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Its just it been a long while since anyone else had heard about it. For the Freelancer 2 Project your doing, is it possible to contribute or if anything is contributed, they need to be in a certain format? I have quite a few models I have, some ship models and some station modual models. Theyre kinda just sitting around on me PC. -
I save them in both formats, but for universal purpouses, it will be in .obj format. Since its late for me, since I have to wake up at 6 AM for College, heres a single perspective shots of my models, I can make multi-shot perspective, but Ill have to wait till tomorrow. Killzone inspired Transport Small speedy train(no name for it yet) The H.U.T.T Zoner Concept cruiser Civilian Transport, Heavy Armored Large Scale Warship Zoner Freighter(Needs work still for the organic touch) Civilian Cruiser … -
Yeah, I am, also the reason for the lack of textures is that me and UV mapping do not get along ever so well. I lost the code for my other 3 characters from Disco, so I had to make 3 new ones. But, if you take the converstation about Disco to the Starport, alot of people there keep a objective view, being open about it, and believed that Disco has some good, but Gallia, Bombers, ID Cards, and Player-Governed Factions that are offical factions have horrible stability. I am trying to portray like… -
I know its been awhile, I got sick some time ago, like a few days. I have some designs, maybe good for the new version of Border World Shipyard vessels and fighters or a offset of ships. I had a sudden burst of creativity and used the idea that I used for the Warship I created which was the first. Warship Support/Cruiser Trader Transport Feighter with large cargo capacity Armored Feighter with smaller cargohold Light Fighter Heavy Fighter Very Heavy Fighter Bomber The feighters are double the l…