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Search results 161-180 of 258.
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Freelancer 2024-05-07 19-19-10.pngIt wasn't me. Dunno how that happened.Joke aside.The new update is almost read for release.Atm I am still a bit busy working on the Bonus mission stuff and the return to the main mission issue.Essentially I am trying to simplify the whole struture to something "simple" like this:Bild_2024-05-09_180559254.pngI've done first tests and results are promising but not perfect.The watchtriggers carry through to the end and would allow to return to the point where you h…
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youtube.com/watch?v=exCcUe_AFEEThe update in theory is ready to be released.I am just doing a few last minute checks this evening and probably somewhen tomorrow the whole thing is being released.It will be a pretty large patch and will require to reconfig the server and the anticheat. I never managed to do that stuff without errors on the first try so... yeah... I probably will lock the server for a few hours to do tests.A few things to mention:I'll provide a patch list but it will be almost ide…
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The server seem to run stable after the update and the only so far reported issue is related to using Alt+tab.Regarding this issue I might need some further information and people testing stuff.The thing is Ive been using alt+tab in FL pretty much 50 times a day without issues during the past months so this is a bit surprising. Even now I did not have an issue but maybe it is related to specific settings.I personally used windowed mode (on the launcher settings). Potentially this alt+tab issue i…
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My own tests showed that the problem only existed when running CF in fullscreen mode. Windowed mode worked fine. Thats why I did not notice the issue before.Alt+tab on vanilla shader option resulted in black screen.Alt-tab on recommended shader option resulted into a frozen screen (but still visible).In both cases doing alt-tab 3-4 times again would unfreeze CF and it would run normally again (without closing FL).But that hardly can be the working solution so I just uploaded an update which forc…
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*sigh*nothing without side effectsok, I restored the fullscreen mode including the gamma, no longer forcing windowed modeTo prevent the freezing stuff the window mode no longer updates the visuals when FL is in background (when a different program is infront of FL). That means FL still runs and still is active and you might cruise 100k, but the screen will not update until you bring the FL window into the foreground again.A compromise in lack of a better solution.
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ok, since everything runs stable its time to move forward and take a look at what is next.In the following weeks the new server event will be tested (without reward system) just for balancing reasons and checking if it would run stable.Once done a reward system will be introduced and the event should run automatically then.This requires a bit rebalancing ships which are going to be rewards. Not an easy task but nothing that will take ages.The next bigger update will be the Blackstar story conten…
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This is what CF might look like when switching from DirectX8 to OpenGL (make sure to switch the video quality to 1080p).youtube.com/watch?v=DnXPKTe-o3gThe possibilities are great but it is nothing that simply can be switched on/off.Much work and time needs to be invested to modify the assets. I personally think that it might be worth all the effort.Better lighting system, real time shadows, light scattering, new pbr material system and lots of other improvements.The new renderer was developed in…
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Either next Friday or Saturday (most likely saturday) I would do a first test for the new Nomad server event.This is mainly mant to be a stability test, gathering info for balancing the event and actually checking if the concept behind this kind of event is actually working. Would b cool to see some ppl on the server that day.In the meantime... some more preview of the new renderer stuff. It's just a rough and tough texture work so far but it seems to be a good foundation for detail improvements…
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Small bug fix:A bug in mission 9 where the wingmen would attack the tradelane rings that are constructed there got fixed. Mission progress should not get blocked any longer.Also the a bug where the old Order fleet ships appeared in Omega 3 and in Sol instead of the new versions got fixed. Correct ships are appearing now.A texture bug with the APC got fixed.
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Just some minor information about stuff being worked on atm.The new event system has been tested online and the balancing roughly worked.The reward system needs adjustments which I would try to test in an online test environment soon. If working a final test is being conducted on the CF server.Another issue the last test showed were FPS drops during the event. I am not entirely sure yet where they were cominng from. I need to do further tests to figure out a solution.Regarding the OpenGL update.…