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Search results 101-120 of 258.

  • (Quote from SWAT_OP-R8R)this update just got releasedThe FPS lock problem should be fixed with it. Additionally to this CF now supports borderless window mode (set window mode in launcher options).The all landing scripts got completely rewritten and the launch scripts also got an syntax verification. This hopefully will fix the rare and random crashes when docking.A plugin error was fixed which at least in my case was able to cause crashes.Multiple improvements to HUD and UI were introduced (jus…
  • yes, a firewall would block updates but that also would prevent all improvements done to the modGenerally the SP also offers the option not to down load updates everytime.The reshade issue however is related to these updates.The launcher update which ran automatically updated the rehade settings. But this only works if you also download the other files aswell. This time both updates have to be done, the automatic launcher update and the mod update. Then reshade should work again.You dont have to…
  • Depending on your graphic card either via the ATI or Nvidia software.Alternative to that you probably also can use the window mode in the launcher options. I think window mode does not have vsync on.
  • only in theoryRun the dgvoodoocpl.exe.Ignore all errors.Unchecked "capture mouse" and press ok.Downloading updates probably will overwrite the setting again. If working I most likely can provide a version that allows settings that don't get overwritten.
  • The update earlier this week was only to establish a new clan system in Oasis.Ive drifted a bit away from the visual update stuff last week since by request I investigated into how to improve custom singleplayer voice lines. (still ongoing)After getting the landing and launch scripts rewritten and meanwhile having some positive feedback I also decided to give same treatment to the 43 scripts used in singleplayer cut scenes. Large part of this work is already done but it is not intended to releas…
  • update just got releasedThe dyson texture bug should be gone now. I also once more improved the dyson/nomad textures by completely rebuilding them.Experimental: HD versions of vanilla ships got introduced. I would for now consider this a test version because I am not sure if this might have negative performance issue when playing. Waiting for feedback on this one. If there are such issues then a more "condensed" version would be possible to be released.
  • (Quote from Apache)where do you want to move it?center position?
  • need to investigate a bitEnabling the borderless window permanently disabled the border version an the is no way to get it back in the options. But maybe I'll find a way to set the position.
  • (Quote from Apache)I don't have an easy solution for this since the FL window reacts differently than expected.But until I have a better solution you can use WinExplorer v1.30download the toollaunch winexplorer after starting FLselect Freelancer from the process listclick on "size an position" tabchange top and left coordinates to whatever you need for your resolutionclick on modifyNot an elegant solution but a workaround until I can provide something better.I already have an idea but would need…
  • I just released a small patch allowing borderless window to be moved on the screen.For this you only have to press ALT+SPACE and select the move option. Now you can freely move the window using the arrow keys. Hit enter when done.I think that is the most elegant way to have the benefits of borderless + the option to freely place the window.
  • Dx10/11/12 shader (V2) option now is availableneeds to be testedshader preset 1 has been toned down in brightness
  • I just finished checking all the starspheres (skyboxes) in the mod.17 of them either got some detail improvements or got completely reworked.patch is out
  • a small preview in a relative early state:youtube.com/watch?v=qqPm6eDkMs4The video quality sucks for some reason. Dunno why.It is more or less an early draft to test functionality and design. Some stuff of the current launcher will be used but the code behind will be much cleaner and faster.As you can see I have the intention of having such a fancy animated news ticker at the very bottom. It is intended to display the dynamic universe news right there and allowing players to get more detailed in…
  • Saturday patch = shader updateTodays patch = a good bunch of improved base interiors (with that all of Liberty should be done now)In theory only a few DK base interiors and some props like some tables and chairs still need to be done.
  • Since yesterday a "skeleton" of the new launcher design is onlineBUTlots of stuff that worked perfectly fine in my local test environment refuses to work when applied to the launcher.Thats is why lots of stuff on the new launcher is buggy, looks strange or simply refuses to work.I can't tell why that is the case but will leave the new version online so I can try to figure out the problems in a live environment.
  • I managed to fix most of the stuff... mostly by rebuilding it a different way.The broken style elements are working. Newsticker is fixed. Half of the animations are fixed.The launcher software apparently does not support all modern instruction sets, therefore lots of stuff requires workarounds and alternative implementations of the original code.Atm I am aware of 3 animations not working correctly but fixing that has low priority (ill take a look into that later).The issue with the links opening…
  • The color of the news ticker can be adjusted to a red if that is what you mean.Dunno exactly how to understand the part with the icons.
  • it should look the same for everyoneI changed the news color from orange to red
  • I tried to separate the left menu items a bit.Having the informational stuff on a darker background. MP stuff on top... general/singleplayer info below.
  • The mod news area (middle part) in theory should now be able to fetch topics from the forum. (experimental)The idea is to have important discussions, announcements or patch notes being displayed inside the launcher but maintained centrally on the forum.Its not perfectly working yet. It atm only loads on opening the link a 2nd time (dunno why) and I am not sure yet on how it updates the topics.