherwise your guns will be sufficient.


    Remember however that taking a bomber out with your guns might take a while, because of their heavy
    hull and shielding. Therefore it's not wise (certainly in multiplayer) to hover behind a bomber for
    a longer period of time. This makes you the sitting duck, since your fighter isn't heavily armored
    and you are flying at slower speeds.



    Fighters
    --------


    Fighters can be annoying from time to time. With their excellent maneuverability and often high
    speeds, they tend to be a more difficult target. I thought the SF Dragon was the hardest target to
    destroy: it outmaneuvered and outran you easily, but once you were able to hit it a few times they
    were spacedust. This is also the biggest drawback of the fighter, lack of shielding and hull
    plating. It doesn't take much to take out an enemy fighter (there are some exceptions like the SF
    Mara), but also remember that you are flying a similar craft and also are lightly armored. That's
    why I like the GTF Erinyes most. It has good speed, maneuverability and plating, combined with a
    large number of gun mounts and missile banks.



    Warships
    --------


    It's not recommended to attack warships with a regular fighter. It's not fit for the job and
    usually does minor damage because of it's unadapted payload. If you want to take out multiple
    capital ships, make sure you pick a bomber.


    While attacking a warship, always try to hit one of it's weapons or subsystems. This does damage
    and if you destroy a laser turret, that's one less thing to worry about. What should you target
    first? This depends on the urgency of the matter. If you notice one of your capital ships is being
    torn apart, head for the beam turrets. Otherwise I recommend to take out laser turrets or missile
    launchers first. You might also target one of the subsystems: engines if you don't want the target
    to get in close range of a certain ship, sensors or weapons - can't remember exactly - if you want
    to make the targeting system less accurate.



    3.4 Favorite Ship
    __________________


    SHIP: GTF Erinyes


    GUNS: GTW Subach HL-7
    GTW UD-8 Kayser


    MISSILES: GTM-19 Harpoon (2x)



    Why is this my favorite ship and weapon loadout? Simple, the Erinyes is an excellent ship: it's
    sturdy, has an average flying speed and average maneuverability. Combine this with the high number
    of gun mounts and 2 missile banks and you have the perfect dogfighter. Some will say, what's the
    difference with the Myrmidon ... I don't know! I tend to perform better with the Erinyes than with
    any other ship.


    Why do you put a Subach HL-7 gun on the ship? There's this thing called energy management ... I
    don't like to toy around with the engine/shield/gun recharge levels and this solves my problem. If
    you want to pack a good punch, dual fire mode gives you the solution. I tend to fly with only the
    Kayser on-line ... once my energy levels become critically low, I switch to the Subach. This allows
    me to continue firing at the enemy, while the energy level has the opportunity to recharge (the
    Subach hardly drains any power).


    The Harpoons are also an obvious choice, since this is my favorite dogfighting ship. No need for
    heavy trebuchets, cyclops or helios missiles. If you are fighting against the odds, speed is of the
    essence. The harpoon with his fast lock gives me the speed. Cripple the shields with the guns, fire
    the harpoon for the kill. The great thing of it is ... it works!



    ___________________________________________________________________________________________


    =======================================
    4. MISSION OVERVIEW (Single Player)
    =======================================


    4.1 Information
    ________________


    This is merely an overview of the single player missions, since I haven't played much multiplayer
    missions yet. Single player missions are also easier to write about, since you have total control
    over the success/failure of a mission.


    I divided the missions just by numbers, not by category (SOC, Vasudan, Terran, ...). I suggest you
    read the general tactics section before going over the different missions. I was able to complete
    these missions with the tactics explained there!


    The first missions are all very easy, but from level 20 and higher, you can notice a gradual climb
    in difficulty (some missions are more difficult than others). Strangely enough, the first missions
    weren't a high success (statistical wise - I didn't have a lot of kills), while in the latter
    missions I tend to be flying through enemy debris. Maybe it took some time to get used to the
    controls, or maybe I just had to get into berserk mode ... I don't know. When I replayed the
    missions, I did get a lot of extra kills.


    This mission overview includes all training and SOC missions. If you decide to skip one of them,
    you should recalculate the missions numbers.


    The missions themselves contain the following information:
    * Primary objectives
    * Secondary objectives
    * Default ship and loadout
    * Possible ships and loadouts
    * Overview of the mission


    Keep in mind that the primary and secondary objectives given in the mission overview are the ones
    at the beginning of the the mission. During the mission, extra objectives may be added. You can
    view them by pressing the F4 key!


    If some of the information mentioned here is incorrect or incomplete, please contact me. I'm only
    human and bound to make a mistake here or there!



    4.2 Mission 1 - Training 1
    ___________________________


    Objectives
    ----------


    Primary objectives: None
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Myrmidon
    Guns: GTW Subach HL-7
    Missiles: None


    Possibilities:


    Ships: None
    Guns: None
    Missiles: None


    Mission Overview
    ----------------


    You'll train basic targeting, throttle and weapon systems. Just do as you're told.



    4.3 Mission 2 - Training 2
    ___________________________


    Objectives
    ----------


    Primary objectives: None
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Myrmidon
    Guns: GTW Subach HL-7 (2x)
    Missiles: GTM MX-64 Rockeye (2x)
    GTM MX-6 Tempest Missile


    Possibilities:


    Ships: None
    Guns: None
    Missiles: None


    Mission Overview
    ----------------


    You'll train advanced targeting, weapon systems and rearming procedures. Just do as you're told



    4.4 Mission 3 - Training 3
    ___________________________


    Objectives
    ----------


    Primary objectives: None
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Myrmidon
    Guns: GTW Subach HL-7 (2x)
    Missiles: GTM MX-64 Rockeye (2x)
    GTM MX-6 Tempest Missile


    Possibilities:


    Ships: None
    Guns: None
    Missiles: None


    Mission Overview
    ----------------


    You'll train your dogfighting skills with this training. Just do as you're told.



    4.5 Mission 4 - Surrender Belisarius!
    ______________________________________


    Objectives
    ----------


    Primary objectives: Protect IOTA until you are relieved of duty
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Myrmidon
    Guns: GTW Subach HL-7 (2x)
    Missiles: GTM MX-64 Rockeye (2x)
    GTM MX-6 Tempest Missile


    Possibilities:


    Ships: None
    Guns: GTW Akheton SDG
    Missiles: None


    Mission Overview
    ----------------


    * Escort IOTA
    * Destroy Leo
    * Destroy Cancer
    * Destroy Gemini
    * Destroy Aquarius
    * Destroy Aries


    Escorting IOTA isn't that hard. The only opposition you'll get in this mission are some GTF
    Hercules (usually in pairs). Once all fighters have been taken out a friendly warship will arrive
    ... a few moments later the NTF Corvette Belarius. You can engage it, but it'll get blown away by
    the friendly warship, so why bother.



    4.6 Mission 5 - The Place of Chariots
    ______________________________________


    Objectives
    ----------


    Primary objectives: Destroy all NTF Fighters
    Extra: Destroy rebel installation
    Extra: Destroy NTF Reinforcements
    Secondary Objectives: Destroy all freighters and sentry guns
    Bonus Objectives: Destroy all cargo


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Myrmidon
    Guns: GTW Subach HL-7 (2x)
    Missiles: GTM MX-64 Rockeye (2x)
    GTM MX-6 Tempest Missile


    Possibilities:


    Ships: None
    Guns: GTW Akheton SDG
    Missiles: None


    Mission Overview
    ----------------


    * Destroy Cancer
    * Destroy Sentries
    * Destroy Aquarius
    * Destroy Aries
    * Investigate Asteroid
    * Destroy Installation
    * Destroy Pisces
    * Destroy Virgo


    You'll be dealing with a few GTF Hercules' here, but you'll encounter more GTF Loki's.


    Once you start the mission, take out the fighters first, followed by the sentry guns. Once that's
    done, wait for more fighters to jump into your system.


    After a while command will give you the order to investigate the asteroid (blinking red dot on
    radar). Do it and take out the turrets as you move closer to the asteroid. Once it has been ID'ed,
    you should destroy it. The ICENI goes into hyperjump though, and you won't be able to destroy it in
    time. While attacking the asteroid/installation/ICENI, some new fighters will appear. Take them out
    as you see fit (cfr. if they annoy you).



    4.7 Mission 6 - The Romans Blunder
    ___________________________________


    Objectives
    ----------


    Primary objectives: Destroy the NTF ICENI
    Extra: Destroy freighters
    Secondary Objectives: Extra: Destroy NTF Fighters


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Myrmidon
    Guns: GTW Subach HL-7 (2x)
    Missiles: GTM MX-64 Rockeye (2x)
    GTM MX-6 Tempest Missile


    Possibilities:


    Ships: None
    Guns: None
    Missiles: None


    Mission Overview
    ----------------


    * Destroy the ICENI
    * Destroy Freighters
    * Destroy Gemini
    * Destroy Leo
    * Destroy Aquarius
    * Destroy Scorpio


    You'll never reach the ICENI in time, so don't bother. You'll be reassigned to stop any enemy ship
    that comes through the system.


    First 2 freighters will enter the system, together with a fighter escort. Needless to say, take out
    the fighters (GTF Loki I believe) first followed by the freighters (which are an easy target).


    Once this job is done a few warships jump in ... also with a fighter escort. Concentrate on the
    fighters first, once they are blown out of the sky, concentrate on the warships. They should have
    sustained quite a bit of damage by now (because of the Psamtik), so finishing them off should be
    easy by now.



    4.8 Mission 7 - Training 4
    ___________________________


    Objectives
    ----------


    Primary objectives: None
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Hercules Mark II
    Guns: GTW Subach HL-7
    GTW-5a Prometheus (R) Cannon
    Missiles: GTM-19 Harpoon (2x)


    Possibilities:


    Ships: None
    Guns: None
    Missiles: None


    Mission Overview
    ----------------


    You'll train communication systems, countermeasures and aspect-seeking missiles. Just do as you're
    told.



    4.9 Mission 8 - Training 5
    ___________________________


    Objectives
    ----------


    Primary objectives: None
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Hercules Mark II
    Guns: GTW Subach HL-7
    GTW-5a Prometheus (R) Cannon
    Missiles: GTM-19 Harpoon
    GTM-4 Hornet Swarm Missile


    Possibilities:


    Ships: None
    Guns: None
    Missiles: None


    Mission Overview
    ----------------


    You'll train shield management and the energy transfer system. Just do as you're told.



    4.10 Mission 9 - A Lion at the Door
    ____________________________________


    Objectives
    ----------


    Primary objectives: Neutralize all hostiles
    Extra: Protect CARTHAGE
    Secondary Objectives: Extra: Protect the DAHSHOR


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Hercules Mark II
    Guns: GTW-5a Prometheus (R) Cannon (2x)
    Missiles: GTM-19 Harpoon
    GTM-4 Hornet Swarm Missile


    Possibilities:


    Ships: None
    Guns: GTW Subach HL-7
    GTW Akheton SDG
    Missiles: GTM MX-6 Tempest Missile
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Destroy BEHEMOTH
    * Destroy SEMYAZA
    * Destroy Virgo
    * Destroy MAUL
    * Destroy Cancer
    * Destroy NEQAEL
    * Destroy Leo
    * Destroy Aries
    * Destroy Aquarius
    * Destroy Scorpio
    * Destroy GOLIATH
    * Destroy Libra


    There's a lot to be done in this mission. Quite a lot of Shivan fighters and smaller warships have
    to be destroyed. Basically you have to take it as it comes. Take out the fighters first, but if you
    notice that a fighter is a few 1000m away and you're flying past a warship, try to take out the
    warship first.


    Since the warships aren't that big, your hornets (if these are the missiles you picked) do quite a
    bit of damage (dual fire mode = 8 missiles). Combined with a good old fashioned energy weapon, it
    will be creamed in no time.


    You'll meet 2 Shivan fighters: SF Mara and SF Astaroth. The Mara has good plating and speed but
    only a reasonable maneuverability. It's also quite big and therefore easy to hit. The Astaroth is
    more maneuverable and also has a higher speed, but it's fragile. You might miss it a few times, but
    once you hit it ... it'll be out of the sky in no time.



    4.11 Mission 10 - Mystery of the Trinity
    _________________________________________


    Objectives
    ----------


    Primary objectives: Patrol nebula with Zeta wing
    Extra: Protect the TRINITY
    Extra: Protect the DISCOVERY
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Hercules Mark II
    Guns: GTW Subach HL-7
    GTW-5a Prometheus (R) Cannon
    Missiles: GTM MX-64 Rockeye
    GTM MX-6 Tempest Missile


    Possibilities:


    Ships: None
    Guns: None
    Missiles: None


    Mission Overview
    ----------------


    * Follow Zeta 1
    * Destroy Leo
    * Destroy Aries
    * Protect DISCOVERY
    * Destroy TRINITY
    * Destroy Virgo
    * Destroy Aquarius
    * Destroy Cancer
    * Destroy Libra


    At first everything is very quiet in this mission. All you have to do is follow Zeta 1 until you
    notice some enemies on your radar. Once that happens, move in to destroy them. You'll encounter
    some SF Manticores. A little bit later, you'll notice another wing of Manticores. Once they are
    taken out, continue your patrol.


    You'll encounter the NTF Trinity, protect it and the repair team they send to recover it. Once the
    repair team has jumped in, more Shivan fighters will appear, including: SF Manticores, SF Basilisks
    and SF Dragons. Fight them off at your best ability, but once the Dragons jump in, the mission is
    over. The Trinity and the Discovery will be destroyed (they went from 96% health to 0% in a matter
    of seconds ... don't ask me how). GTVA command will announce that you have to return to base. Do
    so, or you'll have to deal with 2 wings of enemy Dragons and that usually isn't too healthy.



    4.12 Mission 11 - The Great Hunt
    _________________________________


    Objectives
    ----------


    Primary objectives: Protect ACTIUM and LYSANDER
    Secondary Objectives: Destroy ASURAS
    Destroy IBLIS


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Hercules Mark II
    Guns: GTW-5a Prometheus (R) Cannon (2x)
    Missiles: GTM-4 Hornet Swarm Missile (2x)


    Possibilities:


    Ships: GTF Myrmidon
    Guns: GTW Subach HL-7
    GTW Akheton SDG
    Missiles: GTM MX-6 Tempest Missile
    GTM MX-64 Rockeye
    GTM-19 Harpoon


    Mission Overview
    ----------------


    * Protect Corvettes
    * Destroy Taurus
    * Destroy Pisces
    * Destroy Libra
    * Destroy Virgo
    * Destroy ASURAS
    * Destroy Scorpio
    * Destroy Gemini
    * Destroy Aquarius
    * Destroy IBLIS
    * Destroy Cancer


    Since protecting the Corvette is you primary objective, always make sure that you return to it once
    you've taken out the fighters. That way you are always on time to intercept the next wing of enemy
    fighters.


    First you'll get a wing of Astaroths and Maras to hold off. This shouldn't be too hard.


    The next time the Asuras an 2 fighter escorts will jump in. First take out the fighters (Astaroths
    and Basilisks), since they pose the biggest threat to you (although I wouldn't call a Basilisk a
    big threat). The Asuras isn't a big to the Corvettes in the beginning (unless it takes you 1 hour
    to take out the fighters). Once the fighters are goners, fire some hornets at the Asuras, taking it
    down shouldn't take too long.


    The next wings contain of Maras and SB Seraphims, needless to say that the Seraphims, should be
    engaged first. They are extremely dangerous for the Corvettes, so try to take them out before they
    can launch their bombs. Proceed with the Maras.


    Now the Iblis will jump in, together with a Mara wing. Same procedure as with the Asuras.


    Suddenly an unknown ship will appear on radar. Upon investigation you come to the conclusion that
    it's a destroyer and it will cream the Corvettes no matter what you do. Jump out of the system,
    once you are told to do so.



    4.13 Mission 12 - Slaying Ravana
    _________________________________


    Objectives
    ----------


    Primary objectives: Destroy RAVANA
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GTB Boanerges
    Guns: GTW-5a Prometheus (R) Cannon
    Missiles: GTM-4 Hornet Swarm Missile GTM-12 Cyclops (2x)


    Possibilities:


    Ships: GTB Medusa
    GTB Ursa
    Guns: GTW Subach HL-7
    GTW Akheton SDG
    Missiles: GTM MX-6 Tempest Missile


    Mission Overview
    ----------------


    * Destroy Virgo
    * Destroy Taurus
    * Destroy RAVANA
    * Destroy Cancer
    * Destroy Aquarius
    * Destroy Saggitarius
    * Destroy Gemini
    * Destroy Scorpio
    * Destroy Leo


    I didn't fly this mission with the Boanerges, but with the Medusa. Mainly because of the
    maneuverability (the boanerges can't even follow a ship if it flew past him at 1 mps - making it a
    terrible ship for dogfights).


    Although your job is to take out the Ravana, don't forget about the fighters either. If you let
    them alive too long, all of your wingmates will be dead and they will all come after you - so this
    is a definite no, no. Before heading for the Ravana take out the Basilisks (they are closer than
    the Ravana).


    Now head for the Ravana and launch your Cyclops missiles at close range (eg. 0.5 km - it takes a
    while to acquire a lock. If you launch from too far, the Cyclops can be destroyed before impact. If
    you launch too close, you'll get hit by the blast radius.) I tend to target the sensors or weapons
    systems, first (whatever the bombs can hit from my current fly path).


    Once the cyclops' have been launched (dual fire mode) occupy yourself with the fighters again. It's
    wise to engage the fighters away from the Ravana (if it starts shooting it's flak guns, your
    shields and hull might get creamed), but this isn't always possible. If you retreat to engage the
    fighters, head for the Kehnmu (Corvette), since it'll help to destroy the fighters. This is also a
    good place to rearm yourself, because of the protection the Corvette gives. Once you've taken out
    the fighters that were bugging you, head back for the Ravana. This will avoid getting a bunch of
    fighters behind your tail while paying enough attention to crippling the Ravana.


    Repeat until the mission is finished.


    PS. If you want to fire the Cyclops 2x you have to keep in mind that it needs a reload time of 20
    seconds. If you have 2 banks with Cyclops missiles, just change the bank you are firing from to
    speed things up.



    4.14 Mission 13 - Training 6
    _____________________________


    Objectives
    ----------


    Primary objectives: None
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Perseus
    Guns: GTW Subach HL-7
    GTW Akheton SDG
    Missiles: GTM-4 Hornet Swarm Missile
    GTM-19 Harpoon


    Possibilities:


    Ships: None
    Guns: None
    Missiles: None


    Mission Overview
    ----------------


    You'll train to target bombs, turrets and subsystems. Just do as you're told.



    4.15 Mission 14 - The Sixth Wonder
    ___________________________________


    Objectives
    ----------


    Primary objectives: Protect ENIF Station
    Secondary Objectives: Protect transports


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Perseus
    Guns: GTW Subach HL-7
    GTW-5a Prometheus (R) Cannon
    Missiles: GTM-4 Hornet Swarm Missile
    GTM MX-6 Tempest Missile


    Possibilities:


    Ships: None
    Guns: GTW Akheton SDG
    Missiles: GTM MX-64 Rockeye
    GTM-43a Stiletto II
    GTM-19 Harpoon


    Mission Overview
    ----------------


    * Protect Transports
    * Destroy CATO
    * Destroy Pisces
    * Destroy Leo
    * Destroy Virgo
    * Destroy HAWKWOOD
    * Destroy Aries
    * Destroy Taurus


    First take out the GTF Hercules', followed by the Cato. Once the bombers jump (GTB Zeus) in
    redirect yourself to these and let the Cato alone for a while. Since you have to protect the
    station, you have to act swiftly. Intercept the bombers as fast as you can, if they are able to
    launch missiles take them out first and afterwards the bombers. Once the first wing of bombers is
    destroyed, go back and finish off the Cato.


    By that time a second wing of bombers will fly in, followed shortly by the Hawkwood. Concentrate on
    the bombers (and bombs) for now, only if there are no more bombers left, go back to take on the
    Hawkwood. Don't just fire to do damage, try to destroy weaponry or subsystems. The same rule
    applies here, once more bombers fly in, divert your attention. Eventually the GTVA Colossus will
    jump in to finish the Hawkwood (that's why it's important to take on it's weapons and subsystems -
    so it can only do minimal damage to the station/transports - the Colossus will destroy it for you)



    4.16 Mission 15 - Into the Maelstrom
    _____________________________________


    Objectives
    ----------


    Primary objectives: Protect the PARACOMBE, JOOYUN and AVILA
    Secondary Objectives: Extra: Destroy all enemy fighters
    Extra: Destroy all enemy bombers
    Bonus objectives: Destroy all sentry guns


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Perseus
    Guns: GTW Subach HL-7
    GTW-5a Prometheus (R) Cannon
    Missiles: GTM-4 Hornet Swarm Missile
    GTM-19 Harpoon


    Possibilities:


    Ships: GTF Loki
    GTF Ulysses
    Guns: None
    Missiles: GTM MX-64 Rockeye
    GTM MX-6 Tempest Missile


    Mission Overview
    ----------------


    * Defend Convoy
    * Destroy Libra
    * Destroy Pisces
    * Destroy Gemini
    * Destroy Aquarius
    * Destroy Capricorn
    * Destroy Aries
    * Destroy Cancer
    * Destroy MAELSTROM


    Head for the flashing red dots in the radar and take out a few sentry guns. Don't keep on
    destroying sentry guns, since there are bombers flying towards the convoy. It's more important to
    intercept them. Once the bombers (and bombs) are destroyed, take on the fighters and then
    concentrate your fire on the remaining sentry guns.


    Nothing will happen for quite a long time now. Suddenly some fighters and the Maelstrom will jump
    in ... first try to take out the beam weapon of the Maelstrom, it does a lot of damage to the
    convoy if you don't take it out. This is one of the crucial factors to complete the primary
    objective. Once that's done, kill the fighters (if any are left) and make scrap out of the
    Maelstrom (with the help of the Deimos and the remaining fighters).



    4.17 Mission 16 - Feint! Parry! Riposte!
    _________________________________________


    Objectives
    ----------


    Primary objectives: Destroy the cruisers' fighter escort
    Help destroy Koth's battle group
    Secondary Objectives: Defend the RAMPART


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Perseus
    Guns: GTW-5a Prometheus (R) Cannon
    GTW Subach HL-7
    Missiles: GTM-4 Hornet Swarm Missile
    GTM-19 Harpoon


    Possibilities:


    Ships: GTF Hercules Mark II
    Guns: None
    Missiles: GTM MX-6 Tempest Missile


    Mission Overview
    ----------------


    * Destroy Escort Fighters
    * Protect the RAMPART
    * Destroy Libra
    * Destroy Aries


    You'll be confronted with a few Hercs and 2 GTC's (Majestic and Refute). These can be destroyed
    quite easily. Afterwards, multiple GTF Loki's will jump in. They are fast and agile, but can't take
    a beating. Just concentrate on all new fighter wings that jump in.


    If the destroyer jumps it, leave it be. The Colossus will jump in to help you, but they will
    collide with each other. You can't stop it, so why bother attacking the GTD (unless you want to
    improve your stats)



    4.18 Mission 17 - Rebels & Renegades
    _____________________________________


    Objectives
    ----------


    Primary objectives: Escort the ICENI to the Regulus jump node
    Secondary Objectives: Scan the ICENI
    Protect the HINTON
    Bonus objectives: Scan the HINTON


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Myrmidon
    Guns: GTW Subach HL-7 (2x)
    Missiles: GTM MX-6 Tempest Missile (3x)


    Possibilities:


    Ships: GTF Hercules
    GTF Loki
    Guns: None
    Missiles: GTM-19 Harpoon
    GTM-4 Hornet Swarm Missile
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Scan Iceni
    * Destroy YAARU
    * Protect ICENI
    * Protect HINTON
    * Destroy Libra
    * Destroy Gemini
    * Destroy Scorpio
    * Destroy Virgo
    * Destroy Leo
    * Destroy Sagittarius


    This is definitely the most difficult mission up till now. First go and scan the Iceni (600m) and
    then go and scan the Hinton (200m - bonus objective). Now some bombers and fighters will enter the
    system. Forget about the fighters, head straight for the bombers and deal with them swiftly. Speed
    of execution is very important ... a little screw up here or there usually results in failure.


    Like I already said, bombers are a priority, no matter which wings jump in. Let the Taurets toy a
    bit and destroy them once you have the time. There will also be 2 warships: a GVC and a GVCv. The
    first is pretty easy to destroy, the second is a nightmare (esp. to the Iceni). Once it flies in,
    try to destroy all the beam turrets first. Another good tactic is to take out the weapon system. At
    approximately the same time, you'll get orders to intercept any incoming asteroids, do this once
    the turrets or weapon system have been taken out. The asteroids have a higher priority than
    fighters which might harass you. If a lot of them impact the Iceni, it's history too. Only engage
    fighters if you have a short break!


    If you want to know the damage the asteroids do in combination with the GVCv, I suggest you stand
    down and watch the Iceni health indicator diminish rapidly.



    4.19 Mission 18 - Love the Treason ...
    _______________________________________


    Objectives
    ----------


    Primary objectives: Escort the SUNDER
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Hercules Mark II
    Guns: GTW-5a Prometheus (R) Cannon
    GTW Subach HL-7
    Missiles: GTM MX-6 Tempest Missile
    GTM-19 Harpoon


    Possibilities:


    Ships: GTF Hercules
    GTF Loki
    GTF Ulysses
    Guns: None
    Missiles: GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Protect SUNDER
    * Destroy NTF Fighters
    * Protect HAMAKO
    * Destroy Kappa
    * Destroy Iota
    * Destroy MYLAE
    * Destroy Leo
    * Destroy Gemini
    * Destroy HELLESPONT
    * Destroy Taurus
    * Destroy Pisces
    * Destroy Aries
    * Destroy Aquarius


    Suddenly, the rest of the fighter escort discovers that you are a traitor. Take them out with the
    help of the lieutenant. They are all Hercs Mark II, but they are pretty easy to defeat. Tempest
    dumbfire missiles help you to take out targets fast, since they don't require a lock. So use them!
    If you have trouble in the higher difficulty settings (eg. hard) pump your shields up to the max,
    minus 2 for the engine (no gun power, you can deplete your current gun energy though).


    Then additional NTF Fighters will jump in, but they won't attack you. Once the GTVA Fighters jump
    in, the NTF's will become hostile. So kill them too. After you destroyed all enemy fighters, assign
    a wing of the skull squadron to protect the Hamako and let the other wing protect the Sunder. This
    will will help a lot later in the mission.


    A little while later the Mylae will jump in with a Herc Fighter escort. First take out the
    fighters, the Mylae doesn't do a lot of damage. The Hercs shouldn't take too long with the help of
    the other GTVA fighters. Then take out the Mylae ... also pretty easy.


    Then the Hellespont will jump in, together with a fighter escort which consists of Hercs and Hercs
    Mark II. I suggest you leave the Hercs alone for the moment and concentrate on the Hellespont, it
    does a lot of damage to the Sunder if you intercept it too late. Prioritize the beam turrets, once
    they are take care of ... go for the kill. A friendly Corvette will jump in to assist you. If there
    are any fighters left after the destruction of the Hellespont, engage them too.


    Once all friendly ships have jumped out of the area, wait for the NTC rendezvous ships and then
    return to base.



    4.20 Mission 19 - ... But Hate the Traitor
    ___________________________________________


    Objectives
    ----------


    Primary objectives: Destroy targets of opportunity
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Myrmidon
    Guns: GTW Subach HL-7 (2x)
    Missiles: GTM MX-6 Tempest Missile
    GTM MX-64 Rockeye (2x)


    Possibilities:


    Ships: None
    Guns: GTW-5a Prometheus (R) Cannon
    Missiles: GTM-4 Hornet Swarm Missile


    Mission Overview
    ----------------


    * Destroy Alastor
    * Destroy Beta
    * Destroy Alpha
    * Destroy Gemini
    * Destroy Cancer
    * Destroy SAHARAN


    In this mission they know you are a traitor so I suggest the following: Stay low in the beginning
    of this mission, don't engage any sentry guns. The idea is this: the less you damage the sentry
    guns, the more they can damage the NTF fighters. This means that later on in the mission, you don't
    have to hit them as much to destroy them.


    Once the NTF fighters have taken out the sentry guns and the cargo, a transport (Elysium) will jump
    in. Don't engage it! After a few warnings the NTF Fighters will turn hostile. This is the a
    difficult part of this mission. Take out the Myrmidons as soon as possible (a good way to take out
    the first ship very fast is by flying right behind it, once it turns hostile all you have to do is
    press the fire button and BOOM, it's out of there) ... don't be afraid to use missiles to take out
    the first targets in a few seconds. Otherwise you'll get a bunch of fighters behind you and that's
    not recommendable. If your shield is crippled by the fight, wait a while before you kill the last
    fighter. No new ships will jump in unless this wing has been completely destroyed. Once you're back
    to full strength, destroy the last ship.


    Once they are taken care of, a little while later, more Myrmidons will appear. The key is to do
    evasive maneuvers once they jump in! It's not very healthy to engage them right away, you are way
    outnumbered here. Luckily, additional fighter wings will jump in to help you. Once they do, you can
    engage the enemy too, since they aren't able to concentrate their fire only on you. It doesn't
    really matter if you first take care of the fighters or the cruiser, as long as they die somewhere
    along the way, you're OK. Once they all are destroyed, return to the GTVA base ... Your undercover
    SOC missions are over.



    4.21 Mission 20 - Battle of the Wilderness
    ___________________________________________


    Objectives
    ----------


    Primary objectives: Escort the VAUBAN to the WARSPITE
    Escort the ERINPURA to the WARSPITE
    Secondary Objectives: Protect the LUCIDITY


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Perseus
    Guns: GTW-5a Prometheus (R) Cannon
    GTW Subach HL-7
    Missiles: GTM-19 Harpoon
    GTM-4 Hornet Swarm Missile


    Possibilities:


    Ships: None
    Guns: GTW ML-70 Morning Star
    GTW-19 Circe
    Missiles: GTM MX-6 Tempest Missile
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Destroy Scorpio
    * Destroy Libra
    * Destroy MALOR
    * Destroy Cancer
    * Destroy Virgo


    Wait until the ships you need to escort to jump in. Once they do, just wait for the first enemy
    wing to jump in. Once they do, take them (SF Manticores) out. Later on, you'll get some Maras on
    your back, but they shouldn't pose a problem either.


    Once the cruiser jumps in, call in Zeta wing. They are more fit to take out cruisers, I wouldn't
    worry to much about the cruiser if you called in Zeta. They can take care of it pretty fast. You
    keep your eye on new incoming wings of fighters and bombers. Once the bombers (SB Nephelims)
    arrive, make sure you take them out first. The freighters and the Lucidity have a real
    lowthresholdd for damage so ...


    Overall, this mission was pretty easy to complete. There are lots of dead moments in between the
    different wings, giving you plenty of time to recover.



    4.22 Mission 21 - A game of TAG
    ________________________________


    Objectives
    ----------


    Primary objectives: Test the TAG missile system
    Destroy all Shivan fighters
    Protect the WARSPITE
    Protect the LUCIDITY
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Ulysses
    Guns: GTW-5a Prometheus (R) Cannon
    GTW Subach HL-7
    Missiles: GTI TAG-A Missile


    Possibilities:


    Ships: None
    Guns: None
    Missiles: None


    Mission Overview
    ----------------


    * TAG Cancer
    * TAG Scorpio
    * Destroy Leo
    * Destroy Virgo
    * Destroy Libra


    At first you'll encounter some Basilisks. You can either tag them or destroy them, it doesn't
    really matter, as long as they get destroyed. But, as expected, something goes wrong: an
    (unexpected) wing of Shivan fighters jump in ... including bombers!


    Once this happens, TAG as many different targets as possible ... once this is done, you can easily
    finish them off with your guns. Remember that the TAG-A is a dumbfire missile, so try to get in
    close before you fire it. You'll notice that your target is tagged by the yellow (instead of red)
    brackets around them. The tag will wear off after a few seconds. Also keep in mind that the target
    should be within 3000m of the capital ship ... otherwise it's useless. Make sure you keep your
    distance once you tagged a target, it's not healthy to be caught in the beam that was meant to
    damage the enemy fighter.


    Just make sure you intercept the bombers in time. Once they are gone, you'll surely be able to
    finish the mission without any further complications.



    4.23 Mission 22 - Proving Grounds
    __________________________________


    Objectives
    ----------


    Primary objectives: Test the Pegasus stealth fighter
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Perseus
    Guns: GTW ML-70 Morning Star
    GTW Subach HL-7
    Missiles: GTM MX-6 Tempest Missile (2x)


    Possibilities:


    Ships: GTF Hercules Mark II
    GTF Myrmidon
    Guns: GTW-5a Prometheus (R) Cannon
    GTW Akheton SDG
    Missiles: GTM-14 EMP Adv.
    GTM-19 Harpoon
    GTM-4 Hornet Swarm Missile
    GTM-43a Stiletto II
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Protect OBERON
    * Destroy Virgo
    * Destroy Taurus
    * Protect AQUITAINE
    * Destroy TIAMAT
    * Destroy Cancer
    * Destroy Pisces
    * Destroy Libra


    You'll have to test the stealth abilities of the Pegasus (unfortunately, you are not allowed to fly
    it in this mission). They call in the Oberon, an old cruise, which you have to defend. You'll
    notice that it's pretty hard to fly without a lock on your target. But once you have visual
    contact, you won't lose track of the Pegasus easily. I think you have to keep the Oberon for at
    least 20% healthy in order to protect it successfully. I really don't see the point of this,
    because you can fire as much as you want (and hit the target of course), the Pegasus will continue
    it's standard attack/retreat routines. It doesn't matter one bit if you hit it or miss it. The only
    way to break their attack is by firing the morning star on them ... but you can only occupy
    yourself with one target and it doesn't take a long time to recover from the kinetic effect.
    Anyway, just don't waste your missiles on them!


    Once the second part of the test is about to begin, a group of Shivan fighters (Mara) will jump in
    ... time for some real action. A bit later the Taurus group will jump in. These are bombers, so
    intercept them and their bombs first! They pose a serious threat to the Aquitaine. By the time you
    have taken them out a corvette will jump in (Tiamat) ... destroy it first! Target the beam turrets,
    so it doesn't inflict much damage to the Aquitaine. Then go for whichever weapon system you want
    ... I usually go for the flaks or missile launchers first, but tend to pick off a laser here and
    there as the opportunity arises. Remember that you have to keep close to the Tiamat in order to get
    help from the Aquitaine. Your sensors allow the Aquitaine to open fire. Once the Tiamat is
    destroyed (or jumped out) take care off the remaining fighters.



    4.24 Mission 23 - The King's Gambit
    ____________________________________


    Objectives
    ----------


    Primary objectives: Intercept and destroy all NTF Warships
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GTB Artemis
    Guns: GTW-5 Prometheus (S) Cannon
    Missiles: GTM-4 Hornet Swarm Missile
    GTM-12 Cyclops (2x)


    Possibilities:


    Ships: GTB Artemis D.H.
    GTB Boanerges
    GTB Medusa
    GTB Ursa
    GTB Zeus
    Guns: GTW Akheton SDG
    GTW ML-70 Morning Star
    GTW Subach HL-7
    Missiles: GTI TAG-A Missile
    GTM-14 EMP Adv.
    GTM-19 Harpoon
    GTM-43a Stiletto II
    GTM MX-6 Tempest Missile
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Destroy UHURU
    * Destroy Virgo
    * Destroy PAX
    * Destroy Taurus
    * Destroy LIBERTY
    * Destroy UNDAUNTED
    * Destroy Pisces
    * Destroy INSPIRATION
    * Destroy PERSEVERANCE


    Since you are flying a bomber and your primary mission is to take out warships. However, you should
    not neglect the fighter wings. There are 4 sentry guns (GTSG Mjolnir) who have beam turrets. They
    help a great deal with the destruction of the warships. All fighters launched want to take out
    these sentry guns ... so deal with them.


    For the first warships, I wouldn't use too many cyclops'. Your wingmates fire enough missiles to
    destroy the target for you. Remember that if you engage the first warships, you'll probably need to
    rearm, to take out targets that arrive later. Rearming is always a risky business! While your
    wingmates take out the first capital ship you can spent some engaging the enemy fighters!


    Once the Liberty and the Undaunted jumped in, I started to engage warships too. Your wingmates seem
    to have depleted their cyclops' missiles by that time. Also communicate with your wings to optimize
    destruction. Let another wing engage a target, you are not engaging. The Perseverance (the last
    warship to jump in) is also the most difficult to destroy ... if you have to rearm yourself at the
    time it jumps in, you can forget about it. You have such a short time span and practically no help
    from your wingmates. It's not a disaster if it jumps out of the system (happened to me too a few
    times), but it's more satisfying to see it explode into a thousand pieces.



    4.25 Mission 24 - The Sicilian defense
    _______________________________________


    Objectives
    ----------


    Primary objectives: Destroy the NTF ICENI
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GTB Artemis
    Guns: GTW-5 Prometheus (S) Cannon
    Missiles: GTM-10 Piranha
    GTM-12 Cyclops (2x)


    Possibilities:


    Ships: GTB Artemis D.H.
    GTB Boanerges
    GTB Medusa
    GTB Ursa
    GTF Hercules Mark II
    GTF Myrmidon
    GTF Perseus
    GTF Ulysses
    Guns: GTW Akheton SDG
    GTW ML-70 Morning Star
    GTW Subach HL-7
    Missiles: GTM-14 EMP Adv.
    GTM-19 Harpoon
    GTM-4 Hornet Swarm Missile
    GTM-43a Stiletto II
    GTM MX-6 Tempest Missile
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Destroy VENTURE
    * Destroy VINDICATOR
    * Destroy Aries
    * Destroy Taurus
    * Destroy Virgo
    * Destroy YOSHIMOTO
    * Destroy ALBA
    * Destroy Cancer
    * Destroy EPIGONI
    * Destroy Pisces


    Once you jump in the Vindicator and the Venture are already in the system, no Iceni though. Once
    you launched your cyclops (2x) divert your attention to the Hercules fighters. It takes 20 seconds
    before you can fire another missile. The Hercules fighters shouldn't be hard to destroy, once they
    have been destroyed you should concentrate on destroying the warship and the transport (don't use
    cyclops' on the transport, it's not worth it).


    From now on, keep on concentrating on taking out bigger ships. There's a wing of Myrmidons to
    assist you with the destruction of the fighters. You might want to rearm, but like I said before,
    watch out ... you're a sitting duck if any enemy wing is in the vicinity.


    4.26 Mission 25 - Endgame
    __________________________


    Objectives
    ----------


    Primary objectives: Defend the Knossos device
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Myrmidon
    Guns: GTW Subach HL-7 (2x)
    Missiles: GTM-4 Hornet Swarm Missile
    GTM-4a Tornado Missile


    Possibilities:


    Ships: GTF Hercules Mark II
    GTF Loki
    GTF Pegasus
    GTF Perseus
    GTF Ulysses
    Guns: None
    Missiles: GTI TAG-A Missile
    GTM-11 Infyrno
    GTM-14 EMP Adv.
    GTM-19 Harpoon
    GTM-55 Trebuchet
    GTM MX-6 Tempest Missile
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Destroy Aquarius
    * Destroy Virgo
    * Destroy LOYOLA
    * Destroy Sagittarius
    * Destroy Leo
    * Destroy Gemini
    * Destroy Cancer
    * Destroy Pisces
    * Destroy DANTON
    * Destroy ICENI


    The beginning of this mission is quite hectic, but things will slow down eventually. The first part
    is also the most important part. Protect the Monitor from the bombers and fighters. Taking the
    bombers out shouldn't take too long. Once you have successfully repelled the first wave, the
    Colossus will jump in to relieve the Monitor of duty.


    From then on, do the thing you are supposed to do: take out all hostiles. The Colossus will help
    taking out the bigger ships, so don't worry too much about those.


    Once the Iceni jumps in the Colossus malfunctions (figures!). Don't try to take it out, you won't
    get the time. Keep concentrated on the fighters.



    4.27 Mission 26 - The Fog of War
    _________________________________


    Objectives
    ----------


    Primary objectives: Destroy all Shivan gas miners
    Secondary Objectives: Destroy all Shivan sentry guns


    Ship and loadout
    ----------------


    Default:


    Ship: GVF Serapis
    Guns: GTW-5 Prometheus (S) Cannon
    GTW-66 Maxim Cannon
    Missiles: GTM-4 Hornet Swarm Missile (2x)


    Possibilities:


    Ships: GVF Horus
    GVF Tauret
    GVF Thoth
    Guns: GTW-83 Lamprey
    GTW Akheton SDG
    GTW ML-70 Morning Star
    GTW Mekhu HL-7
    Missiles: GTI TAG-A Missile
    GTM-10 Piranha
    GTM-14 EMP Adv.
    GTM-19 Harpoon
    GTM-4a Tornado Missile
    GTM-43a Stiletto II
    GTM-55 Trebuchet
    GTM MX-6 Tempest Missile
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Destroy Gas Miners
    * Destroy Sentries
    * Destroy Virgo
    * Destroy Libra
    * Destroy Cancer
    * Destroy Taurus
    * Destroy Scorpio
    * Protect TATENEN
    * Destroy Aries
    * Destroy Gemini


    You have to find a good balance between picking off fighters/sentries and destroying miners. If
    you're having troubles, you're probably concentrating too much of your fire on the miners, which do
    minimal damage to your fighter. The only thing you should keep in mind when you are flying this
    mission is: don't fly too close to the miners when they explode. Your hull will be crippled
    severely if a miner explodes in your vicinity.


    Once all miners, sentries, fighters, ... have been taken out, the Shivans will launch an attack on
    the Tatenen. Target the bombers first, then take care of the remaining fighters. Once that's done,
    you have to investigate an unknown ship. Once you discover what it is (a juggernaut class warship -
    let's just call it a big warship), it's already too late. The Tatenen will be blown away.


    4.28 Mission 27 - A Monster in the Mist
    ________________________________________


    Objectives
    ----------


    Primary objectives: Scan nav, comm, weapons and sensors
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GVF Ptah
    Guns: GTW Akheton SDG
    Missiles: GTM-4 Hornet Swarm Missile
    GTM-55 Trebuchet


    Possibilities:


    Ships: None
    Guns: GTW-19 Circe
    GTW-5 Prometheus (S) Cannon
    GTW Mekhu HL-7
    Missiles: GTM-14 EMP Adv.
    GTM MX-6 Tempest Missile
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Scan Communications
    * Scan Weapons
    * Scan Sensors
    * Scan Navigation


    This is an easy mission. Target the different subsystems and do a scan (a few seconds from close
    range). Make sure you target the subsystem closest to you, this reduces the flight time. You might
    get some missiles fired at you, but they shouldn't be that hard to dodge.


    Once the systems are all scanned you get 2 option: return to base or take out as many turrets as
    you can. Just take out the turrets, they are easy to destroy and there's little opposition. Do this
    until the Sathanas jumps out of the system.



    4.29 Mission 28 - Speaking in Tongues
    ______________________________________


    Objectives
    ----------


    Primary objectives: Destroy all Shivan warships
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GVF Serapis
    Guns: GTW Mekhu HL-7
    GTW-66 Maxim Cannon
    Missiles: GTI TAG-B Missile
    GTM-4 Hornet Swarm Missile (2x)


    Possibilities:


    Ships: GVF Horus
    GVF Seth
    GVF Tauret
    GVF Thoth
    Guns: GTW-5 Prometheus (S) Cannon
    GTW-83 Lamprey
    GTW Akheton SDG
    GTW ML-70 Morning Star
    Missiles: GTM-10 Piranha
    GTM-19 Harpoon
    GTM-4a Tornado Missile
    GTM-43a Stiletto II
    GTM MX-6 Tempest Missile
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Destroy Virgo
    * Destroy Taurus
    * Destroy Cancer
    * Destroy Scorpio


    This is a strange mission: you have to destroy all warships, but they are never mentioned in your
    objectives screen in the HUD. If you are flying the Serapis, I wouldn't engage too many warships,
    just occupy yourself with the fighters. Delta wing (needs to be called in) in combination with the
    friendly capital ships are more than enough to take out warships.


    Later in the mission you'll be confronted with the supreme Shivan fighter (in my opinion) the SF
    Dragon. They are agile, fast and can do a lot of damage ... luckily they have a light hull. But in
    overall, this mission should be nothing to worry about!



    4.30 Mission 29 - A Flaming Sword
    __________________________________


    Objectives
    ----------


    Primary objectives: Monitor the Knossos demolition
    Secondary Objectives: Engage and destroy all hostile ships
    Keep Shivans away from the Meson bomb
    Protect the RENENET


    Ship and loadout
    ----------------


    Default:


    Ship: GVF Tauret
    Guns: GTW Mekhu HL-7
    GTW-5 Prometheus (S) Cannon
    Missiles: GTM-4a Tornado Missile
    GTM MX-64 Rockeye


    Possibilities:


    Ships: GVF Horus
    GVF Ptah
    GVF Serapis
    GVF Seth
    GVF Thoth
    Guns: GTW-19 Circe
    GTW-66 Maxim Cannon
    GTW-83 Lamprey
    GTW Akheton SDG
    GTW ML-70 Morning Star
    Missiles: GTI TAG-A Missile
    GTI TAG-B Missile
    GTM-10 Piranha
    GTM-19 Harpoon
    GTM-4 Hornet Swarm Missile
    GTM-43a Stiletto II
    GTM MX-6 Tempest Missile


    Mission Overview
    ----------------


    * Engage Hostiles
    * Lure Shivans to RENENET
    * Destroy Capricorn
    * Destroy Scorpio
    * Destroy Aries
    * Destroy Libra
    * Destroy Cancer
    * Destroy Pisces


    In the beginning some astaroth's are patrolling the Knossos device. Just engage them, more will
    jump in while you are fighting. You could lure them closer to the Renenet, this makes things easier
    for you. It's also mentioned in the objectives screen in your HUD, because it keeps the Shivans
    away from the meson bomb.


    The main advantage of fighting close to the Renenet is that you don't have to fly away from the
    meson bomb to clear the area. They just begin countdown and they don't bug you that much. At the
    time the countdown begins, some SF Dragons will jump in. Just let them be, they will all be wiped
    away by the meson bomb.


    Once the first bomb exploded (but wasn't successful) a wing of SF Mara's will jump in. In other
    words: nothing to worry about if you are fast enough. If you tend to get swamped by the Mara's,
    fight closer to the Renenet, so it can help you. Once they have been wiped out, a second and third
    meson bomb will be deployed. Just wait until lambda jumps out and the bomb will explode. But
    suddenly the Sathanas jumps in without the use of the Knossos device (surprise, surprise!). It's
    time to head back to base.



    4.31 Mission 30 - Bearbaiting
    ______________________________


    Objectives
    ----------


    Primary objectives: Neutralize Sathanas forward beam cannon 1
    Neutralize Sathanas forward beam cannon 2
    Neutralize Sathanas forward beam cannon 3
    Neutralize Sathanas forward beam cannon 4
    Secondary Objectives: Destroy Sathanas forward flak batteries


    Ship and loadout
    ----------------


    Default:


    Ship: GVB Bakha
    Guns: GTW Akheton SDG
    GTW Mekhu HL-7
    Missiles: GTM-13 Helios
    GTM-55 Trebuchet


    Possibilities:


    Ships: None
    Guns: None
    Missiles: None


    Mission Overview
    ----------------


    * Destroy Forward Flak Guns
    * Destroy Scorpio
    * Destroy Virgo
    * Destroy Beam Turrets
    * Destroy Beam Turrets
    * Destroy Gemini


    This is a not so difficult mission if you know how to fly it ... I have been successful in taking
    out all beam turrets and the flak guns, but that means that you have to fly a perfect mission (cfr.
    if the 2 helios missiles fail to take out a beam turret completely, your chances of taking out all
    4 are greatly diminished). The success of the mission depends on the way you deploy the helios
    missiles. You should launch them from close range and at maximum speed (with afterburners). If you
    do this correctly, launching 2 helios missiles (dual fire mode) will be enough to take down one
    beam turret.


    The next question a lot of players might ask ... I only have 4 helios missiles. How am I supposed
    to take out more than 2 beam turrets? Easy, rearm yourself. Call for the rearming ship once you
    start the mission. You can rearm yourself while the new helios missiles are loaded into your
    missile banks (30 seconds) ... this is also a perfect time to start taking out the flak guns. You
    can easily rearm and shoot at the flak guns at the same time! Another option is to let your escort
    wings attack the flak guns, they can take it out in no time!


    Also keep in mind that you can call in reinforcements at any time ... they can help a great deal
    keeping the enemy fighters at a distance.


    Once this is done, do it again ... and again (you don't need to rearm every time).


    Once the Sathanas jumps out, don't head back to base. You have to take out another ship (you can
    rearm while you are waiting, the helios missiles will make things just a bit easier). You have to
    take out the Beleth's beam turrets. First target the engines to stop the warship (unless you can do
    it in time). Then start taking out the beam turrets and then finish it off. It's not advisable to
    destroy it immediately (before you take out the turrets), since the objectives for taking out the
    beam turrets will be incomplete (It's strange, I know - I've notified Volition about this).


    Now it's time to destroy Gemini wing and head out of there!



    4.32 Mission 31 - High Noon
    ____________________________


    Objectives
    ----------


    Primary objectives: Help the Colossus neutralize the SATHANAS
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GVF Bakha
    Guns: GTW Akheton SDG
    GTW Mekhu HL-7
    Missiles: GTM-13 Helios
    GTM-55 Trebuchet


    Possibilities:


    Ships: None
    Guns: None
    Missiles: None


    Mission Overview
    ----------------


    * Destroy Beams
    * Destroy Cancer


    The number of beams you have to destroy in this mission, depends on how many beams you destroyed in
    the previous. If you did a bad job, you'll have to sweat it out in this mission. If you want to
    know how to take out the beams, check the previous mission.


    Once the beams are taken out, concentrate on taking out Cancer wing. This shouldn't be very hard.
    Once the fighters are taken out, take out the remaining weapons on the Sathanas: beam turrets, flak
    guns, laser guns, missile launchers ... Once the Sathanas is about to explode, move closer to the
    Colossus (or just make sure there's a save distance between you and the Sathanas). You don't want
    to get caught in the blast radius. Once the Sathanas is destroyed, jump back to base.



    4.33 Mission 32 - Return to Babel
    __________________________________


    Objectives
    ----------


    Primary objectives: Capture the ETAK technology
    Secondary Objectives: Destroy the SAMMAEL
    Destroy the AZMEDAJ


    Ship and loadout
    ----------------


    Default:


    Ship: GVF Serapis
    Guns: GTW-5 Prometheus (S) Cannon
    GTW-66 Maxim Cannon
    Missiles: GTM-4 Hornet Swarm Missile (2x)


    Possibilities:


    Ships: GVF Horus
    GVF Seth
    GVF Tauret
    GVF Thoth
    Guns: GTW-19 Circe
    GTW-83 Lamprey
    GTW Akheton SDG
    GTW Mekhu HL-7
    GTW ML-70 Morning Star
    Missiles: GTI TAG-B Missile
    GTM-10 Piranha
    GTM-11 Infyrno
    GTM-14 EMP Adv.
    GTM-19 Harpoon
    GTM-4a Tornado Missile
    GTM-43a Stiletto II
    GTM-55 Trebuchet
    GTM MX-6 Tempest Missile
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Destroy Aries
    * Destroy Cruisers
    * Destroy Leo
    * Destroy Aquarius
    * Destroy Cancer
    * Destroy Virgo
    * Destroy Scorpio
    * Destroy Libra
    * Destroy Pisces
    * Destroy Capricorn
    * Destroy Sagittarius
    * Destroy Taurus


    First take out the SF Mara's that are in the system, then head for one of the cruisers and take it
    out with the help of beta wing. By the time it's destroyed, a wing of bombers will have jumped in.
    You intercept the bombers and their bombs, while you can let Beta wing take care of the remaining
    cruiser.


    Once the transport jumps in, different wings of enemy fighters and bombers will jump in. Just
    remember that bombers are always a priority! No transport/Iceni, means a failed mission objective
    and the bombers are the only threat. Just watch your radar closely and once you see a new wave of
    fighters jumping in, head to intercept. If you take most of them out before they become a threat
    you should have no trouble completing this mission.



    4.34 Mission 33 - Straight, No Chaser
    ______________________________________


    Objectives
    ----------


    Primary objectives: Intercept and capture the AZRAEL transport
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GVF Serapis
    Guns: GTW Akheton SDG
    GTW-66 Maxim Cannon
    Missiles: GTM-4a Tornado Missile
    GTM MX-6 Tempest Missile


    Possibilities:


    Ships: GVF Horus
    GVF Seth
    GVF Tauret
    GVF Thoth
    Guns: GTW-19 Circe
    GTW-5 Prometheus (S) Cannon
    GTW-83 Lamprey
    GTW Mekhu HL-7
    GTW ML-70 Morning Star
    Missiles: GTI TAG-B Missile
    GTM-10 Piranha
    GTM-11 Infyrno
    GTM-14 EMP Adv.
    GTM-19 Harpoon
    GTM-4 Hornet Swarm Missile (2x)
    GTM-43a Stiletto II
    GTM-55 Trebuchet
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Destroy Scorpio
    * Destroy Libra
    * Destroy DAHAKA
    * Destroy SEPHIROTH
    * Destroy Aries
    * Destroy Capricorn
    * Destroy Taurus


    This mission has nothing to do with the recovery of the Azrael. During the mission you'll be given
    a complete set of new instructions, so listen carefully (or watch them in the F4 objectives
    screen).


    Fly toward the red blinking dots in your radar. You'll find a second subspace portal. You'll be
    engaging a dogfight with multiple SF Dragons and a few Mara's. Like I already said, they are hard
    to destroy because of their speed and maneuverability. Don't call in the reinforcements, since this
    triggers the arrival of a cruiser ... and that's one more thing to worry about. First take out all
    dragons and the Dahaka, then call in Delta wing. It'll be easy to take out the Sephiroth.


    The Psamtik will jump in (about 9000m away from the device), assign your wings to defend it. There
    will be a few wings, but they are not so hard to destroy. Once this is done a new Juggernaut will
    jump in and destroy the Psamtik. You'll get the order to return to base.



    4.35 Mission 34 - Argonautica
    ______________________________


    Objectives
    ----------


    Primary objectives: Defend the AQUITAINE until it safely departs the nebula
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GVF Serapis
    Guns: GTW-66 Maxim Cannon
    GTW Mekhu HL-7
    Missiles: GTM-19 Harpoon
    GTM-4a Tornado Missile


    Possibilities:


    Ships: GVF Horus
    GVF Seth
    GVF Tauret
    GVF Thoth
    Guns: GTW-19 Circe
    GTW-5 Prometheus (S) Cannon
    GTW-83 Lamprey
    GTW Akheton SDG
    GTW ML-70 Morning Star
    Missiles: GTI TAG-B Missile
    GTM-10 Piranha
    GTM-14 EMP Adv.
    GTM-4 Hornet Swarm Missile (2x)
    GTM-43a Stiletto II
    GTM-55 Trebuchet
    GTM MX-6 Tempest Missile
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Destroy Aries
    * Destroy ABADDON
    * Destroy Scorpio
    * Destroy Virgo
    * Destroy Pisces
    * Destroy Libra
    * Destroy Leo
    * Destroy Gemini
    * Destroy Taurus
    * Destroy Capricorn
    * Destroy Sagittarius
    * Destroy Aquarius


    First intercept the Mara's attacking the Aquitaine - you should have some time left to help the
    Aquitaine with the Abaddon if you're fast enough. However, once the fighters jump in, concentrate
    on them. The Aquitane can take care of the Abaddon itself.


    Some bombers and Mara's will jump in by the time you have taken out the Astaroth's. First take out
    the bombers (and their bombs), since they can do the most damage to the Aquitaine, then go for the
    fighters. Some additional Basilisks and SB Taurvi will jump in. Again, you should first concentrate
    on the bombers, then on the fighters!


    Now you'll have to wait a while until the transport has docked with the Aquitaine. Once this
    operation is complete more bombers (and only bombers from now on) will jump in. SB Taurvi's, but
    mostly SB Nahema's ... hold them off until the Aquitaine has jumped.



    4.36 Mission 35 - As Lightning Fall
    ____________________________________


    Objectives
    ----------


    Primary objectives: Rescue Lt. Commander Snipes
    Secondary Objectives: Locate and recover the GRALL


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Erinyes
    Guns: GTW Subach HL-7 (2x)
    Missiles: GTM MX-6 Tempest Missile (2x)


    Possibilities:


    Ships: None
    Guns: GTW-19 Circe
    GTW-5 Prometheus (S) Cannon
    GTW-5a Prometheus (R) Cannon
    GTW-66 Maxim Cannon
    GTW Akheton SDG
    GTW ML-70 Morning Star
    GTW UD-8 Kayser
    Missiles: GTM-19 Harpoon
    GTM-4 Hornet Swarm Missile
    GTM-4a Tornado Missile
    GTM-55 Trebuchet
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Follow Nav Buoys
    * Find GRALL
    * Call in LAMBDA 1
    * Protect LAMBDA 1


    This SOC mission is not so difficult, but it can get quite annoying. Your HUD doesn't function
    properly because of the interference caused by the nebula. The trick is to keep an eye on your
    radar. It may not function properly, but in between the glitches you can use it to navigate through
    the nebula. Just fly to the next nav buoy and once you fly past it, a new buoy (grey dot) will
    appear on radar. So all you have to do, is watch where the new dot appears on the radar and fly
    towards it.


    There will be a wing (or two) of Basilisks around each buoy, but they are easy to destroy. The
    hardest part is to get back on track after the engagement (I once flew all the way back to NB 1 -
    Aaaaaaaaargh!).


    After 7 buoys you'll finally reach the Grall, but it's under attack by Nahema bombers. Needless to
    say that you have to take them out. Watch out though, they might send quite a few missiles behind
    your tail. Sometimes it's better to do evasive maneuvers than it is to stick to your target!


    Once the bombers have been taken out, call in Lambda 1. Some enemy wings will jump in, but they
    shouldn't give you too much trouble.



    4.37 Mission 36 - Into the Lion's Den
    ______________________________________


    Objectives
    ----------


    Primary objectives: Reconnoiter Knossos 2 sector
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: SF Mara (Terran)
    Guns: GTW UD-8 Kayser (2x)
    Missiles: GTM MX-6 Tempest Missile (2x)


    Possibilities:


    Ships: None
    Guns: GTW Subach HL-7
    Missiles: GTM-14 EMP Adv.
    GTM-19 Harpoon
    GTM-4 Hornet Swarm Missile
    GTM-4a Tornado Missile
    GTM-55 Trebuchet
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Destroy Leo
    * Destroy Libra
    * Destroy Shivan Devices
    * Destroy Scorpio
    * Destroy Gemini
    * Destroy Aries


    Once the mission starts, immediately dive with your fighter and hit the afterburners to evade the
    Juggernaut who goes into hyperspace. Then start heading for the Shivan device. Once you get to
    close, the Shivans will be alerted and engage you!


    The most efficient way to take out the device is by destroying the subspace crystal in the center
    of the device (the red center). You just need a couple of missiles (if you hit it correctly).
    Once you've destroyed it (the red center doesn't burst or anything), the device will self destruct.
    The best way to hit it is by flying close to the center, into the device ... between the rotating
    arms. However, the explosion of the device is very powerful and it can do some serious damage to
    your hull. So you have to get out of that position as fast as you can, once you destroyed it!
    Another way to go (and which is preferred) is to change your missiles before starting the mission.
    I tend to take harpoons and trebuchets with me. The harpoons help me take out the enemy fighters
    while the trebuchets can be used to take out the crystals at a great distance. This may take a few
    tries though, the rotating arms provide good cover for the crystal.


    For the other 2 devices, you can always rely on your wingmates, should your hull be critically
    damaged. You can hold off the Shivan fighters / bombers. Taking out the devices is a priority
    though, the bombers and fighters will keep on jumping in. Since the distance between the different
    devices is so big, it's wise to divert power to your engines ... so your afterburners can recharge
    faster, enabling you to reach the devices faster (this buys you some minutes).


    Once the devices are destroyed, head back to the jump node and wait until 15:00 have passed (take
    out any hostiles that bother you). Also watcht out for the warship that jumps in; if you wait
    inside the jump node, it's likely that you die because of a collisions once if jumps in. Once the
    15 mins are over, your jump drives will be enabled and you can jump out of there!



    4.38 Mission 37 - Exodus
    _________________________


    Objectives
    ----------


    Primary objectives: Escort LAMBDA 1 and LAMBDA 2 to the Epsilon Pegasi Node
    Protect the medical ship VESALIUS
    Secondary Objectives: Destroy all hostile targets
    Protect the cargo ship SULLA


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Erinyes
    Guns: GTW-66 Maxim Cannon
    GTW UD-8 Kayser
    Missiles: GTM-55 Trebuchet
    GTM MX-6 Tempest Missile


    Possibilities:


    Ships: GTF Ares
    GTF Hercules Mark II
    GTF Perseus
    GTF Ulysses
    Guns: GTW-19 Circe
    GTW-5 Prometheus (S) Cannon
    GTW-83 Lamprey
    GTW ML-70 Morning Star
    GTW Subach HL-7
    Missiles: GTI TAG-B Missile
    GTM-4a Tornado Missile
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Destroy Scorpio
    * Destroy Leo
    * Protect Convoy
    * Destroy Gibborim Beams
    * Destroy Taurus
    * Destroy Aries
    * Destroy Virgo


    If you have troubles completing this mission successfully, don't be too shy to call in Theta wing.
    They don't solve a lot of problems, but they do take some of the pressure away. Personally, I found
    this mission pretty hard ... you can easily stay alive, but it's hard to keep whole convoy in one
    piece. You have to be extremely fast or you're bound to lose a few ships in the convoy.


    Bombers and bombs should be intercepted immediately. If there are multiple bomber wings, assign
    Theta specifically to a certain wing. This allows you to occupy yourself with the the other wing,
    while Theta wing takes care of the other bombers.


    Try to keep the Nebtuu alive as long as possible, it helps a great deal destroying the warship that
    was already in the system. Don't make the mistake of attacking the SC too fast! Don't head straight
    for it once it enters the system (I believe it's 6.5km away). First occupy yourself with the
    bombers and go after the SC Cain once it becomes a threat.



    4.39 Mission 38 - Dunkerque
    ____________________________


    Objectives
    ----------


    Primary objectives: Provide fighter cover for the evacuation of 3rd Fleet HQ
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Erinyes
    Guns: GTW UD-8 Kayser
    GTW-5 Prometheus (Standard) Cannon
    Missiles: GTM MX-6 Tempest Missile
    GTM-4 Hornet Swarm Missile


    Possibilities:


    Ships: GTF Ares
    GTF Hercules Mark II
    GTF Myrmidon
    GTF Perseus
    GTF Ulysses
    Guns: GTW-19 Circe
    GTW-5 Prometheus (Standard) Cannon
    GTW-66 Maxim Cannon
    GTW-83 Lamprey
    GTW ML-70 Morning Star
    GTW Subach HL-7
    Missiles: GTI TAG-B Missile
    GTM-10 Piranha
    GTM-14 EMP Adv.
    GTM-19 Harpoon
    GTM-4 Hornet Swarm Missile
    GTM-4a Tornado Missile
    GTM-43a Stiletto II
    GTM MX-6 Tempest Missile
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Destroy Aries
    * Destroy Pisces
    * Destroy Virgo
    * Destroy Cancer
    * Destroy Leo
    * Destroy Taurus
    * Destroy Libra
    * Destroy Capricorn
    * Destroy Gemini
    * Destroy Aquarius
    * Destroy Scorpio
    * Destroy Sagittarius


    Assign Delta wing to defend Lambda wing 1 and 2 (once they are in the system). This should provide
    enough cover for the transports, while you have the time to engage enemies all over the playing
    field.


    Again the same story while escorting capital ships ... concentrate on bombers and the bombs they
    launch. Fighters are of a lesser priority (but should also be taken out). If you abide this rule,
    you'll finish the mission in no time!



    4.40 Mission 39 - Their Finest Hour
    ____________________________________


    Objectives
    ----------


    Primary objectives: Neutralize all enemy fighters that enter the field of engagement
    Secondary Objectives: Destroy targets of opportunity


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Erinyes
    Guns: GTW UD-8 Kayser
    GTW-66 Maxim Cannon
    Missiles: GTM-55 Trebuchet
    GTM-4a Tornado Missile


    Possibilities:


    Ships: GTF Ares
    GTF Hercules Mark II
    GTF Loki
    GTF Perseus
    GTF Ulysses
    Guns: GTW-19 Circe
    GTW-5 Prometheus (Standard) Cannon
    GTW-66 Maxim Cannon
    GTW-83 Lamprey
    GTW ML-70 Morning Star
    GTW Subach HL-7
    Missiles: GTI TAG-B Missile
    GTM-14 EMP Adv.
    GTM-19 Harpoon
    GTM-4 Hornet Swarm Missile
    GTM-4a Tornado Missile
    GTM MX-6 Tempest Missile
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Destroy Freighters
    * Destroy Scorpio
    * Destroy Cancer
    * Destroy BAAL
    * Destroy Virgo
    * Destroy Libra


    There don't seem to be that many fighters in this mission, so you shouldn't have any troubles
    taking them all out of commission. This means you also have plenty of time to attack some warships
    (make sure you adjust your missile loadout to deal with capital ships (dumbfires work just fine)).
    Don't get cocky though, once you notice that your hull integrity has dropped to a critical level,
    don't bother about the warships any more (if this happens it will be near the end of the mission)


    Once the bomber squadron becomes available to you, let them take out all capital ships while you
    let one of the fighter wings protect it.


    Whatever you do, the GTVA Colossus will always be destroyed. So don't bother about it!



    4.41 Mission 40 A - Clash of the Titans II
    ___________________________________________


    Objectives
    ----------


    Primary objectives: Escort the BASTION to the Epsilon Pegasi node
    Secondary Objectives: None


    Ship and loadout
    ----------------


    Default:


    Ship: GTF Hercules Mark II
    Guns: GTW UD-8 Kayser
    GTW Akheton SDG
    Missiles: GTM-55 Trebuchet
    GTM-11 Infyrno


    Possibilities:


    Ships: GTF Ares
    GTF Erinyes
    GTF Hercules
    GTF Loki
    GTF Myrmidon
    GTF Perseus
    GTF Ulysses
    Guns: GTW-19 Circe
    GTW-5 Prometheus (Standard) Cannon
    GTW-66 Maxim Cannon
    GTW-83 Lamprey
    GTW ML-70 Morning Star
    GTW Subach HL-7
    Missiles: GTI TAG-B Missile
    GTM-14 EMP Adv.
    GTM-19 Harpoon
    GTM-4 Hornet Swarm Missile
    GTM-4a Tornado Missile
    GTM MX-6 Tempest Missile
    GTM MX-64 Rockeye


    Mission Overview
    ----------------


    * Protect the BASTION
    * Destroy Cancer
    * Destroy Scorpio
    * Destroy Libra
    * Destroy Aquarius
    * Destroy Leo
    * Destroy Taurus
    * Destroy Virgo


    Intercept all bombers and fighters ... but you should especially focus on the bombers and the
    missiles they fire. Make sure you are able to intercept them in time. Fighters tend to do some
    damage to capital ships, but they don't carry Cyclops missiles, ... When you are intercepting the
    bombs, make sure you don't destroy them from close range. An exploding Cyclops at close range can
    seriously damage your shields.


    Trebuchets are a good choice for this mission, mainly because of their range and power. But don't
    load them in both your missile banks. You have to make sure that you have enough missiles (you
    can't carry 400 trebuchets) to last this mission and the next one (you don't get time to reload or
    choose another ship).


    Once the Bastion is safe, you are treated with a little FMV.



    4.42 Mission 40 B - Incoming Transmission
    __________________________________________


    Objectives
    ----------


    Primary objectives: Protect Convoys
    Secondary Objectives: Prevent Shivan warships to enter the Vega node


    Ship and loadout
    ----------------


    Default:


    Not applicable: you are flying with the same ship as in mission 34 and with the same (depleted)
    loadout.


    Possibilities:


    Not applicable: you are flying with the same ship as in mission 34 and with the same (depleted)
    loadout.


    Mission Overview
    ----------------


    * Destroy Sagittarius
    * Destroy THANATOS
    * Destroy Cancer
    * Destroy Gemini
    * Destroy BANE
    * Destroy MELCHOM
    * Destroy Scorpio
    * Destroy Libra
    * Destroy Virgo
    * Destroy Leo


    This mission is easy to say the least. If you wait for 12 minutes inside the jump node and then
    jump out of the system, the game is over.


    However, it's more fun to do some dogfighting for 12 minutes, than just sitting there and wait.
    Take on every fighter wing that comes into the system, but keep a special eye out to the bombers
    and the heavy payload missiles they fire.


    At first you'll encounter bombers - followed by a wing of Dragons - and again nothing but bombers.


    Make sure that, when the 12 minute deadline is coming closer, prepare to head back for the jump
    node. If you don't make it on time, you'll be fried by the supernova (only a small difference in
    the ending movie). Once they announce the supernova you have 50 seconds to reach the node and jump
    out of there. The first time, I didn't expect the supernova, but was able to reach the node in time
    (I was 7500 m away from the node). Unfortunately I didn't have any time left to do the jump.



    THE END



    ___________________________________________________________________________________________


    =================
    5. THE WEAPONS
    =================


    5.1 Information
    ________________


    This gives you a nice overview of all the weapons you can use. There isn't any extensive
    information though, mainly because it's not available.


    I've divided the weapons into guns and missiles. Just click any weapons to view some detailed
    specs. I've tried to verify the range of all weapons (which is not easy on flying targets in singe
    player). If I'm wrong, just mail me and I'll correct the error. If someone has information about
    other weapon specs like damage, refire rate, ... please contact me.



    5.2 Guns
    _________


    Guns should be chosen carefully, since they'll be your main weapon of attack. Some weapons have
    incredible power, but usually have a slow recharge rate or do a specific kind of damage.



    GTW-19 Circe
    ------------


    SPECS: Tactical Weapon
    Level 6 Shield Damage

    RANGE: 1350 m

    PROS: Extreme shield damage
    CONS: No hull damage
    Refire rate
    Energy drain



    SPECIFICATIONS |
    ---------------+----------------|
    Damage ........| 45 |
    Hull .......| 0.00 |
    Shield ......| 45.00 |
    Subsystem ...| 0.00 |
    Energy Used ...| 1.00 |
    Refire Rate ...| 0.40 s |
    Velocity ......| 450.0 |
    Range .........| 1350 m |
    Special .......| Anti-Shield |



    Can be fitted on the following ships:


    GTB Artemis
    GTB Artemis D.H.
    GTB Boanerges
    GTB Medusa
    GTB Ursa
    GTB Zeus
    GTF Ares
    GTF Erinyes
    GTF Hercules
    GTF Hercules Mark II
    GTF Ulysses
    GVB Bakha
    GVF Horus
    GVF Serapis
    GVF Seth
    GVF Tauret
    GVF Thoth



    GTW-5 Prometheus (S) Cannon
    ---------------------------


    SPECS: Medium Energy Usage
    Level 5 Hull Damage
    Level 4 Shield Damage

    RANGE: 1500 m

    PROS: Good hull and shield damage
    CONS: Refire rate
    Power drain



    SPECIFICATIONS |
    ---------------+----------------|
    Damage ........| 30 |
    Hull .......| 27.00 |
    Shield ......| 30.00 |
    Subsystem ...| 10.50 |
    Energy Used ...| 1.00 |
    Refire Rate ...| 0.35 s |
    Velocity ......| 750.0 |
    Range .........| 1500 m |
    Special .......| Standard |



    Can be fitted on the following ships:


    GTB Artemis
    GTB Artemis D.H.
    GTB Boanerges
    GTB Medusa
    GTB Ursa
    GTB Zeus
    GTF Ares
    GTF Erinyes
    GTF Hercules
    GTF Hercules Mark II
    GTF Loki
    GTF Myrmidon
    GTF Pegasus
    GTF Perseus
    GTF Ulysses
    GVB Bakha
    GVF Horus
    GVF Ptah
    GVF Serapis
    GVF Seth
    GVF Tauret
    GVF Thoth



    GTW-5a Prometheus (R) Cannon
    ----------------------------


    SPECS: Special Issue
    Level 4 Hull Damage
    Level 1 Shield Damage

    RANGE: 900 m

    PROS: Good hull damage
    CONS: Refire Rate



    SPECIFICATIONS |
    ---------------+----------------|
    Damage ........| 18 |
    Hull .......| 19.80 |
    Shield ......| 14.40 |
    Subsystem ...| 6.30 |
    Energy Used ...| 0.60 |
    Refire Rate ...| 0.45 s |
    Velocity ......| 450.0 |
    Range .........| 900 m |
    Special .......| Retrofit |



    Can be fitted on the following ships:


    GTB Artemis
    GTB Artemis D.H.
    GTB Boanerges
    GTB Medusa
    GTB Ursa
    GTB Zeus
    GTF Ares
    GTF Erinyes
    GTF Hercules
    GTF Hercules Mark II
    GTF Loki
    GTF Myrmidon
    GTF Pegasus
    GTF Perseus
    GTF Ulysses
    GVB Bakha
    GVF Horus
    GVF Ptah
    GVF Serapis
    GVF Seth
    GVF Tauret
    GVF Thoth



    GTW-66 Maxim Cannon
    -------------------


    SPECS: HiVel Weapon
    Level 8 Hull Damage
    Level 1 Shield Damage

    RANGE: 3600 m

    PROS: Extreme hull damage
    Refire rate
    Excellent range
    CONS: Mediocre shield damage
    Makes your ship shake when firing
    Energy drain



    SPECIFICATIONS |
    ---------------+----------------|
    Damage ........| 20 |
    Hull .......| 26.00 |
    Shield ......| 4.00 |
    Subsystem ...| 20.00 |
    Energy Used ...| 1.00 |
    Refire Rate ...| 0.15 s |
    Velocity ......| 1800.0 |
    Range .........| 3600 m |
    Special .......| HiVelocity |



    Can be fitted on the following ships:


    GTB Artemis
    GTB Artemis D.H.
    GTB Boanerges
    GTB Medusa
    GTB Ursa
    GTB Zeus
    GTF Ares
    GTF Erinyes
    GTF Hercules
    GTF Hercules Mark II
    GTF Loki
    GTF Ulysses
    GVF Serapis



    GTW-83 Lamprey
    --------------


    SPECS: Tactical Weapon
    Medium Energy Usage
    Level 3 Shield Damage

    RANGE: 900 m

    PROS: Good shield damage
    Drains power from ship systems
    CONS: Minor damage
    High energy usage
    Usefulness ???



    SPECIFICATIONS |
    ---------------+----------------|
    Damage ........| 14 |
    Hull .......| 1.40 |
    Shield ......| 14.00 |
    Subsystem ...| 0.00 |
    Energy Used ...| 1.20 |
    Refire Rate ...| 0.30 s |
    Velocity ......| 450.0 |
    Range .........| 900 m |
    Special .......| Drains Energy |



    Can be fitted on the following ships:


    GTB Artemis
    GTB Artemis D.H.
    GTB Boanerges
    GTB Medusa
    GTB Ursa
    GTB Zeus
    GTF Ares
    GTF Erinyes
    GTF Hercules
    GTF Hercules Mark II
    GTF Loki
    GTF Ulysses
    GVB Bakha
    GVF Horus
    GVF Serapis
    GVF Seth
    GVF Tauret
    GVF Thoth



    GTW Akheton SDG
    ---------------


    SPECS: Tactical Weapon
    Subsystem Disruption

    RANGE: 750 m

    PROS: Disrupts subsystems
    CONS: Refire rate
    Energy drain



    SPECIFICATIONS |
    ---------------+----------------|
    Damage ........| 30 |
    Hull .......| 0.00 |
    Shield ......| 15.00 |
    Subsystem ...| 30.00 |
    Energy Used ...| 1.60 |
    Refire Rate ...| 0.35 s |
    Velocity ......| 500.0 |
    Range .........| 750 m |
    Special .......| Anti-Subsystem |



    Can be fitted on the following ships:


    GTB Ursa
    GTB Zeus
    GTF Ares
    GTF Erinyes
    GTF Hercules
    GTF Hercules Mark II
    GTF Loki
    GTF Myrmidon
    GTF Pegasus
    GTF Perseus
    GTF Ulysses
    GVB Bakha
    GVF Ptah
    GVF Serapis
    GVF Seth
    GVF Tauret
    GVF Thoth



    GTW Mekhu HL-7
    --------------


    SPECS: Standard Issue
    Level 3 Hull Damage
    Level 3 Shield Damage

    RANGE: 970 m

    PROS: Refire rate
    CONS: Moderate damage



    SPECIFICATIONS |
    ---------------+----------------|
    Damage ........| 12 |
    Hull .......| 10.80 |
    Shield ......| 9.60 |
    Subsystem ...| 3.60 |
    Energy Used ...| 0.20 |
    Refire Rate ...| 0.15 s |
    Velocity ......| 485.0 |
    Range .........| 970 m |
    Special .......| Standard |



    Can be fitted on the following ships:


    GVB Bakha
    GVF Horus
    GVF Ptah
    GVF Serapis
    GVF Seth
    GVF Tauret
    GVF Thoth



    GTW ML-70 Morning Star
    ----------------------


    SPECS: Long-Range Tactical
    Kinetic Weapon

    RANGE: 2000 m

    PROS: Refire rate
    Range
    Kinetic effect is funny to see
    CONS: Range is only useful against warships
    Little damage



    SPECIFICATIONS |
    ---------------+----------------|
    Damage ........| 7 |
    Hull .......| 3.50 |
    Shield ......| 9.10 |
    Subsystem ...| 1.40 |
    Energy Used ...| 0.80 |
    Refire Rate ...| 0.15 s |
    Velocity ......| 1000.0 |
    Range .........| 2000 m |
    Special .......| Kinetic |



    Can be fitted on the following ships:


    GTB Ursa
    GTB Zeus
    GTF Ares
    GTF Erinyes
    GTF Hercules
    GTF Hercules Mark II
    GTF Loki
    GTF Myrmidon
    GTF Pegasus
    GTF Perseus
    GTF Ulysses
    GVF Horus
    GVF Ptah
    GVF Serapis
    GVF Seth
    GVF Tauret
    GVF Thoth



    GTW Subach HL-7
    ---------------


    SPECS: Standard Issue
    Level 3 Hull Damage
    Level 2 Shield Damage

    RANGE: 900 m

    PROS: Refire rate
    CONS: Moderate damage



    SPECIFICATIONS |
    ---------------+----------------|
    Damage ........| 15 |
    Hull .......| 13.50 |
    Shield ......| 10.50 |
    Subsystem ...| 4.50 |
    Energy Used ...| 0.20 |
    Refire Rate ...| 0.20 s |
    Velocity ......| 450.0 |
    Range .........| 900 m |
    Special .......| Standard |



    Can be fitted on the following ships:


    SF Mara (Terran)
    GTB Artemis
    GTB Artemis D.H.
    GTB Boanerges
    GTB Medusa
    GTB Ursa
    GTB Zeus
    GTF Ares
    GTF Erinyes
    GTF Hercules
    GTF Hercules Mark II
    GTF Loki
    GTF Myrmidon
    GTF Pegasus
    GTF Perseus
    GTF Ulysses



    GTW UD-8 Kayser
    ---------------


    SPECS: Special Issue
    Level 6 Hull Damage
    Level 5 Shield Damage

    RANGE: 975 m

    PROS: Very powerful
    High refire rate for heavy weapon
    CONS: Power drain



    SPECIFICATIONS |
    ---------------+----------------|
    Damage ........| 28 |
    Hull .......| 28.00 |
    Shield ......| 25.20 |
    Subsystem ...| 9.80 |
    Energy Used ...| 1.20 |
    Refire Rate ...| 0.25 s |
    Velocity ......| 650.0 |
    Range .........| 975 m |
    Special .......| Special |



    Can be fitted on the following ships:


    SF Mara (Terran)
    GTB Boanerges
    GTF Ares
    GTF Erinyes
    GTF Hercules
    GTF Hercules Mark II
    GTF Loki
    GTF Myrmidon
    GTF Perseus
    GVF Horus
    GVF Seth
    GVF Tauret



    5.3 Missiles
    _____________


    With missiles you only have to check 2 things:


    The type of missile (dumbfire, heat- or aspect-seeking)
    The kind of damage they inflict (area, EMP, ...).


    Also keep in mind that heavier missiles need longer reload times, are slow (and therefore should be
    dropped at max speed) and take a long time to lock on to a target.



    GTI TAG-A Missile
    -----------------


    ISSUE: Special Issue
    TYPE: Electronic Warfare

    RANGE: 2000 m

    PROS: Effective in singleplayer
    CONS: In range of a capital ship (3000m)
    Dumbfire missile



    SPECIFICATIONS |
    ---------------+---------------|
    Damage ........| 1 |
    Hull .......| 0.1 |
    Shield ......| 0.1 |
    Subsystem ...| 0.1 |
    Refire Rate ...| 3.0 s |
    Velocity ......| 400.0 |
    Range .........| 2000 m |
    Cargo .........| 1.0 |
    Lock ..........| Dumbfire |
    Special .......| Electronic |



    SHIPS | SLOT1 | SLOT2 | SLOT3 |
    ------------------------+-------+-------+-------|
    SF Mara (Terran) .......| 105 | 105 | - |
    GTB Artemis ............| - | - | - |
    GTB Artemis D.H. .......| - | - | - |
    GTB Boanerges ..........| - | - | - |
    GTB Medusa .............| - | - | - |
    GTB Ursa ...............| - | - | - |
    GTB Zeus ...............| - | - | - |
    GTF Ares ...............| - | - | - |
    GTF Erinyes ............| 40 | 50 | - |
    GTF Hercules ...........| - | - | - |
    GTF Hercules Mark II ...| 80 | 100 | - |
    GTF Loki ...............| - | - | - |
    GTF Myrmidon ...........| - | - | - |
    GTF Pegasus ............| 20 | 10 | - |
    GTF Perseus ............| 40 | 40 | - |
    GTF Ulysses ............| 40 | - | - |
    GVF Bakhu ..............| - | - | - |
    GVF Horus ..............| - | - | - |
    GVF Ptah ...............| 20 | 10 | - |
    GVF Serapis ............| - | - | - |
    GVF Seth ...............| - | - | - |
    GVF Tauret .............| - | - | - |
    GVF Thoth ..............| - | - | - |



    GTI TAG-B Missile
    -----------------


    ISSUE: Special Issue
    TYPE: Electronic Warfare

    RANGE: 1625 m

    PROS: Effective in single player
    CONS: In range of a capital ship (3000m)



    SPECIFICATIONS |
    ---------------+---------------|
    Damage ........| 10 |
    Hull .......| 1.0 |
    Shield ......| 1.0 |
    Subsystem ...| 1.0 |
    Refire Rate ...| 8.0 s |
    Velocity ......| 325.0 |
    Range .........| 1625 m |
    Cargo .........| 2.0 |
    Lock ..........| Aspect |
    Special .......| Electronic |



    SHIPS | SLOT1 | SLOT2 | SLOT3 |
    ------------------------+-------+-------+-------|
    SF Mara (Terran) .......| - | - | - |
    GTB Artemis ............| - | - | - |
    GTB Artemis D.H. .......| - | - | - |
    GTB Boanerges ..........| - | - | - |
    GTB Medusa .............| - | - | - |
    GTB Ursa ...............| - | - | - |
    GTB Zeus ...............| - | - | - |
    GTF Ares ...............| - | - | - |
    GTF Erinyes ............| 20 | 25 | - |
    GTF Hercules ...........| - | - | - |
    GTF Hercules Mark II ...| 40 | 50 | - |
    GTF Loki ...............| - | - | - |
    GTF Myrmidon ...........| - | - | - |
    GTF Pegasus ............| 10 | 5 | - |
    GTF Perseus ............| 20 | 20 | - |
    GTF Ulysses ............| - | - | - |
    GVF Bakhu ..............| - | - | - |
    GVF Horus ..............| 20 | 20 | - |
    GVF Ptah ...............| 10 | 5 | - |
    GVF Serapis ............| 30 | 15 | - |
    GVF Seth ...............| 20 | 40 | - |
    GVF Tauret .............| 50 | 50 | - |
    GVF Thoth ..............| 40 | - | - |



    GTM-10 Piranha
    --------------


    ISSUE: Standard Issue
    TYPE: Area Effect
    Fighter Suppression Weapon

    RANGE: 360 m

    PROS: Can do damage to multiple fighters
    CONS: Not useable in dogfights
    Range



    SPECIFICATIONS |
    ---------------+---------------|
    Damage ........| 100 |
    Hull .......| 100.0 |
    Shield ......| 75.0 |
    Subsystem ...| 100.0 |
    Refire Rate ...| 5.0 s |
    Velocity ......| 90.0 |
    Range .........| 360 m |
    Cargo .........| 12.0 |
    Lock ..........| Dumbfire |
    Special .......| Area |



    SHIPS | SLOT1 | SLOT2 | SLOT3 |
    ------------------------+-------+-------+-------|
    SF Mara (Terran) .......| - | - | - |
    GTB Artemis ............| 3 | 5 | 5 |
    GTB Artemis D.H. .......| 3 | 5 | 5 |
    GTB Boanerges ..........| 3 | 8 | 8 |
    GTB Medusa .............| 3 | 7 | 7 |
    GTB Ursa ...............| 7 | 7 | 7 |
    GTB Zeus ...............| 3 | 3 | 3 |
    GTF Ares ...............| - | - | - |
    GTF Erinyes ............| - | - | - |
    GTF Hercules ...........| - | - | - |
    GTF Hercules Mark II ...| - | - | - |
    GTF Loki ...............| - | - | - |
    GTF Myrmidon ...........| - | - | - |
    GTF Pegasus ............| - | - | - |
    GTF Perseus ............| - | - | - |
    GTF Ulysses ............| - | - | - |
    GVF Bakhu ..............| - | - | - |
    GVF Horus ..............| - | - | - |
    GVF Ptah ...............| - | - | - |
    GVF Serapis ............| - | - | - |
    GVF Seth ...............| - | - | - |
    GVF Tauret .............| - | - | - |
    GVF Thoth ..............| - | - | - |



    GTM-11 Infyrno
    --------------


    ISSUE: Standard Issue
    TYPE: Area Effect
    Fighter Suppression Weapon

    RANGE: 840 m

    PROS: Can do damage to multiple fighters
    CONS: Not useable in dogfights



    SPECIFICATIONS |
    ---------------+---------------|
    Damage ........| 150 |
    Hull .......| 150.0 |
    Shield ......| 112.5 |
    Subsystem ...| 150.0 |
    Refire Rate ...| 5.0 s |
    Velocity ......| 120.0 |
    Range .........| 840 m |
    Cargo .........| 10.0 |
    Lock ..........| Homing |
    Special .......| Electronic |



    SHIPS | SLOT1 | SLOT2 | SLOT3 |
    ------------------------+-------+-------+-------|
    SF Mara (Terran) .......| - | - | - |
    GTB Artemis ............| 4 | 6 | 6 |
    GTB Artemis D.H. .......| 4 | 6 | 6 |
    GTB Boanerges ..........| 4 | 10 | 10 |
    GTB Medusa .............| 4 | 8 | 8 |
    GTB Ursa ...............| 8 | 8 | 8 |
    GTB Zeus ...............| 4 | 4 | 4 |
    GTF Ares ...............| 9 | 10 | - |
    GTF Erinyes ............| 4 | 5 | - |
    GTF Hercules ...........| 6 | 6 | - |
    GTF Hercules Mark II ...| 8 | 10 | - |
    GTF Loki ...............| - | - | - |
    GTF Myrmidon ...........| 2 | 2 | 4 |
    GTF Pegasus ............| - | - | - |
    GTF Perseus ............| - | - | - |
    GTF Ulysses ............| - | - | - |
    GVF Bakhu ..............| 8 | 10 | - |
    GVF Horus ..............| - | - | - |
    GVF Ptah ...............| - | - | - |
    GVF Serapis ............| - | - | - |
    GVF Seth ...............| 4 | 8 | - |
    GVF Tauret .............| 10 | 10 | - |
    GVF Thoth ..............| - | - | - |



    GTM-12 Cyclops
    --------------


    ISSUE: Special Issue
    TYPE: Anti-Cruiser Bomb
    Non-Conventional Warhead

    RANGE: 2000 m

    PROS: High payload
    CONS: Slow speed
    Slow aspect lock
    20 Seconds reload time



    SPECIFICATIONS |
    ---------------+---------------|
    Damage ........| 2000 |
    Hull .......| 2000.0 |
    Shield ......| 40.0 |
    Subsystem ...| 1000.0 |
    Refire Rate ...| 20.0 s |
    Velocity ......| 95.0 |
    Range .........| 2375 m |
    Cargo .........| 15.0 |
    Lock ..........| Aspect |
    Special .......| Anti-Cruiser |



    SHIPS | SLOT1 | SLOT2 | SLOT3 |
    ------------------------+-------+-------+-------|
    SF Mara (Terran) .......| - | - | - |
    GTB Artemis ............| 3 | 4 | 4 |
    GTB Artemis D.H. .......| 3 | 4 | 4 |
    GTB Boanerges ..........| 3 | 7 | 7 |
    GTB Medusa .............| 3 | 5 | 5 |
    GTB Ursa ...............| 5 | 5 | 5 |
    GTB Zeus ...............| 3 | 3 | 3 |
    GTF Ares ...............| - | - | - |
    GTF Erinyes ............| - | - | - |
    GTF Hercules ...........| - | - | - |
    GTF Hercules Mark II ...| - | - | - |
    GTF Loki ...............| - | - | - |
    GTF Myrmidon ...........| - | - | - |
    GTF Pegasus ............| - | - | - |
    GTF Perseus ............| - | - | - |
    GTF Ulysses ............| - | - | - |
    GVF Bakhu ..............| 5 | 7 | - |
    GVF Horus ..............| - | - | - |
    GVF Ptah ...............| - | - | - |
    GVF Serapis ............| - | - | - |
    GVF Seth ...............| - | - | - |
    GVF Tauret .............| - | - | - |
    GVF Thoth ..............| - | - | - |



    GTM-13 Helios
    -------------


    ISSUE: Special Issue
    TYPE: Anti-Capital Ship Weapon
    Anti-Matter Torpedo

    RANGE: 1950 m

    PROS: Extremely high payload
    CONS: Extremely slow
    Extremely slow aspect lock
    Launch method is critical to success
    30 Seconds reload time



    SPECIFICATIONS |
    ---------------+---------------|
    Damage ........| 6800 |
    Hull .......| 6800.0 |
    Shield ......| 136.0 |
    Subsystem ...| 5780.0 |
    Refire Rate ...| 30.0 s |
    Velocity ......| 65.0 |
    Range .........| 1950 m |
    Cargo .........| 25.0 |
    Lock ..........| Aspect |
    Special .......| Anti-Capital |



    SHIPS | SLOT1 | SLOT2 | SLOT3 |
    ------------------------+-------+-------+-------|
    SF Mara (Terran) .......| - | - | - |
    GTB Artemis ............| - | - | - |
    GTB Artemis D.H. .......| - | - | - |
    GTB Boanerges ..........| 1 | 4 | 4 |
    GTB Medusa .............| - | - | - |
    GTB Ursa ...............| 3 | 3 | 3 |
    GTB Zeus ...............| - | - | - |
    GTF Ares ...............| - | - | - |
    GTF Erinyes ............| - | - | - |
    GTF Hercules ...........| - | - | - |
    GTF Hercules Mark II ...| - | - | - |
    GTF Loki ...............| - | - | - |
    GTF Myrmidon ...........| 0 | 0 | 1 |
    GTF Pegasus ............| - | - | - |
    GTF Perseus ............| - | - | - |
    GTF Ulysses ............| - | - | - |
    GVF Bakhu ..............| 3 | 4 | - |
    GVF Horus ..............| - | - | - |
    GVF Ptah ...............| - | - | - |
    GVF Serapis ............| - | - | - |
    GVF Seth ...............| - | - | - |
    GVF Tauret .............| - | - | - |
    GVF Thoth ..............| - | - | - |



    GTM-14 EMP Adv.
    ---------------


    ISSUE: Advanced Missile
    TYPE: Electromagnetic Pulse Weapon
    General Purpose Suppression

    RANGE: 1375 m

    PROS: Disrupts electronic of target
    CONS: Not ideal for intense dogfights



    SPECIFICATIONS |
    ---------------+---------------|
    Damage ........| 45 |
    Hull .......| 45.0 |
    Shield ......| 36.0 |
    Subsystem ...| 22.5 |
    Refire Rate ...| 2.0 s |
    Velocity ......| 275.0 |
    Range .........| 1375 m |
    Cargo .........| 4.0 |
    Lock ..........| Aspect |
    Special .......| EMP |



    SHIPS | SLOT1 | SLOT2 | SLOT3 |
    ------------------------+-------+-------+-------|
    SF Mara (Terran) .......| 26 | 26 | - |
    GTB Artemis ............| 10 | 15 | 15 |
    GTB Artemis D.H. .......| 10 | 15 | 15 |
    GTB Boanerges ..........| 10 | 25 | 25 |
    GTB Medusa .............| 10 | 20 | 20 |
    GTB Ursa ...............| 20 | 20 | 20 |
    GTB Zeus ...............| 10 | 10 | 10 |
    GTF Ares ...............| 23 | 25 | - |
    GTF Erinyes ............| 10 | 13 | - |
    GTF Hercules ...........| 15 | 15 | - |
    GTF Hercules Mark II ...| 20 | 25 | - |
    GTF Loki ...............| 5 | - | - |
    GTF Myrmidon ...........| 5 | 5 | 10 |
    GTF Pegasus ............| 5 | 3 | - |
    GTF Perseus ............| 10 | 10 | - |
    GTF Ulysses ............| 10 | - | - |
    GVF Bakhu ..............| 20 | 25 | - |
    GVF Horus ..............| 10 | 10 | - |
    GVF Ptah ...............| 5 | 3 | - |
    GVF Serapis ............| 15 | 8 | - |
    GVF Seth ...............| 10 | 20 | - |
    GVF Tauret .............| 25 | 25 | - |
    GVF Thoth ..............| 20 | - | - |



    GTM-19 Harpoon
    --------------


    ISSUE: Standard Issue
    TYPE: Fast Target Lock

    RANGE: 1250 m

    PROS: Fast lock
    Good against fighters
    CONS: -



    SPECIFICATIONS |
    ---------------+---------------|
    Damage ........| 100 |
    Hull .......| 100.0 |
    Shield ......| 80.0 |
    Subsystem ...| 50.0 |
    Refire Rate ...| 2.0 s |
    Velocity ......| 250.0 |
    Range .........| 1250 m |
    Cargo .........| 2.5 |
    Lock ..........| Aspect |
    Special .......| Fast Lock |



    SHIPS | SLOT1 | SLOT2 | SLOT3 |
    ------------------------+-------+-------+-------|
    SF Mara (Terran) .......| 42 | 42 | - |
    GTB Artemis ............| - | - | - |
    GTB Artemis D.H. .......| - | - | - |
    GTB Boanerges ..........| - | - | - |
    GTB Medusa .............| - | - | - |
    GTB Ursa ...............| 32 | 32 | 32 |
    GTB Zeus ...............| 16 | 16 | 16 |
    GTF Ares ...............| 36 | 40 | - |
    GTF Erinyes ............| 16 | 20 | - |
    GTF Hercules ...........| 24 | 24 | - |
    GTF Hercules Mark II ...| 32 | 40 | - |
    GTF Loki ...............| 8 | - | - |
    GTF Myrmidon ...........| - | - | - |
    GTF Pegasus ............| 8 | 4 | - |
    GTF Perseus ............| 16 | 16 | - |
    GTF Ulysses ............| 16 | - | - |
    GVF Bakhu ..............| 32 | 40 | - |
    GVF Horus ..............| 16 | 16 | - |
    GVF Ptah ...............| 8 | 4 | - |
    GVF Serapis ............| 24 | 12 | - |
    GVF Seth ...............| 16 | 32 | - |
    GVF Tauret .............| 40 | 40 | - |
    GVF Thoth ..............| 32 | - | - |



    GTM-4 Hornet Swarm Missile
    --------------------------


    ISSUE: Standard Issue
    TYPE: Swarm Type
    All-Purpose Missile

    RANGE: 1330 m

    PROS: Deadly against fighters
    CONS: Missile banks get depleted very fast
    Misses accuracy to take out weaponry on warships



    SPECIFICATIONS |
    ---------------+---------------|
    Damage ........| 25 |
    Hull .......| 50.0 |
    Shield ......| 25.0 |
    Subsystem ...| 7.5 |
    Refire Rate ...| 2.0 s |
    Velocity ......| 190.0 |
    Range .........| 1330 m |
    Cargo .........| 1.0 |
    Lock ..........| Aspect |
    Special .......| Swarm of 4 |



    SHIPS | SLOT1 | SLOT2 | SLOT3 |
    ------------------------+-------+-------+-------|
    SF Mara (Terran) .......| 105 | 105 | - |
    GTB Artemis ............| 40 | 60 | 60 |
    GTB Artemis D.H. .......| 40 | 60 | 60 |
    GTB Boanerges ..........| 40 | 100 | 100 |
    GTB Medusa .............| 40 | 80 | 80 |
    GTB Ursa ...............| 80 | 80 | 80 |
    GTB Zeus ...............| - | - | - |
    GTF Ares ...............| 90 | 100 | - |
    GTF Erinyes ............| 40 | 50 | - |
    GTF Hercules ...........| 60 | 60 | - |
    GTF Hercules Mark II ...| 80 | 100 | - |
    GTF Loki ...............| 20 | - | - |
    GTF Myrmidon ...........| 20 | 20 | 40 |
    GTF Pegasus ............| 20 | 10 | - |
    GTF Perseus ............| 40 | 40 | - |
    GTF Ulysses ............| 40 | - | - |
    GVF Bakhu ..............| - | - | - |
    GVF Horus ..............| 40 | 40 | - |
    GVF Ptah ...............| 20 | 10 | - |
    GVF Serapis ............| 60 | 30 | - |
    GVF Seth ...............| 40 | 80 | - |
    GVF Tauret .............| 100 | 100 | - |
    GVF Thoth ..............| 80 | - | - |



    GTM-4a Tornado Missile
    ----------------------


    ISSUE: Prototype
    TYPE: Advanced Swarm Type
    All-Purpose Missile

    RANGE: 1610 m

    PROS: Deadly against fighters
    More accurate than the Hornet
    CONS: Missile banks get depleted very fast
    Aspect lock required to fire



    SPECIFICATIONS |
    ---------------+---------------|
    Damage ........| 25 |
    Hull .......| 50.0 |
    Shield ......| 25.0 |
    Subsystem ...| 7.5 |
    Refire Rate ...| 2.5 s |
    Velocity ......| 230.0 |
    Range .........| 1610 m |
    Cargo .........| 1.25 |
    Lock ..........| Aspect |
    Special .......| Swarm of 4 |



    SHIPS | SLOT1 | SLOT2 | SLOT3 |
    ------------------------+-------+-------+-------|
    SF Mara (Terran) .......| 84 | 84 | - |
    GTB Artemis ............| 32 | 48 | 48 |
    GTB Artemis D.H. .......| 32 | 48 | 48 |
    GTB Boanerges ..........| 32 | 80 | 80 |
    GTB Medusa .............| 32 | 64 | 64 |
    GTB Ursa ...............| 64 | 64 | 64 |
    GTB Zeus ...............| - | - | - |
    GTF Ares ...............| 72 | 80 | - |
    GTF Erinyes ............| 32 | 40 | - |
    GTF Hercules ...........| 48 | 48 | - |
    GTF Hercules Mark II ...| 64 | 80 | - |
    GTF Loki ...............| 16 | - | - |
    GTF Myrmidon ...........| 16 | 16 | 32 |
    GTF Pegasus ............| 16 | 8 | - |
    GTF Perseus ............| 32 | 32 | 32 |
    GTF Ulysses ............| 32 | - | - |
    GVF Bakhu ..............| - | - | - |
    GVF Horus ..............| 32 | 32 | - |
    GVF Ptah ...............| 16 | 8 | - |
    GVF Serapis ............| 48 | 24 | - |
    GVF Seth ...............| 32 | 64 | - |
    GVF Tauret .............| 80 | 80 | - |
    GVF Thoth ..............| 64 | - | - |



    GTM-43a Stiletto II
    -------------------


    ISSUE: Tactical Missile
    TYPE: Destroys Subsystems

    RANGE: 5500 m

    PROS: Superior range
    It does what it's meant to do...
    CONS: ... But it doesn't do anything else



    SPECIFICATIONS |
    ---------------+---------------|
    Damage ........| 775 |
    Hull .......| 7.75 |
    Shield ......| 0.0 |
    Subsystem ...| 775.0 |
    Refire Rate ...| 2.0 s |
    Velocity ......| 220.0 |
    Range .........| 5500 m |
    Cargo .........| 8.0 |
    Lock ..........| Homing |
    Special .......| Subsystem |



    SHIPS | SLOT1 | SLOT2 | SLOT3 |
    ------------------------+-------+-------+-------|
    SF Mara (Terran) .......| - | - | - |
    GTB Artemis ............| 5 | 8 | 8 |
    GTB Artemis D.H. .......| 5 | 8 | 8 |
    GTB Boanerges ..........| 5 | 13 | 13 |
    GTB Medusa .............| 5 | 10 | 10 |
    GTB Ursa ...............| 10 | 10 | 10 |
    GTB Zeus ...............| 5 | 5 | 5 |
    GTF Ares ...............| - | - | - |
    GTF Erinyes ............| - | - | - |
    GTF Hercules ...........| - | - | - |
    GTF Hercules Mark II ...| - | - | - |
    GTF Loki ...............| - | - | - |
    GTF Myrmidon ...........| 3 | 3 | 5 |
    GTF Pegasus ............| - | - | - |
    GTF Perseus ............| 5 | 5 | - |
    GTF Ulysses ............| - | - | - |
    GVF Bakhu ..............| 10 | 13 | - |
    GVF Horus ..............| - | - | - |
    GVF Ptah ...............| - | - | - |
    GVF Serapis ............| - | - | - |
    GVF Seth ...............| 5 | 10 | - |
    GVF Tauret .............| 13 | 13 | - |
    GVF Thoth ..............| - | - | - |



    GTM-55 Trebuchet
    ----------------


    ISSUE: Prototype
    TYPE: Long-Range Anti-Bomber
    High Payload

    RANGE: 4000 m

    PROS: Excellent range
    Does extensive damage
    CONS: Reload time
    Can't load many in missile banks
    Lacks maneuverability



    SPECIFICATIONS |
    ---------------+---------------|
    Damage ........| 350 |
    Hull .......| 315.0 |
    Shield ......| 175.0 |
    Subsystem ...| 840.0 |
    Refire Rate ...| 6.0 s |
    Velocity ......| 280.0 |
    Range .........| 5040 m |
    Cargo .........| 8.0 |
    Lock ..........| Aspect |
    Special .......| Long Range |



    SHIPS | SLOT1 | SLOT2 | SLOT3 |
    ------------------------+-------+-------+-------|
    SF Mara (Terran) .......| 13 | 13 | - |
    GTB Artemis ............| 5 | 8 | 8 |
    GTB Artemis D.H. .......| 5 | 8 | 8 |
    GTB Boanerges ..........| 5 | 13 | 13 |
    GTB Medusa .............| 5 | 10 | 10 |
    GTB Ursa ...............| 10 | 10 | 10 |
    GTB Zeus ...............| 5 | 5 | 5 |
    GTF Ares ...............| 11 | 13 | - |
    GTF Erinyes ............| 5 | 6 | - |
    GTF Hercules ...........| 8 | 8 | - |
    GTF Hercules Mark II ...| 10 | 13 | - |
    GTF Loki ...............| 3 | - | - |
    GTF Myrmidon ...........| 3 | 3 | 5 |
    GTF Pegasus ............| 3 | 1 | - |
    GTF Perseus ............| 5 | 5 | - |
    GTF Ulysses ............| - | - | - |
    GVF Bakhu ..............| 10 | 13 | - |
    GVF Horus ..............| 5 | 5 | - |
    GVF Ptah ...............| 3 | 1 | - |
    GVF Serapis ............| - | - | - |
    GVF Seth ...............| 5 | 10 | - |
    GVF Tauret .............| 13 | 13 | - |
    GVF Thoth ..............| - | - | - |



    GTM MX-6 Tempest Missile
    ------------------------


    ISSUE: Standard Issue
    TYPE: High-Payload Dumbfire

    RANGE: 648 m

    PROS: Cargo size
    Refire rate
    CONS: Dumbfire
    Lacks 'punch'



    SPECIFICATIONS |
    ---------------+---------------|
    Damage ........| 45 |
    Hull .......| 40.5 |
    Shield ......| 22.5 |
    Subsystem ...| 27.0 |
    Refire Rate ...| 0.3 s |
    Velocity ......| 360.0 |
    Range .........| 648 m |
    Cargo .........| 0.25 |
    Lock ..........| Dumbfire |
    Special .......| Dumbfire |



    SHIPS | SLOT1 | SLOT2 | SLOT3 |
    ------------------------+-------+-------+-------|
    SF Mara (Terran) .......| 420 | 420 | - |
    GTB Artemis ............| - | - | - |
    GTB Artemis D.H. .......| - | - | - |
    GTB Boanerges ..........| - | - | - |
    GTB Medusa .............| - | - | - |
    GTB Ursa ...............| 320 | 320 | 320 |
    GTB Zeus ...............| 160 | 160 | 160 |
    GTF Ares ...............| 360 | 400 | - |
    GTF Erinyes ............| 160 | 200 | - |
    GTF Hercules ...........| 240 | 240 | - |
    GTF Hercules Mark II ...| 320 | 400 | - |
    GTF Loki ...............| 80 | - | - |
    GTF Myrmidon ...........| 80 | 80 | 160 |
    GTF Pegasus ............| 80 | 40 | - |
    GTF Perseus ............| 160 | 160 | - |
    GTF Ulysses ............| 160 | - | - |
    GVF Bakhu ..............| - | - | - |
    GVF Horus ..............| 160 | 160 | - |
    GVF Ptah ...............| 80 | 40 | - |
    GVF Serapis ............| 240 | 120 | - |
    GVF Seth ...............| 160 | 320 | - |
    GVF Tauret .............| 400 | 400 | - |
    GVF Thoth ..............| 320 | - | - |



    GTM MX-64 Rockeye
    -----------------


    ISSUE: Standard Issue
    TYPE: Fire and Forget

    RANGE: 1900 m

    PROS: Heat seeking is better than dumbfire
    Refire rate
    CONS: Cargo size



    SPECIFICATIONS |
    ---------------+---------------|
    Damage ........| 45 |
    Hull .......| 45.0 |
    Shield ......| 36.0 |
    Subsystem ...| 36.0 |
    Refire Rate ...| 0.5 s |
    Velocity ......| 190.0 |
    Range .........| 1900 m |
    Cargo .........| 4.0 |
    Lock ..........| Homing |
    Special .......| Fire & Forget |



    SHIPS | SLOT1 | SLOT2 | SLOT3 |
    ------------------------+-------+-------+-------|
    SF Mara (Terran) .......| 26 | 26 | - |
    GTB Artemis ............| 10 | 15 | 15 |
    GTB Artemis D.H. .......| 10 | 15 | 15 |
    GTB Boanerges ..........| 10 | 25 | 25 |
    GTB Medusa .............| 10 | 20 | 20 |
    GTB Ursa ...............| 20 | 20 | 20 |
    GTB Zeus ...............| - | - | - |
    GTF Ares ...............| 23 | 25 | - |
    GTF Erinyes ............| 10 | 13 | - |
    GTF Hercules ...........| 15 | 15 | - |
    GTF Hercules Mark II ...| 20 | 25 | - |
    GTF Loki ...............| 5 | - | - |
    GTF Myrmidon ...........| 5 | 5 | 10 |
    GTF Pegasus ............| 5 | 3 | - |
    GTF Perseus ............| 10 | 10 | - |
    GTF Ulysses ............| 10 | - | - |
    GVF Bakhu ..............| 20 | 25 | - |
    GVF Horus ..............| 10 | 10 | - |
    GVF Ptah ...............| 5 | 3 | - |
    GVF Serapis ............| 15 | 8 | - |
    GVF Seth ...............| 10 | 20 | - |
    GVF Tauret .............| 25 | 25 | - |
    GVF Thoth ..............| 20 | - | - |



    ___________________________________________________________________________________________


    ===============
    6. THE SHIPS
    ===============


    6.1 Information
    ________________


    This ship guide is far from complete, mainly because of the lack of info Volition provides.
    Therefore I have only selected ships that you'll be flying. This means that only fighter and bomber
    class ships have been mentioned ... no destroyers, cruisers, .... This also means that no Shivan
    fighters are mentioned (except for the modified Terran one). You'll encounter them in a few
    mission, but you never get the opportunity to fly it. I also haven't included the blablabla texts
    Volition has provided in the encyclopaedia.


    You can find every ship listed per race and alphabetically. Just click the ship you want to watch
    and you'll get an overview of the ship, including a little snapshot of it.


    There are abbreviations in front of the name of the ship, which contain some vital information. The
    abbreviation usually contains 2 components: a race component and a ship class component. If you
    combine both together you get the full abbreviation:



    RACE SHIP CLASS
    ==== ==========


    GT Galactic Terran AC Armored Container
    GTVA Galactic Terran-Vasudan Alliance B Bomber
    GV Galactic Vasudan C Cruiser / Container
    NTF Neo Terran Front Cv Corvette
    S Shivan D Destroyer
    T Terran (containers only) Dr Drone
    V Vasudan (containers only) EP Escape Pod
    F Fighter
    Fr Freighter
    G Gasminer
    I Installation
    J Juggernaut
    M Medical Ship
    S Support Ship
    SC Lightly Armored Container / Research Ship
    SG Sentry Gun
    T Transport
    TC Heavily Armored Container



    Legend for gun and missiles loadout on ships:


    X = Can load
    - = Can't load
    ? = Don't know
    N° = Number of missiles you can load in the specified slot



    6.2 Shivan ships
    _________________


    SF Mara (Terrans)
    =================


    TYPE: Advanced Space Superiority


    LENGTH: 16 meters
    MAX VELOCITY: 75 m/s
    MANEUVERABILITY: Excellent
    ARMOR: Very Heavy


    GUN MOUNTS: 2
    MISSILE BANKS: 2


    MANUFACTURER: Triton Dynamics



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 475 | Speed .........| 75 |
    Shield ..........| 700 | Afterburner ...| 135 |
    Missile Space ...| 105 / 105 | Score .........| 12 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| - |
    GTW-5 Prometheus (S) .....| - |
    GTW-5a Prometheus (R) ....| - |
    GTW-66 Maxim Cannon ......| - |
    GTW-83 Lamprey ...........| - |
    GTW Akheton SDG ..........| - |
    GTW Mekhu HL-7 ...........| - |
    GTW ML-70 Morning Star ...| - |
    GTW Subach HL-7 ..........| X |
    GTW UD-8 Kayser ..........| X |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| 105 | 105 | - |
    GTI TAG-B Missile ............| - | - | - |
    GTM-10 Piranha ...............| - | - | - |
    GTM-11 Infyrno ...............| - | - | - |
    GTM-12 Cyclops ...............| - | - | - |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 26 | 26 | - |
    GTM-19 Harpoon ...............| 42 | 42 | - |
    GTM-4 Hornet Swarm Missile ...| 105 | 105 | - |
    GTM-4a Tornado Missile .......| 84 | 84 | - |
    GTM-43a Stiletto II ..........| - | - | - |
    GTM-55 Trebuchet .............| 13 | 13 | - |
    GTM MX-6 Tempest Missile .....| 420 | 420 | - |
    GTM MX-64 Rockeye ............| 26 | 26 | - |



    6.3 Terran ships
    _________________


    GTB Artemis
    ===========


    TYPE: Medium Bomber


    LENGTH: 36 meters
    MAX VELOCITY: 65 m/s
    MANEUVERABILITY: Poor
    ARMOR: Medium


    GUN MOUNTS: 2
    MISSILE BANKS: 3


    MANUFACTURER: Han-Ronald Corp.



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 275 | Speed .........| 65 |
    Shield ..........| 700 | Afterburner ...| 110 |
    Missile Space ...| 40 / 60 / 60 | Score .........| 10 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| X |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| X |
    GTW-83 Lamprey ...........| X |
    GTW Akheton SDG ..........| - |
    GTW Mekhu HL-7 ...........| - |
    GTW ML-70 Morning Star ...| - |
    GTW Subach HL-7 ..........| X |
    GTW UD-8 Kayser ..........| - |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| - | - | - |
    GTI TAG-B Missile ............| - | - | - |
    GTM-10 Piranha ...............| 3 | 5 | 5 |
    GTM-11 Infyrno ...............| 4 | 6 | 6 |
    GTM-12 Cyclops ...............| 3 | 4 | 4 |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 10 | 15 | 15 |
    GTM-19 Harpoon ...............| - | - | - |
    GTM-4 Hornet Swarm Missile ...| 40 | 60 | 60 |
    GTM-4a Tornado Missile .......| 32 | 48 | 48 |
    GTM-43a Stiletto II ..........| 5 | 8 | 8 |
    GTM-55 Trebuchet .............| 5 | 8 | 8 |
    GTM MX-6 Tempest Missile .....| - | - | - |
    GTM MX-64 Rockeye ............| 10 | 15 | 15 |



    GTB Artemis D.H.
    ================


    TYPE: Medium Bomber


    LENGTH: 36 meters
    MAX VELOCITY: 65 m/s
    MANEUVERABILITY: Average
    ARMOR: Medium


    GUN MOUNTS: 2
    MISSILE BANKS: 3


    MANUFACTURER: Han-Ronald Corp.



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 275 | Speed .........| 65 |
    Shield ..........| 700 | Afterburner ...| 110 |
    Missile Space ...| 40 / 60 / 60 | Score .........| 10 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| X |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| X |
    GTW-83 Lamprey ...........| X |
    GTW Akheton SDG ..........| - |
    GTW Mekhu HL-7 ...........| - |
    GTW ML-70 Morning Star ...| - |
    GTW Subach HL-7 ..........| X |
    GTW UD-8 Kayser ..........| - |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| - | - | - |
    GTI TAG-B Missile ............| - | - | - |
    GTM-10 Piranha ...............| 3 | 5 | 5 |
    GTM-11 Infyrno ...............| 4 | 6 | 6 |
    GTM-12 Cyclops ...............| 3 | 4 | 4 |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 10 | 15 | 15 |
    GTM-19 Harpoon ...............| - | - | - |
    GTM-4 Hornet Swarm Missile ...| 40 | 60 | 60 |
    GTM-4a Tornado Missile .......| 32 | 48 | 48 |
    GTM-43a Stiletto II ..........| 5 | 8 | 8 |
    GTM-55 Trebuchet .............| 5 | 8 | 8 |
    GTM MX-6 Tempest Missile .....| - | - | - |
    GTM MX-64 Rockeye ............| 10 | 15 | 15 |



    GTB Boanerges
    =============


    TYPE: Heavy Bomber


    LENGTH: 34 meters
    MAX VELOCITY: 55 m/s
    MANEUVERABILITY: Very Poor
    ARMOR: Very Heavy


    GUN MOUNTS: 1
    MISSILE BANKS: 3


    MANUFACTURER: RNI Systems



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 325 | Speed .........| 55 |
    Shield ..........| 850 | Afterburner ...| 85 |
    Missile Space ...| 40 / 100 / 100 | Score .........| 10 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| X |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| X |
    GTW-83 Lamprey ...........| X |
    GTW Akheton SDG ..........| - |
    GTW Mekhu HL-7 ...........| - |
    GTW ML-70 Morning Star ...| - |
    GTW Subach HL-7 ..........| X |
    GTW UD-8 Kayser ..........| X |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| - | - | - |
    GTI TAG-B Missile ............| - | - | - |
    GTM-10 Piranha ...............| 3 | 8 | 8 |
    GTM-11 Infyrno ...............| 4 | 10 | 10 |
    GTM-12 Cyclops ...............| 3 | 7 | 7 |
    GTM-13 Helios ................| 1 | 4 | 4 |
    GTM-14 EMP Adv. ..............| 10 | 25 | 25 |
    GTM-19 Harpoon ...............| - | - | - |
    GTM-4 Hornet Swarm Missile ...| 40 | 100 | 100 |
    GTM-4a Tornado Missile .......| 32 | 80 | 80 |
    GTM-43a Stiletto II ..........| 5 | 13 | 13 |
    GTM-55 Trebuchet .............| 5 | 13 | 13 |
    GTM MX-6 Tempest Missile .....| - | - | - |
    GTM MX-64 Rockeye ............| 10 | 25 | 25 |



    GTB Medusa
    ==========


    TYPE: Heavy Bomber


    LENGTH: 36 meters
    MAX VELOCITY: 50 m/s
    MANEUVERABILITY: Poor
    ARMOR: Heavy


    GUN MOUNTS: 2
    MISSILE BANKS: 3


    MANUFACTURER: Han-Ronald Corp.



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 350 | Speed .........| 50 |
    Shield ..........| 700 | Afterburner ...| 100 |
    Missile Space ...| 40 / 80 / 80 | Score .........| 10 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| X |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| X |
    GTW-83 Lamprey ...........| X |
    GTW Akheton SDG ..........| - |
    GTW Mekhu HL-7 ...........| - |
    GTW ML-70 Morning Star ...| - |
    GTW Subach HL-7 ..........| X |
    GTW UD-8 Kayser ..........| - |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| - | - | - |
    GTI TAG-B Missile ............| - | - | - |
    GTM-10 Piranha ...............| 3 | 7 | 7 |
    GTM-11 Infyrno ...............| 4 | 8 | 8 |
    GTM-12 Cyclops ...............| 3 | 5 | 5 |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 10 | 20 | 20 |
    GTM-19 Harpoon ...............| - | - | - |
    GTM-4 Hornet Swarm Missile ...| 40 | 80 | 80 |
    GTM-4a Tornado Missile .......| 32 | 64 | 64 |
    GTM-43a Stiletto II ..........| 5 | 10 | 10 |
    GTM-55 Trebuchet .............| 5 | 10 | 10 |
    GTM MX-6 Tempest Missile .....| - | - | - |
    GTM MX-64 Rockeye ............| 10 | 20 | 20 |



    GTB Ursa
    ========


    TYPE: Assault Bomber


    LENGTH: 41 meters
    MAX VELOCITY: 45 m/s
    MANEUVERABILITY: Very Poor
    ARMOR: Very Heavy


    GUN MOUNTS: 5
    MISSILE BANKS: 3


    MANUFACTURER: Han-Ronald Corp.



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 550 | Speed .........| 45 |
    Shield ..........| 850 | Afterburner ...| 90 |
    Missile Space ...| 80 / 80 / 80 | Score .........| 10 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| X |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| X |
    GTW-83 Lamprey ...........| X |
    GTW Akheton SDG ..........| X |
    GTW Mekhu HL-7 ...........| - |
    GTW ML-70 Morning Star ...| X |
    GTW Subach HL-7 ..........| X |
    GTW UD-8 Kayser ..........| - |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| - | - | - |
    GTI TAG-B Missile ............| - | - | - |
    GTM-10 Piranha ...............| 7 | 7 | 7 |
    GTM-11 Infyrno ...............| 8 | 8 | 8 |
    GTM-12 Cyclops ...............| 5 | 5 | 5 |
    GTM-13 Helios ................| 3 | 3 | 3 |
    GTM-14 EMP Adv. ..............| 20 | 20 | 20 |
    GTM-19 Harpoon ...............| 32 | 32 | 32 |
    GTM-4 Hornet Swarm Missile ...| 80 | 80 | 80 |
    GTM-4a Tornado Missile .......| 64 | 64 | 64 |
    GTM-43a Stiletto II ..........| 10 | 10 | 10 |
    GTM-55 Trebuchet .............| 10 | 10 | 10 |
    GTM MX-6 Tempest Missile .....| 320 | 320 | 320 |
    GTM MX-64 Rockeye ............| 20 | 20 | 20 |



    GTB Zeus
    ========


    TYPE: Strike Bomber


    LENGTH: 20 meters
    MAX VELOCITY: 55 m/s
    MANEUVERABILITY: Average
    ARMOR: Medium


    GUN MOUNTS: 4
    MISSILE BANKS: 3


    MANUFACTURER: Dynamic Metamer



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 200 | Speed .........| 55 |
    Shield ..........| 450 | Afterburner ...| 110 |
    Missile Space ...| 40 / 40 / 40 | Score .........| 10 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| X |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| X |
    GTW-83 Lamprey ...........| X |
    GTW Akheton SDG ..........| X |
    GTW Mekhu HL-7 ...........| - |
    GTW ML-70 Morning Star ...| X |
    GTW Subach HL-7 ..........| X |
    GTW UD-8 Kayser ..........| - |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| - | - | - |
    GTI TAG-B Missile ............| - | - | - |
    GTM-10 Piranha ...............| 3 | 3 | 3 |
    GTM-11 Infyrno ...............| 4 | 4 | 4 |
    GTM-12 Cyclops ...............| 3 | 3 | 3 |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 10 | 10 | 10 |
    GTM-19 Harpoon ...............| 16 | 16 | 16 |
    GTM-4 Hornet Swarm Missile ...| - | - | - |
    GTM-4a Tornado Missile .......| - | - | - |
    GTM-43a Stiletto II ..........| 5 | 5 | 5 |
    GTM-55 Trebuchet .............| 5 | 5 | 5 |
    GTM MX-6 Tempest Missile .....| 160 | 160 | 160 |
    GTM MX-64 Rockeye ............| - | - | - |



    GTF Ares
    ========


    TYPE: Strategic Assault


    LENGTH: 20 meters
    MAX VELOCITY: 50 m/s
    MANEUVERABILITY: Poor
    ARMOR: Ultra Heavy


    GUN MOUNTS: 6
    MISSILE BANKS: 2


    MANUFACTURER: Nankam Aeronautical



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 425 | Speed .........| 50 |
    Shield ..........| 650 | Afterburner ...| 120 |
    Missile Space ...| 90 / 100 | Score .........| 15 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| X |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| X |
    GTW-83 Lamprey ...........| X |
    GTW Akheton SDG ..........| X |
    GTW Mekhu HL-7 ...........| - |
    GTW ML-70 Morning Star ...| X |
    GTW Subach HL-7 ..........| X |
    GTW UD-8 Kayser ..........| X |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| ? | ? | - |
    GTI TAG-B Missile ............| - | - | - |
    GTM-10 Piranha ...............| - | - | - |
    GTM-11 Infyrno ...............| 9 | 10 | - |
    GTM-12 Cyclops ...............| - | - | - |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 23 | 25 | - |
    GTM-19 Harpoon ...............| 36 | 40 | - |
    GTM-4 Hornet Swarm Missile ...| 90 | 100 | - |
    GTM-4a Tornado Missile .......| 72 | 80 | - |
    GTM-43a Stiletto II ..........| - | - | - |
    GTM-55 Trebuchet .............| 11 | 13 | - |
    GTM MX-6 Tempest Missile .....| 360 | 400 | - |
    GTM MX-64 Rockeye ............| 23 | 25 | - |



    GTF Erinyes
    ===========


    TYPE: Heavy Assault


    LENGTH: 17 meters
    MAX VELOCITY: 65 m/s
    MANEUVERABILITY: Average
    ARMOR: Heavy


    GUN MOUNTS: 8
    MISSILE BANKS: 2


    MANUFACTURER: Triton Dynamics



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 325 | Speed .........| 65 |
    Shield ..........| 500 | Afterburner ...| 130 |
    Missile Space ...| 40 / 50 | Score .........| 12 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| X |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| X |
    GTW-83 Lamprey ...........| X |
    GTW Akheton SDG ..........| X |
    GTW Mekhu HL-7 ...........| - |
    GTW ML-70 Morning Star ...| X |
    GTW Subach HL-7 ..........| X |
    GTW UD-8 Kayser ..........| X |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| 40 | 50 | - |
    GTI TAG-B Missile ............| 20 | 25 | - |
    GTM-10 Piranha ...............| - | - | - |
    GTM-11 Infyrno ...............| 4 | 5 | - |
    GTM-12 Cyclops ...............| - | - | - |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 10 | 13 | - |
    GTM-19 Harpoon ...............| 16 | 20 | - |
    GTM-4 Hornet Swarm Missile ...| 40 | 50 | - |
    GTM-4a Tornado Missile .......| 32 | 40 | - |
    GTM-43a Stiletto II ..........| - | - | - |
    GTM-55 Trebuchet .............| 5 | 6 | - |
    GTM MX-6 Tempest Missile .....| 160 | 200 | - |
    GTM MX-64 Rockeye ............| 10 | 13 | - |



    GTF Hercules
    ============


    TYPE: Heavy Assault


    LENGTH: 20 meters
    MAX VELOCITY: 50 m/s
    MANEUVERABILITY: Poor
    ARMOR: Heavy


    GUN MOUNTS: 6
    MISSILE BANKS: 2


    MANUFACTURER: Han-Ronald Corp



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 250 | Speed .........| 50 |
    Shield ..........| 600 | Afterburner ...| 120 |
    Missile Space ...| 60 / 60 | Score .........| 10 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| X |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| X |
    GTW-83 Lamprey ...........| X |
    GTW Akheton SDG ..........| X |
    GTW Mekhu HL-7 ...........| - |
    GTW ML-70 Morning Star ...| X |
    GTW Subach HL-7 ..........| X |
    GTW UD-8 Kayser ..........| X |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| - | - | - |
    GTI TAG-B Missile ............| - | - | - |
    GTM-10 Piranha ...............| - | - | - |
    GTM-11 Infyrno ...............| 6 | 6 | - |
    GTM-12 Cyclops ...............| - | - | - |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 15 | 15 | - |
    GTM-19 Harpoon ...............| 24 | 24 | - |
    GTM-4 Hornet Swarm Missile ...| 60 | 60 | - |
    GTM-4a Tornado Missile .......| 48 | 48 | - |
    GTM-43a Stiletto II ..........| - | - | - |
    GTM-55 Trebuchet .............| 8 | 8 | - |
    GTM MX-6 Tempest Missile .....| 240 | 240 | - |
    GTM MX-64 Rockeye ............| 15 | 15 | - |



    GTF Hercules Mark II
    ====================


    TYPE: Heavy Assault


    LENGTH: 17 meters
    MAX VELOCITY: 55 m/s
    MANEUVERABILITY: Average
    ARMOR: Heavy


    GUN MOUNTS: 4
    MISSILE BANKS: 2


    MANUFACTURER: RNI Systems



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 275 | Speed .........| 55 |
    Shield ..........| 610 | Afterburner ...| 120 |
    Missile Space ...| 80 / 100 | Score .........| 12 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| X |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| X |
    GTW-83 Lamprey ...........| X |
    GTW Akheton SDG ..........| X |
    GTW Mekhu HL-7 ...........| - |
    GTW ML-70 Morning Star ...| X |
    GTW Subach HL-7 ..........| X |
    GTW UD-8 Kayser ..........| X |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| 80 | 100 | - |
    GTI TAG-B Missile ............| 40 | 50 | - |
    GTM-10 Piranha ...............| - | - | - |
    GTM-11 Infyrno ...............| 8 | 10 | - |
    GTM-12 Cyclops ...............| - | - | - |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 20 | 25 | - |
    GTM-19 Harpoon ...............| 32 | 40 | - |
    GTM-4 Hornet Swarm Missile ...| 80 | 100 | - |
    GTM-4a Tornado Missile .......| 64 | 80 | - |
    GTM-43a Stiletto II ..........| - | - | - |
    GTM-55 Trebuchet .............| 10 | 13 | - |
    GTM MX-6 Tempest Missile .....| 320 | 400 | - |
    GTM MX-64 Rockeye ............| 20 | 25 | - |



    GTF Loki
    ========


    TYPE: Recon


    LENGTH: 20 meters
    MAX VELOCITY: 75 m/s
    MANEUVERABILITY: Good
    ARMOR: Light


    GUN MOUNTS: 4
    MISSILE BANKS: 1


    MANUFACTURER: Han-Ronald Corp



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 250 | Speed .........| 75 |
    Shield ..........| 400 | Afterburner ...| 160 |
    Missile Space ...| 20 | Score .........| 7 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| - |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| X |
    GTW-83 Lamprey ...........| X |
    GTW Akheton SDG ..........| X |
    GTW Mekhu HL-7 ...........| - |
    GTW ML-70 Morning Star ...| X |
    GTW Subach HL-7 ..........| X |
    GTW UD-8 Kayser ..........| X |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| - | - | - |
    GTI TAG-B Missile ............| - | - | - |
    GTM-10 Piranha ...............| - | - | - |
    GTM-11 Infyrno ...............| - | - | - |
    GTM-12 Cyclops ...............| - | - | - |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 5 | - | - |
    GTM-19 Harpoon ...............| 8 | - | - |
    GTM-4 Hornet Swarm Missile ...| 20 | - | - |
    GTM-4a Tornado Missile .......| 16 | - | - |
    GTM-43a Stiletto II ..........| - | - | - |
    GTM-55 Trebuchet .............| 3 | - | - |
    GTM MX-6 Tempest Missile .....| 80 | - | - |
    GTM MX-64 Rockeye ............| 5 | - | - |



    GTF Myrmidon
    ============


    TYPE: Advanced Space Superiority


    LENGTH: 16 meters
    MAX VELOCITY: 75 m/s
    MANEUVERABILITY: Average
    ARMOR: Average


    GUN MOUNTS: 6
    MISSILE BANKS: 2


    MANUFACTURER: RNI Systems



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 290 | Speed .........| 75 |
    Shield ..........| 390 | Afterburner ...| 135 |
    Missile Space ...| 20 / 20 / 40 | Score .........| 10 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| - |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| - |
    GTW-83 Lamprey ...........| - |
    GTW Akheton SDG ..........| X |
    GTW Mekhu HL-7 ...........| - |
    GTW ML-70 Morning Star ...| X |
    GTW Subach HL-7 ..........| X |
    GTW UD-8 Kayser ..........| X |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| - | - | - |
    GTI TAG-B Missile ............| - | - | - |
    GTM-10 Piranha ...............| - | - | - |
    GTM-11 Infyrno ...............| 2 | 2 | 4 |
    GTM-12 Cyclops ...............| - | - | - |
    GTM-13 Helios ................| 0 | 0 | 1 |
    GTM-14 EMP Adv. ..............| 5 | 5 | 10 |
    GTM-19 Harpoon ...............| - | - | - |
    GTM-4 Hornet Swarm Missile ...| 20 | 20 | 40 |
    GTM-4a Tornado Missile .......| 16 | 16 | 32 |
    GTM-43a Stiletto II ..........| 3 | 3 | 5 |
    GTM-55 Trebuchet .............| 3 | 3 | 5 |
    GTM MX-6 Tempest Missile .....| 80 | 80 | 160 |
    GTM MX-64 Rockeye ............| 5 | 5 | 10 |



    GTF Pegasus
    ===========


    TYPE: Stealth Recon


    LENGTH: 19 meters
    MAX VELOCITY: 90 m/s
    MANEUVERABILITY: Excellent
    ARMOR: Light


    GUN MOUNTS: 2
    MISSILE BANKS: 1


    MANUFACTURER: Nankam Aeronautical



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 220 | Speed .........| 90 |
    Shield ..........| 330 | Afterburner ...| 160 |
    Missile Space ...| 30 | Score .........| 10 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| - |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| - |
    GTW-83 Lamprey ...........| - |
    GTW Akheton SDG ..........| X |
    GTW Mekhu HL-7 ...........| - |
    GTW ML-70 Morning Star ...| X |
    GTW Subach HL-7 ..........| X |
    GTW UD-8 Kayser ..........| - |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| 20 | 10 | - |
    GTI TAG-B Missile ............| 10 | 5 | - |
    GTM-10 Piranha ...............| - | - | - |
    GTM-11 Infyrno ...............| - | - | - |
    GTM-12 Cyclops ...............| - | - | - |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 5 | 3 | - |
    GTM-19 Harpoon ...............| 8 | 4 | - |
    GTM-4 Hornet Swarm Missile ...| 20 | 10 | - |
    GTM-4a Tornado Missile .......| 16 | 8 | - |
    GTM-43a Stiletto II ..........| - | - | - |
    GTM-55 Trebuchet .............| 3 | 1 | - |
    GTM MX-6 Tempest Missile .....| 80 | 40 | - |
    GTM MX-64 Rockeye ............| 5 | 3 | - |



    GTF Perseus
    ===========


    TYPE: Interceptor


    LENGTH: 17 meters
    MAX VELOCITY: 80 m/s
    MANEUVERABILITY: High
    ARMOR: Average


    GUN MOUNTS: 2
    MISSILE BANKS: 2


    MANUFACTURER: Nankam Aeronautical



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 265 | Speed .........| 80 |
    Shield ..........| 350 | Afterburner ...| 140 |
    Missile Space ...| 40 / 40 | Score .........| 14 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| - |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| - |
    GTW-83 Lamprey ...........| - |
    GTW Akheton SDG ..........| X |
    GTW Mekhu HL-7 ...........| - |
    GTW ML-70 Morning Star ...| X |
    GTW Subach HL-7 ..........| X |
    GTW UD-8 Kayser ..........| X |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| 40 | 40 | - |
    GTI TAG-B Missile ............| 20 | 20 | - |
    GTM-10 Piranha ...............| - | - | - |
    GTM-11 Infyrno ...............| - | - | - |
    GTM-12 Cyclops ...............| - | - | - |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 10 | 10 | - |
    GTM-19 Harpoon ...............| 16 | 16 | - |
    GTM-4 Hornet Swarm Missile ...| 40 | 40 | - |
    GTM-4a Tornado Missile .......| 32 | 32 | - |
    GTM-43a Stiletto II ..........| 5 | 5 | - |
    GTM-55 Trebuchet .............| 5 | 5 | - |
    GTM MX-6 Tempest Missile .....| 160 | 160 | - |
    GTM MX-64 Rockeye ............| 10 | 10 | - |



    GTF Ulysses
    ===========


    TYPE: Space Superiority


    LENGTH: 16 meters
    MAX VELOCITY: 70 m/s
    MANEUVERABILITY: Excellent
    ARMOR: Light


    GUN MOUNTS: 4
    MISSILE BANKS: 1


    MANUFACTURER: Triton / Mekhu



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 180 | Speed .........| 70 |
    Shield ..........| 380 | Afterburner ...| 150 |
    Missile Space ...| 40 | Score .........| 8 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| X |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| X |
    GTW-83 Lamprey ...........| X |
    GTW Akheton SDG ..........| X |
    GTW Mekhu HL-7 ...........| - |
    GTW ML-70 Morning Star ...| X |
    GTW Subach HL-7 ..........| X |
    GTW UD-8 Kayser ..........| - |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| 40 | - | - |
    GTI TAG-B Missile ............| - | - | - |
    GTM-10 Piranha ...............| - | - | - |
    GTM-11 Infyrno ...............| - | - | - |
    GTM-12 Cyclops ...............| - | - | - |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 10 | - | - |
    GTM-19 Harpoon ...............| 16 | - | - |
    GTM-4 Hornet Swarm Missile ...| 40 | - | - |
    GTM-4a Tornado Missile .......| 32 | - | - |
    GTM-43a Stiletto II ..........| - | - | - |
    GTM-55 Trebuchet .............| - | - | - |
    GTM MX-6 Tempest Missile .....| 160 | - | - |
    GTM MX-64 Rockeye ............| 10 | - | - |



    6.4 Vasudan ships
    __________________


    GVF Bakha
    =========


    TYPE: Advanced Bomber


    LENGTH: 18 meters
    MAX VELOCITY: 65 m/s
    MANEUVERABILITY: Good
    ARMOR: Heavy


    GUN MOUNTS: 2
    MISSILE BANKS: 2


    MANUFACTURER: Akheton Corporation



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 440 | Speed .........| 65 |
    Shield ..........| 620 | Afterburner ...| 105 |
    Missile Space ...| 80 / 100 | Score .........| 13 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| X |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| - |
    GTW-83 Lamprey ...........| X |
    GTW Akheton SDG ..........| X |
    GTW Mekhu HL-7 ...........| X |
    GTW ML-70 Morning Star ...| - |
    GTW Subach HL-7 ..........| - |
    GTW UD-8 Kayser ..........| - |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| - | - | - |
    GTI TAG-B Missile ............| - | - | - |
    GTM-10 Piranha ...............| - | - | - |
    GTM-11 Infyrno ...............| 8 | 10 | - |
    GTM-12 Cyclops ...............| 5 | 7 | - |
    GTM-13 Helios ................| 3 | 4 | - |
    GTM-14 EMP Adv. ..............| 20 | 25 | - |
    GTM-19 Harpoon ...............| 32 | 40 | - |
    GTM-4 Hornet Swarm Missile ...| - | - | - |
    GTM-4a Tornado Missile .......| - | - | - |
    GTM-43a Stiletto II ..........| 10 | 13 | - |
    GTM-55 Trebuchet .............| 10 | 13 | - |
    GTM MX-6 Tempest Missile .....| - | - | - |
    GTM MX-64 Rockeye ............| 20 | 25 | - |



    GVF Horus
    =========


    TYPE: Interceptor


    LENGTH: 19 meters
    MAX VELOCITY: 90 m/s
    MANEUVERABILITY: Good
    ARMOR: Light


    GUN MOUNTS: 4
    MISSILE BANKS: 2


    MANUFACTURER: Akheton Corporation



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 170 | Speed .........| 90 |
    Shield ..........| 230 | Afterburner ...| 170 |
    Missile Space ...| 40 / 40 | Score .........| 10 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| X |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| - |
    GTW-83 Lamprey ...........| X |
    GTW Akheton SDG ..........| - |
    GTW Mekhu HL-7 ...........| X |
    GTW ML-70 Morning Star ...| X |
    GTW Subach HL-7 ..........| - |
    GTW UD-8 Kayser ..........| X |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| - | - | - |
    GTI TAG-B Missile ............| 20 | 20 | - |
    GTM-10 Piranha ...............| - | - | - |
    GTM-11 Infyrno ...............| - | - | - |
    GTM-12 Cyclops ...............| - | - | - |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 10 | 10 | - |
    GTM-19 Harpoon ...............| 16 | 16 | - |
    GTM-4 Hornet Swarm Missile ...| 40 | 40 | - |
    GTM-4a Tornado Missile .......| 32 | 32 | - |
    GTM-43a Stiletto II ..........| - | - | - |
    GTM-55 Trebuchet .............| 5 | 5 | - |
    GTM MX-6 Tempest Missile .....| 160 | 160 | - |
    GTM MX-64 Rockeye ............| 10 | 10 | - |



    GVF Ptah
    ========


    TYPE: Stealth Recon


    LENGTH: 17 meters
    MAX VELOCITY: 90 m/s
    MANEUVERABILITY: Excellent
    ARMOR: Light


    GUN MOUNTS: 1
    MISSILE BANKS: 2


    MANUFACTURER: Akheton Corporation



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 220 | Speed .........| 90 |
    Shield ..........| 330 | Afterburner ...| 160 |
    Missile Space ...| 20 / 10 | Score .........| 16 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| - |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| - |
    GTW-83 Lamprey ...........| - |
    GTW Akheton SDG ..........| X |
    GTW Mekhu HL-7 ...........| X |
    GTW ML-70 Morning Star ...| X |
    GTW Subach HL-7 ..........| - |
    GTW UD-8 Kayser ..........| - |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| 20 | 10 | - |
    GTI TAG-B Missile ............| 10 | 5 | - |
    GTM-10 Piranha ...............| - | - | - |
    GTM-11 Infyrno ...............| - | - | - |
    GTM-12 Cyclops ...............| - | - | - |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 5 | 3 | - |
    GTM-19 Harpoon ...............| 8 | 4 | - |
    GTM-4 Hornet Swarm Missile ...| 20 | 10 | - |
    GTM-4a Tornado Missile .......| 16 | 8 | - |
    GTM-43a Stiletto II ..........| - | - | - |
    GTM-55 Trebuchet .............| 3 | 1 | - |
    GTM MX-6 Tempest Missile .....| 80 | 40 | - |
    GTM MX-64 Rockeye ............| 5 | 3 | - |



    GVF Serapis
    ===========


    TYPE: Advanced Interceptor


    LENGTH: 14 meters
    MAX VELOCITY: 75 m/s
    MANEUVERABILITY: Excellent
    ARMOR: Light


    GUN MOUNTS: 2
    MISSILE BANKS: 2


    MANUFACTURER: Akheton Corporation



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 220 | Speed .........| 75 |
    Shield ..........| 200 | Afterburner ...| 135 |
    Missile Space ...| 60 / 30 | Score .........| 12 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| X |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| X |
    GTW-83 Lamprey ...........| X |
    GTW Akheton SDG ..........| X |
    GTW Mekhu HL-7 ...........| X |
    GTW ML-70 Morning Star ...| X |
    GTW Subach HL-7 ..........| - |
    GTW UD-8 Kayser ..........| - |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| - | - | - |
    GTI TAG-B Missile ............| 30 | 15 | - |
    GTM-10 Piranha ...............| - | - | - |
    GTM-11 Infyrno ...............| - | - | - |
    GTM-12 Cyclops ...............| - | - | - |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 15 | 8 | - |
    GTM-19 Harpoon ...............| 24 | 12 | - |
    GTM-4 Hornet Swarm Missile ...| 60 | 30 | - |
    GTM-4a Tornado Missile .......| 48 | 24 | - |
    GTM-43a Stiletto II ..........| - | - | - |
    GTM-55 Trebuchet .............| - | - | - |
    GTM MX-6 Tempest Missile .....| 240 | 120 | - |
    GTM MX-64 Rockeye ............| 15 | 8 | - |



    GVF Seth
    ========


    TYPE: Heavy Fighter


    LENGTH: 16 meters
    MAX VELOCITY: 55 m/s
    MANEUVERABILITY: Poor
    ARMOR: Heavy


    GUN MOUNTS: 4
    MISSILE BANKS: 2


    MANUFACTURER: Mekhu Corporation



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 280 | Speed .........| 55 |
    Shield ..........| 580 | Afterburner ...| 130 |
    Missile Space ...| 40 / 80 | Score .........| 12 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| X |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| - |
    GTW-83 Lamprey ...........| X |
    GTW Akheton SDG ..........| X |
    GTW Mekhu HL-7 ...........| X |
    GTW ML-70 Morning Star ...| X |
    GTW Subach HL-7 ..........| - |
    GTW UD-8 Kayser ..........| x |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| - | - | - |
    GTI TAG-B Missile ............| 20 | 40 | - |
    GTM-10 Piranha ...............| - | - | - |
    GTM-11 Infyrno ...............| 4 | 8 | - |
    GTM-12 Cyclops ...............| - | - | - |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 10 | 20 | - |
    GTM-19 Harpoon ...............| 16 | 32 | - |
    GTM-4 Hornet Swarm Missile ...| 40 | 80 | - |
    GTM-4a Tornado Missile .......| 32 | 64 | - |
    GTM-43a Stiletto II ..........| 5 | 10 | - |
    GTM-55 Trebuchet .............| 5 | 10 | - |
    GTM MX-6 Tempest Missile .....| 160 | 320 | - |
    GTM MX-64 Rockeye ............| 10 | 20 | - |



    GVF Tauret
    ==========


    TYPE: Heavy Fighter


    LENGTH: 17.5 meters
    MAX VELOCITY: 65 m/s
    MANEUVERABILITY: Poor
    ARMOR: Medium


    GUN MOUNTS: 4
    MISSILE BANKS: 2


    MANUFACTURER: Sahr Corporation



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 300 | Speed .........| 65 |
    Shield ..........| 530 | Afterburner ...| 135 |
    Missile Space ...| 100 / 100 | Score .........| 10 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| X |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| - |
    GTW-83 Lamprey ...........| X |
    GTW Akheton SDG ..........| X |
    GTW Mekhu HL-7 ...........| X |
    GTW ML-70 Morning Star ...| X |
    GTW Subach HL-7 ..........| - |
    GTW UD-8 Kayser ..........| X |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| - | - | - |
    GTI TAG-B Missile ............| 50 | 50 | - |
    GTM-10 Piranha ...............| - | - | - |
    GTM-11 Infyrno ...............| 10 | 10 | - |
    GTM-12 Cyclops ...............| - | - | - |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 25 | 25 | - |
    GTM-19 Harpoon ...............| 40 | 40 | - |
    GTM-4 Hornet Swarm Missile ...| 100 | 100 | - |
    GTM-4a Tornado Missile .......| 80 | 80 | - |
    GTM-43a Stiletto II ..........| 13 | 13 | - |
    GTM-55 Trebuchet .............| 13 | 13 | - |
    GTM MX-6 Tempest Missile .....| 400 | 400 | - |
    GTM MX-64 Rockeye ............| 25 | 25 | - |



    GVF Thoth
    =========


    TYPE: Space Superiority


    LENGTH: 17 meters
    MAX VELOCITY: 65 m/s
    MANEUVERABILITY: Excellent
    ARMOR: Light


    GUN MOUNTS: 4
    MISSILE BANKS: 1


    MANUFACTURER: Sahr Corporation



    OTHER SHIP SPECIFICATIONS |
    -----------------------------------+----------------+-------|
    Hull ............| 200 | Speed .........| 65 |
    Shield ..........| 200 | Afterburner ...| 130 |
    Missile Space ...| 80 | Score .........| 10 |



    GUNS | USEABLE |
    --------------------------+---------|
    GTW-19 Circe .............| X |
    GTW-5 Prometheus (S) .....| X |
    GTW-5a Prometheus (R) ....| X |
    GTW-66 Maxim Cannon ......| - |
    GTW-83 Lamprey ...........| X |
    GTW Akheton SDG ..........| X |
    GTW Mekhu HL-7 ...........| X |
    GTW ML-70 Morning Star ...| X |
    GTW Subach HL-7 ..........| - |
    GTW UD-8 Kayser ..........| - |



    MISSILES | SLOT1 | SLOT2 | SLOT3 |
    ------------------------------+-------+-------+-------|
    GTI TAG-A Missile ............| - | - | - |
    GTI TAG-B Missile ............| 40 | - | - |
    GTM-10 Piranha ...............| - | - | - |
    GTM-11 Infyrno ...............| - | - | - |
    GTM-12 Cyclops ...............| - | - | - |
    GTM-13 Helios ................| - | - | - |
    GTM-14 EMP Adv. ..............| 20 | - | - |
    GTM-19 Harpoon ...............| 32 | - | - |
    GTM-4 Hornet Swarm Missile ...| 80 | - | - |
    GTM-4a Tornado Missile .......| 64 | - | - |
    GTM-43a Stiletto II ..........| - | - | - |
    GTM-55 Trebuchet .............| - | - | - |
    GTM MX-6 Tempest Missile .....| 320 | - | - |
    GTM MX-64 Rockeye ............| 20 | - | - |



    ___________________________________________________________________________________________


    ====================================
    7. OTHER GAME RELATED INFORMATION
    ====================================


    7.1 Information
    ________________


    In this section you'll find stuff that doesn't really fit in the other sections. If you have
    anything to add, which fits in this section ... let me know!



    ___________________________________________________________________________________________


    =============
    LEGAL NOTICE
    =============


    This document is Copyright to Tim "Phoenix-T" Wuyts. If you are unsure as to whether or not you may
    distribute this document, contact the author.



    Terms of Use
    _____________


    It may be printed or copied for PERSONAL, PRIVATE use only, and it may NOT be placed on a CD, typed
    up in a magazine, included in cheat databases or any other medium without the express permission of
    the author. If any of these rules are broken, you are in direct violation of the international
    copyright laws.



    Webmasters
    ___________


    You can put this guide on your website without explicit permission under the following conditions:


    * The guide is NOT to be altered
    * No fee is to be charged for viewing this document
    * Proper credit has to be given


    I've given permission to a few sites, which can put the guide up in the HTML Guide (not zipped). No
    sites are going to be added to this list (so don't ask for permission)! The sites are:


    The Cheat Empire - http://home.planetinternet.be/~twuyts
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    So basically, you get permission to post the guide. Either the zipped HTML Guide or the text file
    and only sites with permission can incorporate the HTML guide directly into their site.


    There's one exception to this: CNET is NOT ALLOWED to post this FAQ


    ------------------------------------EOF----------------------------------------

    THE FASTEST ONE


  • whoa... that`s a shitload of info for a single game

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