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  • I have read this thread about modding and decided I'd try adjusting some things for my new attempt at going through the SP. The tutorial says you can change (among tons of others)(Quote)Well I tried that and I was able to replace a ship in the starting base (Manhattan - figured its ID/nickname is Li01_01) by editing equipment/market_ships.ini, but for the the love of God I cannot figure out how to add some thrusters and weapons to that base - I've tried editing the Manhattan equipment vendor's i…
  • So it should not be overriden, if I choose "No" for the update prompt, correct? Yet it is... What part of the game (orig/mod?) can do this?In the video I'm showing orig CF files on the left and my adjusted files on the right. market_misc.ini is different (also displaying those few different lines in Beyond Compare). The timestamp and size difference are also obvious. Then I copy all the files from right to left overwriting CF content with mine. The files are binary the same as shown by Beyond Co…
  • I also noticed that even if I delete the file and launch the game without it, it appears afterwards within the CF files... Where the hell does it come from?On the other hand, when I deleted market_ships.ini, the hangar in Manhattan is empty, no ship, so the impact of not having the file is expected and correct. Something fishy is going on... Can you perhaps try removing market_ships.ini and market_misc.ini and check on any base if hangar and equipment rooms don't have anything to sell?
  • OK, problem solved - the correct file to edit equipment vendors is market_miscsp.ini. I assume either *sp or *mp gets copied to market_misc.ini (thus always overwriting it) during the launch based on whether you choose SP or MP...
  • Thanks, but the problem was not there - I'm not even allowing launcher to download the updates because all my edits would be gone. And yes, I'm not into MP at all, wanna relive the old times when FL was such a hit. But since I've played through the campaign so many times, for this run I wanted to make it easier up to the Sol system... To breeze through the official part and then enjoy the CF mod content.Btw, since you mentioned the dynamic economy - are all those files (always around 30-40) down…