Finally, a few new recipes to give R&D the oomph it needs Thanks tO @dragonsbrethren on Reddit for the initial post.
General:
- Resolved an issue which was occasionally causing maps to crash.
- Resolved an issue which was causing objects to appear pixelated in the 2D editor of the Foundry.
- Numerous updates made to the interior of Voyager:
- Changed the position of the chairs in the Mess Hall.
- Resolved an issue where a hole appeared in the Mess Hall.
- Removed the extra Astrometrics room in the 2371 version of the interior.
- Added collision to the Briefing Room chair.
- Resolved an issue causing audio to drop out in a few spots.
- Kyana Research Facility:
- Changed the Krenim Outpost room signs to match the color of their floor stripes.
- Adjusted robot arms to not clip through the walls.
- Resolved an issue where occasionally star fields would shake in the background.
- The Klingon mission “Manhunt” can now be resumed if left partway through.
- The Klingon mission “Space Chase” now includes a “Contact Command” text line when completed.
- Mission rewards from Season 10 and Season 10.5 which are freely upgradable to Mark XII now show this in the item descriptions.
- Resolved an issue which occasionally caused shadows to appear on faces in lower resolutions.
- Updated the description for the ‘Redeemer’ title reward from Broken Circle to state it is, actually, a title.
- Coalition Disruptor Beam sound has been updated.
Systems:
- Added recipes for Large Consumables to all R&D Schools.
- These recipes unlock at R&D Level 5 in each respective school, and yield a stack of 5x on success, 10x on Critical. AWESOME
- Large Weapon Batteries = Beams, Cannons and Projectiles
- Large Shield Batteries = Shields and Engineering
- Large Engine Batteries = Science and Engineering
- Large Auxiliary Batteries = Science and Engineering
- Large Hypos, Large Power Cells and Large Shield Charges = Ground Only
- Added recipes for brand new Consumables to all R&D Schools.
- These recipes unlock at R&D Level 10 in each respective school, and yield a stack of 5x on success, 10x on Critical. AWESOME
- Beams: + Energy Damage
- Cannons: + Accuracy
- Projectiles: + Kinetic Damage
- Engineering: + Max Hull and Instant Hull Heal
- Science: + Exotic Damage
- Shields: + Shield Hardness
- Ground: + Expose Chance and + Exploit Damage
- Security Guards in place of a Bridge Officer are now immune to environmental hazards.
- When entering an area that has an environmental hazard, they will automatically don an EV Suit.
- Resolved an issue where some non-epic quality warp core combinations from vendors included the W->S mod.
- Existing warp cores with the W->S mod present prior to epic quality will have the mod replaced with A->S.
- W->S will still remain present as the epic quality mod.
- Resolved an issue that had caused “Explosive Polarity Shift” Starship Trait to no longer display in the Ship Mastery UI.
- The Omega Reputation project to exchange Borg Neural Processors for Dilithium Ore no longer requires completion of an Elite STF before it becomes accessible.
- All Boost items have been changed so that they no longer appear in the Powers List, and no longer automatically bind to power trays.
- In order to use/activate one, it must be in the inventory, right-click and choose “use.”
- Changing name of Call Delta Alliance Reinforcements device and power to Delta Alliance Reinforcements Beacon.
- Changed descriptions on Krenim Bridge Officers to reflect that Manuals gained from them will be Bind-on-Pickup.
- Removed text that indicated they could not be changed into Training Manuals.
Powers:
- Updates to Space Batteries:
- Display name on some Dual-System and Team Batteries have been changed for consistency with other existing Battery devices.
- Replaced references to “disabled” subsystems with “offline” subsystems in all Space Battery descriptions.
- Cooldowns on all standard Space Batteries have been reduced from 120 seconds to 60 seconds. EXCELLENT
- Shared Cooldowns on all standard Space batteries have been reduced from 60 seconds to 30 seconds.
- Shared Cooldowns on all standard ground devices have been reduced from 30 seconds to 15 seconds.BETTER THAN EXPECTED, AND SUDDENLY MY GROUND BOFFS COST A LOT MORE TO OPERATE
- Cooldowns on all standard ground devices is unchanged, and remains at 15 seconds.
- Resolved an issue that was causing players to not be able to slot Focused Assault.
- The effects of Tactical Fleet will no longer be diminished by the player’s Damage Resistances.
- Resolved an issue that prevented the Bridge Officer version of Salvage Specialist from properly working.
- The Manheim Device no longer has shared damage effects.
- The past and future temporal duplicates now behave as two independent pets. HAPPY DANCE
- In addition, activating this console will provide a massive boost to damage resistance to the player’s starship as well as the temporal duplicates. HAPPY HAMPSTER DANCE
- Temporal Backstep can no longer be activated while under the effects of the Blaze of Glory Trait.
- Resolved an issue that would cause hangar pet high yield torpedoes to benefit from Overwhelming Power.
- Coalition Starship Tactics now registers allied players within 20 km, instead of 10 km.
- This distance limitation has also been added to the trait’s description.
Character:
- The Female Odyssey 1 badge now works with Odyssey jackets.
- Changed the “22nd Century” sash name to “23rd Century”.
- Improved Female Honor Guard upper uniform.
- The cutaway showing cleavage matches skin tone of the face better, no longer looks low resolution, and can be swapped for Ferasan, Reman, and Kobali chests.
- Updates to the female Bortasqu’ boots to match the male version.
- Adjusted textures for humanoid eyes so they aren’t as reflective.
- Additional updates made to Holo Leeta.
- Resolved a clipping issue on the female miner shirts and chest.
- Unlocked the TOS boots for all species.
- Improved Humanoid, Pointed, and Denobulan ears.
- Improved shape, texture, and blending with jawline/face.
- Resolved an issue with clipping with female humanoid ear and certain hairstyles.
- Board Shorts are now restricted to Beachwear separates only.
- Romulan 23rd Century Upper previously did not match the associated Sash’s category.
- This now matches, and can be worn on both Jacket Loose and Jacket Tight with the Sash.
- More bare hand types are now available in Clubwear.
UI:
- Resolved numerous UI issues which would occasional cause players to crash.
- The sector image of the Fleet Research lab has been updated.
- Resolved an issue where player titles would incorrectly word wrap.
- This only affects self-targeting and not other players.
- Also centered player names and titles.
- Resolved an issue where Ultra Rare and Epic quality Duty Officers would not have the proper rarity border in the Duty Officer UI.
- Increasing minimum height of Character Status page, so that both Hangar pets and Secondary Deflectors can fit at the same time.
- The Research Lab’s development tier color now matches the same color scheme of the Dilithium Mine development tiers.
Known Issues:
- Some players are not able to reclaim the Breen Chel Grett and the Dyson Science Destroyer.