This Freelancer Mod can be played in Multiplayer, Singleplayer and Open Singleplayer games. This Mod can also be used as a Server Side Mod also.
Overview
I never did like Capships spawning in front of planets for a few reasons.
One, why would they be in front of planets that is the police’s job, and limiting the usual trade traffic.
Two, would they not be out patrolling open space where the criminals/pirates are running.
If you want to see Capships, you have to get away from the planets and stations along the trade lanes.
Now you may find them in front of a planet once in a great while but not very unlikely.
Capships no longer have weak hulls, but well armored hulls like a capship should.
This is what my style of Capship Encounters does.
Features
- House Capship encounters in all house systems.
- Nomad Capship encounters in the Unknown 1, Unknown 2, Omicron Theta, and Omega-41 systems.
- Nomad Fighter encounters in Tau-37, Omicron Beta, Omicron Theta, and Omega-41 systems.
Install Notes
To install and activate FlyByU's Capship Encounters, use the Freelancer Mod Manager v1.4 beta4
Freelancer SDK installation is necessary for FlyByU's Capship Encounters, use SDK 1.5 or SDK 1.3 files.
Based on Battleship Encounters created by Crabtree.
Thanks
Thanks to Accushot for FLScan 1.3 which is a great program that helped me to find and fix tons of code errors ever since I downloaded it.
Thanks to Lancers Reactor for hosting my mods, and their great Editing Forums.
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Version
- 1.78 MB
- 284 Downloads
FlyByUsCapshipEncounters.zip.flmod