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Search results 21-40 of 120.

  • ...more...
  • CF2.0 will be better than just thisall systems get a major update and will be by far more detailed
  • no no no... mom doesnt have anything to do with that
  • ...and more...
  • yes, that are sph planetstook just 2 months to figure out how to build perfect ones will explain it to you on the chat
  • ... the last onesthe shown planets are only the custom ones... the vanilla ones also got major updates (but i dont have screenshots atm)quality is similar
  • thats a clear yes
  • maybe... we already have that on our todo
  • noi consider them perfectly balanced
  • i dont even recall what music it was
  • just like all planets also the system backgrounds got a major improvementCF always had the coolest system look and since nowadays many other mods make use of similar graphics I decided to give CF an upgrade in that area aswell in order to remain the best looking mod however... not only the planets,suns and starspheres change with CF2.0also the system structure will get massive updates.... all of the 99 Crossfire systems will be reworked step by steptask is to make the CF universe more interesti…
  • that is a pretty vague question considering the amount of existing coalition stations
  • it is very unlikely that they all have such issues, especially since they were tested often enough
  • Rheinland space... while i changed the most textures in previous CF versions Ive mostly kept the look of the rheinland systems as the background look already cool in vanilla FL (very hard to improve and no good idea to replace)however... CF2.0 comes with an updated version with much more details all of CFs starspheres will get a major update (work almost done)they all keep their general style but with much more details
  • With CF2.0 it was planned to update the entire mission system and making high level missions much more difficult while the mission payment also increases.We even went with the idea to have missions that are so hard that they can only be played in teams. The past week ive spent to figure out if this is even possible.Now I can say "dunno".FLs mission system is pretty complicated and every change could lead to serious side effects. The mission system also has limits that I clearly did not want to …
  • ive not encountered a mission yet without coordinatesinfact FL generates the output automatically... so if FL knows where the mission is (and FL knows such stuff) it should display the coordinatesthere is no setting on the missions or systems which could prevent that
  • i dont know... the way i see it the descriptions are working for me
  • If i wouldnt know the difficulty settings of the other mods i probably would believe that.But almost all mods use the vanilla settings. There are only 2 exceptions and their settings dont really make harder missions at all.I even doubt that there is a single modder which actually understands FLs difficulty settings completely.Missions against cap ships are no good idea since they never would work unless you turn the cap ships into fighter class ships which has tons of side effects such as messe…
  • Kusari turrets use:"ku_gunboat_maingun" and "ku_capgun_01_proj"as projectiles That are the original Kusari projectiles for the cap ships.