Posts by Bullwinkle

    Quote

    Originally posted by SWAT_OP-R8R
    only if Haegar and I consider this a technically possible


    Dumb question (only relating to the technology part): Wouldn't it be easier to build character-manipulation features (such as a bank) into a web application (rather than into the in-game console)?


    You would have complete control that way (and more flexible user interfaces).


    If I am totally off base on that, then just ignore me. :rolleyes:

    Quote

    Originally posted by Ryleous Arkane
    I assume all SWAT stuff is copywrited and will hold up in hopefully ANY court of law, regardless of country OP. Apparently it's time to find SWAT a good copywrite lawyer and a send 4chan a nice, all legaese-like CEAST AND DESIST court order telling to effectively stop using any SWAT created/copywrited material in "/v/lancer" or get sued for copywrite violations/theft of material/damages to the extent of the law.


    That would be the normal thing to do, except for one thing: Microsoft owns Freelancer (and most things related to Freelancer). So OP can copyright CF, but a court would have to debate his legal "ownership" of every tiny bit of it... and that is a LOT of stuff to debate! At minimum it would make a court battle expensive for OP. If it became public enough for Microsoft to step in, then CF would risk being closed down.


    OP did the right thing -- as he often seems to do when there is a dispute -- he appealed to his peer(s) at ModDb and had this guy thrown off the board.


    As a side note -- from a mostly-outside-observer point of view (POV) -- I think that Crossfire would be better (and would have fewer compatibility issues -- or, at least, easy fixes for them) if it were open-sourced (with OP still the decision-maker), like most other Freelancer mods.


    OP will, eventually, move on to other things. When he does, the world will be better off if there is a healthy community that knows how to support CF into the future.


    Without a thriving long-term support effort, CF will whither quickly -- and that would be a shame for [SIZE=3]such an awesome work of art as Crossfire[/SIZE]. And it will not be simple for OP to pass CF on to a small group of others. After all, Freelancer modding is a huge, social, reverse-engineering project. Technology Transfer is not an easy topic, and there is always something lost in the translation.


    Releasing Crossfire "into the wild" would ensure its popularity and longevity, thereby making OP an historical leader who will be remembered by many for years to come. If CF stops growing, it will only take a few years for most people to forget about it.


    I am not suggesting that this be done instantly... it's just an idea to work into a long-range plan. (Or ignore the entire idea... it's really OP's call. :) )


    So, the ironic thing about the above is, that the jerk on ModDb (Pastaspace) had a pretty good idea. If he were not such an a--hole, he might have been able to achieve something of value -- like a "Freelancer Greatest Hits" collection. A (cooperative) collection (with permission of the authors) could advertise all of the great modders in the world and would give players a taste of several mods without the painstaking effort of installing them all. A Greatest Hits collection would be something of value to modders and players alike. That was the good part of Pastaspace's plan.


    But Pastaspace has such an extreme and offensive attitude that it makes me want new weapons -- like a "blanket net" missile and a gun that fires socks full of coins (or socks filled with bars of soap), so that everybody on the board who is pissed off at him could throw him a traditional "blanket party". :D



    Bottom Line: Good job of choosing the right path, OP!

    Quote

    Originally posted by SWAT_OP-R8R


    choose the compatibility mode when activating the mod


    Thank you -- that did the trick. I would not have thought of using Compatibility Mode because my graphics card is not that old and it has more than 128MB... but it was the right solution.


    The only downside is that some of the systems now are not quite so pretty, but I think that I can fix that, too, now that you told me what to look for.

    Quote

    Originally posted by {LP}SaxonRaider{X}
    wow i didnt know daggers had 300 bots n batts :O
    nasty pic that, no Sovetskaya is much better than that.
    isnt this to do with the old graphics card options in the mod enabler?


    Oh, um, sorry.... that particular Dagger was outfitted for deep space recon in DK territory :rolleyes: ... single player only, of course. The wings were a little fragile for taking a Dagger so many jumps past the nearest friendly repair shop.


    Regarding graphic card options, I could not use the Advanced Shader, but I have the rest of the options set for best quality.


    OK, if this is just my PC then I will try re-installing from a fresh vanilla copy.


    Thank you.

    Quote

    Originally posted by MrPras
    I meant that the Single Player was not affected too much by ships..


    I mean, most other mods are replacing all the ships in all the stations so it's relatively easy to do the SP campaign in a unbalanced supership ;)


    Ships
    Are you asking where to buy new super ships?


    Some are available from New York, immediately after Mission 1. There is a cool "assault freighter" (like the Millenium Falcon in concept -- I wish it looked like the Millenium Falcon!). There are also several Very Heavy Fighters (VHFs) (including Spikey's favorite).


    More new ships are available from New London.


    And I am sure that you found the VHF on Planet Pittsburgh?


    Finding Secrets
    If you have not found the bases with the new ships yet, use the Nav map to display Patrol Routes for friends, enemies, and neutral factions. Investigate where other ships go.


    The best parts of Freelancer are not on the trade lanes!


    Also, keep your eyes open as you fly around. Crossfire sometimes lets you see objects in the distance that are beyond the range of your scanners. If you see an uncharted jump gate, jump hole, or other object in the distance, go check it out.


    Crossfire Lists
    Unlike other Freelancer mods, Crossfire documentation is hidden and sparse. :)


    That appears to be intentional, although it does not appear to be explained anywhere. It is more like an adventure game that way... it is up to you to find things.


    Hint: Read the News.

    Quote

    Originally posted by MrPras
    Personally, I would love to see more of the custom ships available in the Vanilla systems


    I cannot answer any of the questions that you asked, but I can answer a couple that you did not ask. :)


    • Several new ships (including Very Heavy Fighters) are available from New York, as soon as you finish Mission 1.
    • More new ships are available from New London.
    • If you think that you are earning too much money with prisoners and VIPs, that is only because you have not tried to buy a new ship yet. You will NEED those millions!
    • Hint: Display Patrol Routes in your Nav map to find Hidden Bases, Jump Holes, Wrecks, etc. Most of the really fun stuff in Freelancer is not along the Trade Lanes!
    • Hint: Keep your eyes open when you look around... Crossfire sometimes lets you see things with your eyes at greater distance than your scanners. Use the turret view ("H" key).
    • Mission 1 is always tedious because you are limited to the Starflier when you begin at Level 0.
    • I upgrade to a Rhino as soon as I reach Level 1. It has 8 weapons and a large cargo bay, both of which are extremely handy early in the game.
    • If you do not already do so, learn to slide in combat ("Z" key). Even a freighter maneuvers well enough if you slide (against the AI Non Player Characters - NPCs - anyway. Human pilots are not so predictable :) ).
    • Use plasma cannons instead of lasers. LavaBlades hit MUCH harder than lasers.
    • If the mission includes Weapons Platforms, take them out first. They are high power and have long range weapons.
    • Ignore Juni when she tries to get you to hurry to the next mission. Take your time to explore and upgrade when you get the opportunities.

    Base: NewTokyo.KabukichoDepot
    Info paid for: Shikoku.Ohashi
    Info received: NewTokyo.KabukichoDepot


    Crossfire Version 1.8 Mon 2010-01-18 ~ 1500 zulu
    FLMM Activation Options:

    • Storyline SP
    • Juni #2
    • Advanced Shader Deactivated
    • (all others default)


    Here are the Screen Shots:






    Quote

    Originally posted by Michael
      Spiky, it's your job to make one million posts one after another ? And you want it only for you ? heh... you selfish :P


    This question is to all:


    Yeah, I did not understand Spiky's comment, either, but it was not the first time that somebody said something that I did not understand here. :) I have noticed that the culture seems to be a little different than on other forums, so perhaps I should ask what is the proper board etiquette?


    I am accustomed to using the Quote feature to respond to specific questions, so that readers will know to whom I am replying, and why. If I respond to two different posters on the same topic, then both replies go into a single post. If I respond to two different posters on two different topics, then I make two separate replies. This appears to be a common system used on several other boards that I frequent. (And, yes, I do use the "Edit" feature when it makes sense to do so).


    Do you folks do it differently here?


    I'm just trying to do it the way that works best for the regular posters here, in order to minimize misunderstandings.


    Thanks.


    B

    Quote

    Originally posted by SWAT_OP-R8R
    that is no infocard bug actually
    but ok who am I to think to know something about the mod and modding


    Yeah, I thought that was an .INI file thing, but I figured that you were the guy to answer it.


    As for knowing the mod... don't get me wrong, Swat_Op, I think you are a modding hero among heroes. You've got the best Mod for Freelancer ever made, and it is half way to being a true "expansion pack".


    I just teased you about your certainty that the infocards are 100% perfect. They might be, but it would be highly unlikely, wouldn't it? Especially when the infocard system itself is not very robust. And with FLMM fiddling with the load order (and, potentially, IDs) during activation. And with my own observation that they are not 100%...


    I'm not criticizing at all. Software is (almost) never 100% bug-free. And Crossfire 1.8 is in BETA TEST, so aren't we supposed to report unintended side effects that we see?


    You're the boss... you get to choose what you fix and what you don't fix. We can only tell you what we see on our screens. Telling us that there are NO PROBLEMS when we can see them seems a little ... um... "over the top", don't you think?


    You called me on my typo, and I am calling you on your exaggeration. Nothing more than that. Fair?


    For my part, I hope that we don't have to talk about this anymore so that we all can go back to, um, "testing". :rolleyes:


    If I get any more specific examples, I'll put the screen shots in the CF Bug Fixing thread, ok?

    Quote

    Originally posted by Michael
    What you think of this video in a game of me ? :P


    Nice character-defining clip. Thanks!


    (But I am surprised that neither of the challengers thought to just pull Sephiroth's hair and make him squeal like a little girl!)


    Still, the hair is stylish, especially in mid-flying-jump.


    :)

    Quote

    Originally posted by Michael
    Yes, actually it's a lot safer if you just bring a screenshot of a possible bug you see, we check it, and if it's the same bug for all, it gets fixed :) If we don't see the same bug at that spot, then you have a corrupt installation heh.


    Agreed.


    I actually tried to do that once, but I attempted to send you the exact ID of the infocard. When I could not do that, I figured that you would notice the card during testing and I just moved on to other tasks.

    Quote

    Originally posted by SWAT_OP-R8R
    I repeat it again
    besides a few cut off quest descriptions there are NO infocard problems... no missing ones... no mixed up ones... no false ones


    Ooooooo-K, Swat_Op.


    I believe you.


    No, no. Really. I believe you...


    Honest. ;)


    Given some of the quirks of the way that InfoCards are implemented in Freelancer, I am surprised that they work correctly as often as they do.


    PS: I would send you the exact IDs... if only I could open them with FLed-ids (*sigh*). Which, if you think about it, is a problem in itself.... at least for Single Players.

    Quote

    Originally posted by Radu4Moto
    what is infocard?


    An infocard is the way that Freelancer stores formatted dynamic text (text that changes depending on events). Infocards are stored in specially-formatted dynamic linked library files (DLLs).


    For example, Rumors, Information at Bars, News, Ship and Weapon specifications, and descriptions for Commodities -- they are all infocards.


    Freelancer is designed so that infocards are high performance and fairly easy to add or edit... but the system has some quirks that make them more "fragile" than necessary. By that I mean that, an improperly formatted or mis-numbered infocard can crash Freelancer. Freelancer should display a funny error card rather than crashing, but that's the way it works.


    Infocards are a minor hassle for modders because there are too many factors that can mess them up.




    Quote

    Originally posted by Michael
    lol, good we got to an understanding :)


    Yes, I agree!



    BTW, I like your avatar and nickname. For an evil alien villain, Michael was not such a bad guy. He was just a little extreme -- trying to wipe out all of the Wraiths and most of the Humans in the Pegasus Galaxy... things like that seemed a bit excessive. :)


    Michael was brilliant but sometimes misunderstood.


    And who could blame him for having a crush on Teyla?




    Quote

    Originally posted by Michael
    So, you can still press the print screen button, and make screenshots in the same way as before. ;)


    Oh, wow! (*blush*). I use PrintScrn all the time for screen captures, but I just assumed that it would not work in the DirectX screen. And I use Evernote, which hooks PrintScrn, so it actually did not work on my PC... until I turned off Evernote!


    Thanks... it's my turn to learn something new!


    OK, I will make screen captures, and put them in your CF Bugs thread, when I come across something that looks odd.


    And, yes, I completely understand the importance of making specific and sufficiently detailed bug reports! When I am not playing Freelancer, one of the things that I do is professional software engineering. As you are aware, training users to submit good reports is a pain!


    Quote

    PS: Don't think wrong of the XXXs lol


    LOL... right, THAT part I understood immediately!