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First off I'll say greetings to everyone here as this is my first post on these forums. I'm thinking about trying Freelancer as multiplayer but have a few general questions about it all first. My apologies if these have been asked before. (I swear I used the search function! I've only recently even started using mods with my freelancer and Crossfire was the first one I chose after looking at the rather large selection available. If I upgrade to the 1.57 version to be able to play on the server,…
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Thanks for the replies guys. Good to know that it's not a grief fest out there and that from the sounds of things people are good sports. About the scanning thing I re-read it and it states that they reserve the right to scan, not that they automatically will. I'm just kinda leery when it comes to the internet and spy-ware, viruses and that sort of thing as I can say quite confidently that I'm technologically-challenged and don't really understand it all. Now if anyone could answer the q about …
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Sorry for the double post folks but this forum seems to be a lil more active than the Support Forum at the moment. Tried MP last night and had some probs....which then seemed to carry over into the SP version. My post on the support forums is below and pretty much says it all. Hoping that some of you might have some ideas or info on this matter. And again, please excuse my impatience on putting it on this forum as well.....I just....well....I really wunna PLAY! Hehe ----------------------------…
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Thanks for the response, Nitro. Appreciate the help. Already deleted FL and FLMM, deleted any and all folders relating to FL and mods. Even used reg cleaner to delete one or two entries still there. Forgot to delete save games in My Documents/My Games but checked and there's nothing in there anymore anyway. Will re-install FL and FLMM (1.31 is the correct one yeah?). Quick q though, I should close FLMM before I load Crossfire 1.56 and just double click on the zip.flmm file? That automatically l…
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Thanks for the responses. Just got home and going to get the rest of the files installed now. Not sure if I made myself clear about the SP and OpenSP thing though. I actually "want" to play the SP campaign again. Not necesarily just start exploring. So, does the OpenSP addon let me do both if I choose (the storyline campaign OR bypass the whole story) or does it automatically make me bypass the story campaign and.....lock me out.....so to speak so that I can never do the story if I use the addo…
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Eh? You talking about the addon open sp patch yeah? It's 1 am in my part of the world and my brain has officially shut down. Happens with old......err....I mean older age. Edit: I've just followed Nitro's lil guide and only thing that gives me pause is that after closing FLMM after installing 1.56, I didn't get any message about overwriting files when I double-clicked 1.57 to load it into FLMM. And I'm still showing 1.56 and 1.57 in FLMM. Is that ok? If it is, then I activate 1.56 first and the…
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Just had another thought. Is the reason I couldn't get through the custodian gate something to do with NOT having the OpenSP addon? I mean, if I only play the SP storyline missions (which is what I want....I don't want to bypass the story), is there something in there that's not allowing me to access anything outside the NY system? Because the troubles I was having was when I was only lvl 2 or 3 (but I wanted to check out what was on the other side of custodian space) and I don't think you're a…
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Well I'm not quite sure what to say but things seem to be working ok now. That's a tentative ok though. Before I tried re-installing FL again I thought I'd take one more shot at activating CF 1.56 and 1.57. This was using the d/loads of these mods that I already have. And that's where things became interesting. Where usually the progress bar (upon activating the mod) of 1.56 zoomed up to about the 1/2 way mark and then crawled to completion, this time it made a nice, slow and steady progression…