Posts by Riebens

    Hi Raziel


    The only comment I have read before is that the cargo space may be adjusted, so it's not a good idea to have too much cargo >50% in the hold when the 1.8 -> 1.9 takes place


    Kind regards

    Now you want lound music playing in Edinburgh all night long ?? ?(


    Seriously .. I think Edinburgh may be a very good solution, but it's a bit of a pain getting to X


    Personally I would look at Tau 29. Nice location, stations and not unimportant region and nice npc hunting as well ...


    Kind Regards and Good luck Blk-Ops

    not all suggestions are possible due to time constraints... and i also think as people discuss things , they express wished ... not always 'it must be in 1.9' wished, but things that can be in a 'future file' for 2.0 or 2.1 ...


    It does lead to interesting discussions and new ideas.....


    I don't think anyone seriously expects you to add more to 1.9 at this stage ...


    thanks for all the good things we already see in the new previews


    kind regards

    That is what programmers and computers are there to do.. make the very difficult and nearly impossible ... possible ... :thumbsup: unless i have just been lucky the last 18 years as a software developer... :D


    Kind Regards

    Problem with the Mk3 bullpup..it's a sitting duck.... Very slow turn rate and if you mis the Thrusters cuttoff ( engine kill and coasting), you are in a heap of trouble...


    If you want a npc fighting cargo ship ... In that instance I would rather go with the Haidar (330 cargo)


    But your original request 6x Lv10 and 1 Turrent (forward) + 100 Cargo ... Deimos ... ( Deimos kicks Bullpup Mk3 Ass )


    Kind Regards

    What would be nice ... but I know it's impossible at this late stage in cf1.9 ...


    Have a HUGE cargo transport that can only dock at 1 - 3 places in each sector ... and then the cargo has to be transferred from a station to the ship with smaller ships ... and also unloaded the same way - Forces clan cooperation


    Have a method of communication between pilots in the game and members ourside the game ... ( I am sure something can be done with flhook) so that clans can communicate with their members while they are on missions and we do not have to alt-tab out of the game to go to the website to interact.


    Have a special base for each clan's homebase. This base can receive cargo from a ship and RETAIN the cargo unloaded so that the same player or another player can pick up the cargo again ... This will also help with the 'reputation trading' ... as well as allow single players to transfer cargo between ships when switching .....


    Kind Regards


    EDIT


    Getting back to the freelancer server stats


    http://www.flserver.de/topservers.htm Cf == 4'th

    one suggestion and question


    I am not sure how it works but when i look at the global server and clan rankings, it seems that information was updated even before i joined CF Now more than 8 months ago....


    even the listing on swat portal shows very old information, so it's not nice to see that , work your ass off to upgrade the stats, and then still see old stuff ...


    even on http://www.crossfire.swat-portal.com/ the clan rakings seems to consist of old data from about 1 year ago


    Better or more accurate stats would also inspire people to do things ....


    kind regards


    EDIT


    Statistics from Global Ranking - Look at the last update date below


    Server Name: 24-7Crossfire
    IP Address: connect87.106.211.192
    Official Title: 24/7 SWAT Crossfire
    Server Mods: none
    Client Mods: Crossfire


    Num Players: Total 2,629 | Indexed 944 | Active 155

    FLstat Status: stale (FLstats not up-to-date)
    FLstat Version: v1.4
    FLstat Options: -pos -active 48
    Last Updated: Sun Oct 31 2010

    It will be good to get this back.


    It would force players to help and protect each other from pirates and so encourage teamwork.


    Kind regards