FL Economy addon

There are 8 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • yesterday i got the first copy of the FL economy addon (beta version)


    as soon i have more time i will do some tests on it and see if it can be balanced out ... im not sure if its working serverside already but ill see it during the tests



    im also not sure if this addon will be part of CF1.6 due to a warning that it has not been balanced yet... I just dont want random "super-traderoutes"


    like i said... i can say more about it after i finished the tests

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


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  • About economy but on another level....


    Can a NPC drop more than 1 escape pod ?


    If no, no problem than but...
    if YES, can we imagine that higher leveled NPC's will drop more pods than low level NPC ?


    For ex:
    level 1 to 4 will drop 1 escape pod
    level 5 to 7 will drop 2 escape pods
    and above 7, 3 escape pods


    of course this will drop the value of 1 pod from 100.000 $ to lets say 25.000 $ :D


    Killing easy Mollys give you equaly money than a hard target ( corsair or outcast) its not "fair". :O

  • possible... but damn much work to do


    all loadouts need to be checked and changed

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • what about if you make just bigger ships dropping more pods, for example a battleship coud drop more pods than one, coz it has a whole crew and not only one pilot.
    I dont know, but maybe its easier to make...if you want of course


    We few, we happy few, we band of brothers
    For he, today that sheds his blood with me
    Shall be my brother...

  • dunno yet

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Following newpol idea's could the value of the pod be attached at the NPC player ? Could it be easier for you to modifiy Op?


    Thanks for all...

    Harlan_Liner


    "On ne voit bien qu'avec le coeur, l'essentiel est invisible pour les yeux"


    A. St EXUPERY


    "Homo hominis lupus"

  • dunno what you mean

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Could the value of the pod change with the level of the npc ?


    for ex :


    <= Level 5 : 30 000
    level 6 - 10 : 45 000
    level 11 - 15 : 75 000
    level 16 - 19 : 100 000


    would it be possible ?

    Harlan_Liner


    "On ne voit bien qu'avec le coeur, l'essentiel est invisible pour les yeux"


    A. St EXUPERY


    "Homo hominis lupus"

  • if you want to compare about 100 loadout with 150 npcs then feel free to do it

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!