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Search results 141-160 of 258.

  • dunno if this is possiblethe menu at stations is variable... it can show different icons depending on the settings and can display them even in different order.
  • An integration at the moment is a bit tricky since it currently does not work with the modern CF UI.I probably can get it working by creating new interface elements but since CF offers to choose between UI during installation it would not be possible to simply provide a patch via launcher without overwriting custom user settings.Probably something that can be released with a new installer... but for that all the other stuff has to be finished first.so with other words... yes possible... involves…
  • As you probably might have noticed there was no update for a few months already.The explanation is pretty simple. Lack of motivation.Ive been working on the content refresh for almost a year meanwhile (well, 11 months) and have been busy pretty much every week working on the mod.Meanwhile Im burned out a bit and my work mostly was carried mostly by a fragile motivation based on the the impression of making progress and potentially that there are people that would still care. A few incidents on D…
  • I did some structural changes no the server yesterday that are required for future updates.I kept it under observation to see if everything runs stable. Looks like the server is still there.This change should make server side update a bit less complicated, with lower risks for causing potential bugs to chars.
  • I was not sure if I should write this. To be honest I am still not sure about it but I always used to be open about CF developement and its progress.Therefore... here we go.In the past weeks there have not been many updates (actually just one). After releasing updates almost weekly for over one year, dealing with bugfixes, content refreshes, rebalancing and preparing the next big content update I ended up pretty burned out. Keep in mind that I develop CF in the little time I have next to my RL j…
  • I just a released a small patch that should improve the stability of the mod and prevent rare crashes.
  • I just released an update bringing the reshade to the latest version aswell as updating the main shader effects to their newest version and removed a few that show some incompatibilities.Also in this update is band aid fix of a rendering issue of 3d objects in CF. I was not able to find the original problem yet but this temp fix will do the job until the root cause of the problem is identified.
  • vanilla shaderor you press the home key and switch between existing reshade profiles there or even customize your own preset.
  • The next update is still work in progress and might need a bit time to complete but I already would publish what is expected with this update (also for me to not forget stuff to include in its release).The previously introduced band aid fix to the LOD issues is going to be removed again.Since I discovered the unlying issue FL might run into LOD issues (a game engine related parsing issue of data), there is going to be a final fix for this specific issue.In combination with that (since we are wor…
  • Some might have noticed that the update list above day by day got a bit longer and more detailed.As work progresses I decided to add a bit more content and do a few additional detail improvements.While some are self explaining there are others that are not.There are changes done to Nomads in Inner Core. This involves Nomad encounters which will despite their same ship class have a different, more agressive look. Essentially this is meant to mimic an "evolution". Nomads in Inner Core and Nomads i…
  • Im trying to gather some info regarding a previously proposed fix to hud elements (speed and thruster) not showing on 4k.The solution so far was to change two values in fonts.ini to(Code, 9 lines) My question is if worked for both hud versions, modern and classic?I am working on two bug fixes that in would overwrite this file each time FL is launcher as a side effect. I would want to know if this fix is working for both versions so I can maybe apply these settings by default (si editing the file…
  • I guess no reply means "go ahead".Anyways. The update is going to get a bit bigger since I am in the middle of adding a few thousand bug fixes related to IDs, CRCs and materials. This will fix some minor visual issues and restore some broken wireframe views, but also should in theory improve the stability.Size of the update currently is well over 500 files and ~700mb. This might further increase but since I want to release this update somewhen this month I probably won't be able to publish every…
  • just run the cf installer again and select it there
  • As already mentioned 2 weeks ago on discord, there was a small setback since my USB drive died and all data on it, inlcuding the latest version of the update, was lost.It took me a week to restore everything that already was finished and working but I lost some tools and plenty of assets that can not be restored that easily.That means I have to do some additional work in order to replace the stuff that got lost.On top of that I did some decisions regarding the upcoming Event System came to the c…
  • ignore what I wrote above... going to give the coalition hq a 4th try
  • there we go...youtube.com/watch?v=jx1JIznLsMs
  • youtube.com/watch?v=GB27BPL1caw
  • Ok, the new Order (NPC) ships are now fully functional and correctly spawn where they should. The pilotable version (event reward) will be done with the update right after this one (as I want to see how the event is working under real conditions first)We are moving closer to a release of this update now.Things still on my to-do list:Fixing a bunch of minor bugs... well... more like cleaning up a bit.Including the modular station parts for Renaissance (yes, I also decided to release this now)Bala…
  • I stubled a bit into a crash issue these days in certain systems. Cause was a new plugin that I wanted to use to fix a issue with fonts.Dunno really how to get it done without it yet.But I made some progress on the Renaissance modular station parts. There are still a few minor issues to be taken care of but most of it seems to be working.Btw.Did the tradelanes always tilt to the side this way? This is not intentional.youtube.com/watch?v=0G1WMyFBAb0
  • There have been multiple complaints in the past about Nebulas being too transparent in CF.The fog draw distance was increased by x10. I would consider to reduce it to x5... keeping transparency but essentially reducing it by 50%.I can include it relative easily into the upcoming update but need a bit more feedback.So what do you think?