Posts by APE

    The CF community is "proud" of havind the some of the most difficult NPCs in the Freelancer-universe.
    What you've experienced on SP ( almost instant recovery on shields and hull ) is only a slight tradeoff for their abilities you once might expect playing on the server.
    There they are able to move as in Heisenbergs worst nightmares, "tunneling" quantumphysically away from you and your beam-bolts in 45° to 270° zigzag moves just when you think a last hit will finish them off.
    Meet the Crossfire NPC pilots master instructor:


    @....."Is that balanced?"
    Well, Crossfire is made primely for Muiltiplayer-gaming. So it seems that "balancing" against NPCs is not really an issue.


    @....."Its not like the combat have gotten more challenging. I barely take any
    damage, and only had to use shieldbatteries a couple of times when I got
    annoyed and blindly just followed my target with guns blazing on him.
    Battles arent harder, just a h... of a lot longer."
    That's maybe because you are supposed to get over to Multiplay, which is quite faster ( kind of a general "gentlemen aggreement" NOT to use bots 'n batts in PvP ) and a way to get help against these silly NPCs, like flying in teams, getting the "ueberweapons" to have a chance against them and so on.


    @....."So I spend half an hour flying from Manhatten to Trenton, trading diamonds for engineparts,..."
    You were lucky on that one. After the next gamerestart with the "selfpatching" of the client ( if you haven't cut off your net-connection ) this profitable trade will be gone. Once a day all trading commodities and their prices will get swapped. It's a substitute for the planned and up to now not properly working dynamic economy.


    @....."What am I missing/doing wrong? Do I have to spend more pointless time
    flying from Manhattan to Trenton earning MUCH more cash to buy uber
    overpowered ships, while still being limited to lowlevel weapons due to
    level?"
    When playing SP-storyline : YES ! So, in general : you didn't miss anything.




    A small tip : Go play on the server, get a defender with "wreck weapon" obtainable in NY, go to huntsville-prison in texas ( when you undock mostly every time you will get pestered by Xeno-Starflier-NPCs ) and when you got pissed off by fighting them ( after 1/2 hour or so ) go back to SP.
    Now you will find the NPCs there almost "delightfull". :D
    Oh, and the easiest way ( still ) to make money ( SP as well as serverside ) is killing NPCs and selling the pod at a prison station.

    THX for the link.


    About your "preference",
    well, then I will have to go through your lil' tut on that,


    Does it work for "small" fighters as well as for caps ?


    BTW : Still working with milkshape ?
    Ever tried blender ?

    In the read me of Gizmo's Elite ship pack I found this : "....using the Custom Sur Generator by Lancer Solarus."


    Does anybody know, if it is dlable and when, where ?


    Didn't found it or anything comparable in the dl-section here.
    Google-search showed only one sensible link to "the-starport.net" that doesn't work anymore.

    Alright, fixed it the "oldfashioned", obedient, time-consuming way......


    Deinstall--Reinstall


    Now everything is fine again :)




    To me the question remains, how this could happen, and I would still appreciated an explanation-------if possible.

    @ Lost_Heaven :


    Graphic card : Geforce 9800 GT with newest drives from "PC Games Hardware" disc


    The file I still have to look up.



    @ OP :


    All advanced graphics were deactivated on installation(see starting post).



    As mentioned : worked well the all over the day. But after suppertime base graphics went on strike. I didn't make the meal.
    Fortunatly, the gameplay in space isn't affected.
    Will move to NON-Liberty space to see, if I encounter the same there.




    BTW: Before the restart after which I found the above, I run a defrag-program (Jetdefrag). ?( Maybe the cause ?

    But how should I've lost textures ?????
    And why should the engine not load them ????


    Honestly, I didn't temper with any data from the mod, the engine or anything.
    (not this time ;-) )


    3-4 h ago anything was fine.


    BTW also encountered in New York.

    That's what I encountered today (see pics, last one while landing on planet Texas).


    Gameplay and graphics ingame were without probs.
    No shaders or other "improvements" activated.


    Beside a possible late side effect by the Liberty experiments in Texas with Jumpgatetechnology......
    any idea ??

    Gunny, not only real life, FL- and Crossfire-Universe as well are ruled by money. So - also humanitarien acting is a commercial buisness.


    You got payed for actual "killing" the guys you hunt even on a police-job. So it can't be a legal offense in doing so.
    But as human friendly as you are, you don't kill them, you rescue them from the lonely, slow and silent death, they would otherwise encounter in the vast emptiness of space.


    That the prison-owners - in Sirius proper mostly police and other official organizations (LPI is already made a private venture of stately affairs) - pay such high rates on escape pods
    just might give you a hint of how much money they make from the slave work of the prisoners.


    I don't think that the commercial lobbyists all over Sirius - and Altair - would approve your initiative for a legal banning of pod-"trafficking".

    Bigger feature:


    A way to change the "options" (style, particle colour, Juni's/Trent's outfit, intro music, etc. ...) easier, than deleting everything and reinstall the whole mod.
    There is a mod out there, can't remember it's name atm - TNG ? Rebalance ? - where you can do this from FLModManager.
    It has two programms to install to FLMM, the mod itself and a kind of "starter program, where you have to select your options.
    That way you can change styles, outfits etc. quite easy, since the "main mod" stays untouched.
    But I don't know, if something like that is also possible with CF.


    IF detructable universe might be included in 1.9 or later : what about clan owned stations ?
    How it perhaps could work :
    A clan (it's members) "sell" a certain amount of resources (siler/copper/etc.-ore, hull panels, optronics, station blueprints ;) , or whatever thought suitable) at a "admin station" (if possible perhaps on a kind of "clan account") and at the next server update (when commodities are also changed) the Station or defense turrets or what the clan has "ordered" on its account could be added.
    OFC the clan then might have to organize a defense of its assets, when none of the clan might be around (interclan diplomacy ??), perhaps accompanied by a server rule like "no clan station bashing when none of the clan is on the server".
    I know, I'm not a MP or clan player for several reasons, but I think something like that could give MP and RP an additional dimension.



    Smaller features


    Perhaps a little "review" on the models of some of the "older ship" from CF 1.7, esp. a "resizing", since some of the ships seem a bit too big - or too small - compared to others of it's class ( APC freighter, Adonis freighter, Mayfly fighter as examples for ships too small, BullPup fighter series, Interloper, Starskipper, A-100, Avenger as too big (look at the "pilot" that is part of the Avenger-model).


    A "re-balance" of the specs and abilities of the VHFs. There coud be more diversity, giving players the possibility to find "their ship" for their individual style of flying and fighting fitting fighter/freighter. ATM they are almost the same on agility, speed, power, weaponry, armour, with Shroud and Eagle as kind of a "standard".
    Perhaps something like : only 4 guns but armour 16000 to 18000, or speed 120, or agility like a Hawk, any kind of "trade-off" of one spec for the other thinkable.

    First:
    Does it still happens ?


    Second:
    About: "...equipped only with the equipment you can obtain in New York and
    California systems, and only with the 150 000 credits of starting money;"


    Does it mean only equipment you can BUY at a station or are also stuff 'n weapons allowed you can LOOT on from wrecks or enemy kills (that are made IN NewYork or California) ?

    No, during the installation process.


    When you activate the mod in FLMM, there will be a long list of things you have to choose


    what kind of singleplay
    your "look" on singleplay
    the "look" of Juni (I personally advise SEXY 2 ;-))


    and also alot of choices about performance and graphics.


    Take your time to look them up CAREFULLY before you choose and finally activate the mod.
    There you will also find the advanced shader option

    It's a general question about games, so I think this might be the right place.



    As a long time fan of spacesims, especially the gameable ones I would like to ask all around
    what spacesim do you know of, that uses a newtonian flight model (you know: real inertia and force vectors working on your ship)


    I only know of :


    X BTF
    most difficult to fly and esp. to fight IMO


    Xtension
    about the same


    X2
    not as difficult, but you still have to be VEERY carefull with the htruster and engine control


    X3
    never played, due to lack of machine power for decent play


    Independance War 1
    never get my hands on a copy


    Independance War 2 Edge Of Chaos
    IMHO the best playable space"simulation" with the "real feel" ever


    Orbit and its modifications
    nice flying but no gaming



    Does anybody knows of others ?