April 2025 update

Description

As in terms of fixes to lights and hardpoints the reported list of ships felt incomplete. Therefore I have digged a bit deeper and tested a large number of ships.

Fixes are done to the following ships:

Futher changes:

  • Fixed a bug that caused the lights of a trade lane to never turn back on after the trade lane gets disrupted.
  • Fixed a bug that caused waypoints to be cleared when the player reaches the coordinates in a different system.
  • Fixed a bug that makes the player ship a selectable target for creating waypoints on the nav map.
  • Makes the weapon flash particle effect play on all barrels instead of only on the first barrel.
  • Fixed a bug for the one_shot_sound not playing when firing multi-barrel launchers.
  • Fixed a bug for the ammo count not decrementing correctly when firing multi-barrel launchers.
  • Fixed a bug that caused the use_animation entries in weapon_equip.ini to not work, i.e. enables weapon animations.
  • Allows a gun's use_animation entry to be played on the parent (e.g. ship) if the animation name has a leading underscore (_); this leading underscore should not be included in the cmp file's animation name.
  • Fixed a bug that caused the client to not send the correct engine state of the player's ship to the server.
  • When playing on a server, ensure the client sends an update:
    • at least every 2 seconds;
    • when engine kill has been toggled;
    • if after every 0.25 seconds the ship's orientation has been changed to some extent.
  • Sets the minimum time between client-server updates to 40 milliseconds (or 750 ms while in a trade lane) such that jitter is prevented when playing with a high or inconsistent framerate.
  • Allow ui_music_test to play when the current background music has finished playing.
  • Added support for playing the ui_interface_test and ui_ambiance_test sounds when adjusting the respective sliders in the options menu; these sounds should be defined in interface_sounds.ini.
  • Automatically prevent crashes while adjusting the interface and ambience volume sliders in the event that the test sounds are not defined.
  • While adjusting the ambience and music volume, mute other background sounds accordingly so that the volume can be fine-tuned more easily.
  • Allows for up to 127 selectable resolutions in the general options menu; these are automatically determined based on the user's main monitor resolution.
  • Fixes the problem where the general options menu can't distinguish two different resolutions with the same width.
  • Makes the default resolution button in the general options menu select the user's main monitor resolution instead of 1024x768.
  • Prevent Freelancer from running with resolutions beyond the main display's capabilities in terms of horizontal and vertical resolution.
  • Sets the user's main monitor resolution as the default in-game resolution.
  • Instead of checking if the available resolutions are supported each time the option menu opens, do it only when needed (optimization).
  • Allows for the Ctrl + C hotkey to copy text from any Freelancer input box to the clipboard.
  • Allows for the Ctrl + V hotkey to paste text from the clipboard to any Freelancer input box.
  • Improved the slide-out animation for some UI buttons in the multiplayer menus.
  • When the "You must be on friendlier terms to purchase this." message is displayed in the Dealer menus, allow the exact reputation requirement to be printed too.
  • Fixed a bug that caused the Freelancer process to not always terminate after closing the game.
  • Automatically set rotation lock and auto leveling to the default value when launching to space to prevent control-related issues from occurring (e.g. mouse flight not working).
  • fix wireframes for custom weapons
  • removal of the vanilla FL (legacy) shader option
  • fixed the vanilla FL shader option
  • fixed a minor misconfiguration of the launcher options
  • fixed torpedo descriptions for alien factions
  • minor fixes of various ship hardpoints
  • improved turret camera settings
  • improved mouse input for window mode
  • Reshade update
  • alternative bug fix of a lighting issue in DirectX
  • improved dual mode target screen
  • 3d model replacement for Renaissance guns
  • 3d model replacement for various Coalition guns
  • 3d model replacements for torpedo launchers
  • 3d model replacements for cruise disruptors
  • 3d model replacements for Codename weapons
  • 3d model replacements for Codename MkII weapons
  • OpenGL is set to the default launcher option
  • player ship status added
  • weapon groups toggle added
  • included CFUIchanger Tool (switch UI option from installer without using the installer -> for now the only way to make changes or apply fixes to UI without releasing a new installer)
  • fixed modern Crossfire UI maneuver bar not having an autohide function
  • removed redundant code in modern Crossfire UI
  • fixed several wireframe models of player ships
  • fixed a minor rendering issue in certain base menus
  • partially removed a workaround that was meant to fix wireframe issues but caused LOD issues on low detail levels instead (it is intended to fully remove that workaround with upcoming updates since a better fix was found)
  • as result of the previously mentioned workaround issue, 178 ships got updated
  • 99 ship hitboxes improved

    Entries in this version 36

    Item Date Title Likes
    OpenGL improvement update
    OpenGL initial Release
    Minor fixes early June 2024
    Update May 2024
    +1
    LOD fix
    Reshade update
    patch that should improve the stability of the mod and prevent rare crashes.
    fix wrong typo in codename MK II weapon
    MP animation bugfix
    encoding fix for voice samples
    faction short name fix
    Improvements to Clan base defenses
    MK10 weapon rebalancing
    Name fixes for clan bases
    Minor changes to NPCs in bars
    NPC voice fixes
    New voice samples
    Minor change to Oasis System
    Manhattan weather system
    minor launcher improvements