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Search results 21-39 of 39.
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a matter of timei have several hundred ship models... problem is that they need to be textured and that is taking damn long getting the ship below textured took almost 3 hours (eventhough it is not a complicated design)good texturing takes time... and getting a large bunch of ships replaced takes several months
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i already explained that the FL engine is not supposed to handle such big shipsits a matter of mathFL uses one function to let a ship shake by a certain amount with the ships center as base of calculation (see image below)The bigger the ship is the further I have to move the camera away and exactly that increases the camera shaking. (you see red lines got longer on the battleship graph?)Thats pure math. Thats how FL works... and there are no values that we could change to make it any better. Pr…
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Yes discovery makes use of cap ships... but they had to remove stuff that is very important for CF in order to get this done.I can remove certain physic values completely in order to get battleships work better... but in return all fighters would work less good.And next to that... i am not sure if you already noticed it... but we dont have commands like "unstuck".Discovery runs on completely different server software... and for sure we do not intent do use the same as we would loose countless o…
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(Quote from Shockwave) agreed, it would b good (Quote from Arszi) 1. that would completely break the singleplayer storyline2. alternative to eagle in mp clearly was the sabre (ive played vanilla for years online)next to that I dont wish to alter anything from the vanilla game in such a way3. done4. is intended5. same as 1. -> breaks the storyline and balance6. support of dx10/11 is not going to happen -> the player can choose between classic dx8 and some dx9 features (not related to the FW mod)…