Search Results
Search results 41-60 of 78.
-
ok@shockwavethe id error might be a kind of memory issue, ive seen similar stuff before which got fixed automaticallythe issue with the transport... well is it still stuck? if so ill need the char nameotherwise i prefer not to look after this problem as im currently working on something that alters the docking behaviour of ships (if i get it running like i want)
-
FL never was supposted to have more than 1 tradelane typein CF we have 4all 4 with different hardpoint positions since FL is supposed to have just 1 tradelane for some reason it stores the position of the effect hardpoint in memory and renders all other tradelanes with the stored value (which has a wrong position towards the other TLs)only possible fix: restart FL to flush the memory
-
... meanwhile on the far distance of my desk... in a gallaxy far far away from stupid crashes 38 of the starspheres that come with cf1.8 got reworked, improved, fixedall of them are high-res now.... the remaining ones that came with 1.8 are looking perfect and dont require any changes during the next few days ill check all remaining vanilla starspheres and see if they require improvementsas usual ive kept the original style of the system (yellow nebula remains yellow, green remains green,... ) …