Posts by Crookey

    Hi
    Star Citizen sounds like Freelancer 2 to me.
    I.E. it has a military campaign you do 1st and when that's finished you can go and freelance and explore the galaxy. (Just like in the original Freelancer)
    They intend to add to the Galaxy and game content as they create it, a bit at a time each month / week or so, so no more waiting a year+ for an update or for something new :)


    I agree he my not have started space sim games, but IMHO he made some of the best most enjoyable space sim games to date, and popularised space sim games to a new level, I.E Starlancer and all the WC games, also he had a part in Freelancer not sure how much ?
    He was the 1st to put good quality FMV into a space sim game (possibly any game ?).


    Lets give him a chance and see what he creates before dismissing him, we might be surprised ?

    Hi
    Not sure if anybody knows about this yet ? See http://robertsspaceindustries.com/


    There's going to be an anoucement on October . I've just registered and here's whats on the Comm Link.




    Congratulations on successfully navigating the jump to Roberts Space Industries!

    The Comm-Link is the primary communication channel from all of us at RSI. As you can tell from the ticking counter, there’s going to be an announcement in October about our newest research and development project. We hope you’ll be as excited about it as we are and choose to sign up for the first models off the assembly line.
    Until then, the goal of the Roberts Space Industries website is to bring together truly hardcore space simulation fans from around the world to celebrate the genre and remind them what made Wing Commander, Privateer, Starlancer and Freelancer great!
    It will offer material from our Chairman’s previous creations: it will tell you about their history, spotlight the fans who have been keeping the faith over the years, let you interact with the RSI team.
    It will also give a few hints as to what is coming.
    We know you’re here because you’re one of the most dedicated fans on the planet… so settle in, make the forums your home and get ready for the big announcement! In the meantime, check back each morning for a new Comm-Link update.

    of course it is crazy... but only for the reason that other server would offer more than 1 char


    if FL would be released this way then it would be a much better game but unfortunatly time cant be turned back
    people always tend to think about what they loose instead of what they might gain.... that is something I would call crazy



    If it had been released this way (only 1 char) we wouldn't be talking about it now. The community would have dumped it 5+ years ago and moved onto something else.
    It's 10 years old for those that didn't know.
    How many of us still play games that are more the 3 or 4 years old ? I can only think of one, this one. :)


    It's a tribute to people like OP and other modders who keep regenerating and improving the game, and keep it going when it's well past it's sell by date.

    Hi Op
    I've been involved in lots of role play on this server over the last 5 years and never once been in a clan tagged ship.
    Also I think if you could only have 1 ship / character then Freelancer would have died many years ago, as it would be so limited and boring.
    Once you had a good ship and all the best upgrades then there's little else to do if there's no RP going on.
    It's much more interesting having multiple ships parked up in different systems, I.e. the inner core.
    Also it's good having separate ships for events.

    Hi
    I'm not suggesting being in 2 clans here on CF as there's not enough clan RP or players.
    Also most of the players all seem to be in the same few systems.


    This is the only thing I'm suggesting!


    One clan here is enough as long as you can have a few none clan charectors on your account to Freelance / Trade and explore and generally have fun.


    For info only.
    This it what it was like about 3 years ago when I was in a Navy and Outcast clan.


    On Disco they have lots of populated systems and those systems where far away from New York and those clans stayed in there own systems unless they where going to war IE Outcasts V Corsairs.


    You had Police & Navy v Pirates & smuggler in Liberty systems. You had the French clans in Galia.
    Being in 2 or even 3 of the clans worked because they where separate and never really met.
    They had pre arranged battles on different nights. These battles where balanced up before they started, IE if there was more Outcasts the Corsairs some people would switch to one of their Corsairs charectors and balance the numbers up. Some nights it was 30+ players v 30+ players.


    The next night it might be Police & Navy v Pirates & smuggler in Liberty systems. It was mainly the same players from the night before just in another one of their clans. It kept it interesting and fresh and new players would see the big battles and beg to join the clans.
    Before they let you join you had to write a short role-play story about yourself and also pass a test about the server and clan rules. The clans ruled the server and the admin mainly only deal with cheaters / hackers. (This is what we need on CF)

    There was very little of the shit we have here with arguments and flaming on the forums. The clan leaders kept that from happening. If you had a problem with another clan member that you couldn't sort out yourself, (which was rare) you reported it to your clan leader via a PM. The clan leader would take it up with the other clan leader and sort it out. If it wasn't a clan member they could issue a Kill On Sight for the offender. A powerful clan can make life hard for the offender and this normally made them behave better in the future .


    This worked very well and explains why they still get nearly 200 people on their server at peek times.

    Disco is another things, there are many many factions and is logically to be able to join more of them. Crossfire is 4 kind of RPs, so 1 clan is more than enough.



    Yes I agree 1 clan is enough here on CF.


    But you should also be able to keep some none clan / private charectors that you can play when there's no clan action on the server.

    Hi
    I think we need to drop the rule about joining a clan as it puts people off.
    The rule says if you join a clan then you have to delete all your other charectors and then create a new one with the clan TAG.
    I like many others have 10+ charectors / ships and I refuse to delete them just to join a CLAN.
    I've been in clans on other servers and loved being in a clan. You can't beat going on raids with your clan mates to another clan's system for a big battle all in RP :)
    On other servers they let you have clan charectors and private charectors.
    On Disco you could be in up to 2 clans at the same time and still have private charectors, so when you login you can see where the action is and login to the clan / character where the RP is happening.
    This gives more opportunity for RP and FUN.
    Example. you log on and there's pirates hanging around in X attacking traders,
    IF you have a police character you could change to it, and you could RP police v pirates.
    IF there's no pirates but lots of police on the server you could log on in your pirate character an RP pirates v police.
    You could still have your official clan charectors as well.
    On Disco a good few years back, I was in a Navy clan (and an Outcast clan). Sometimes there was 30 + Police and Navy hanging around New York. If it was quite and not much was happening, A few of us would switch to our Pirates charectors in Gunboats and raid New York.
    The amount of RP it generated was huge. The police / Navy would call for reinforcements. Traders and independent police (none clan members) would join in and there was massive RP battles. It got everybody interested and it was a good way of recruiting clan members. That's how I was recruited.
    But if they said you have to delete all your charectors you have already before you can join I would have said no and stayed as independent police.
    We need to remove any obstacles that makes it harder for clans to recruit new members and retain their interest.
    I agree completely with OP it's clans that keep servers going in the long run.

    Hi
    I agree the inertia is now much better but the mass thing is still not right. Today I've been flying around in a 500 ton Battleship and it bonces off 20 ton asteroids ?
    Now 500 tons traveling at 450k hitting a 20 ton stationary asteroid should = the asteroid being smashed to bits or the asteroid bouncing off the ship at about 450k ?
    Example your doing 70 mph (90 kmh) on a motorway (autobahn) and you hit a bird. The poor bird gets destroyed and the car carried on as normal ?

    Hi
    No we want you to stay mate, we need and want more people like you who care about the community and the server. Also we would miss your video's :)

    Hi
    If you have the L10 armor upgrade and you use Engine Kill on a VHF then it's like using reverse thrust, the slowdown is far to quick and it's not realistic. In fact it should be the other way around.
    The more mass means you need more energy to speed up or slow down.
    Example acceleration times and stopping distance in a car with just a driver, verses a car with 5 people and a boot full of suitcases. Your need an extra 2 car lengths at least to stop under heavy breaking.

    Hi Mike... as I said in my post above I was getting the same error (minus the cracking team tag) but "I used an original FreeLancer disk not a cracked version"


    I tried it again from earlier same game and it worked ok. It must have been a corrupt save game file ?

    Hi Huor... No just the runtime error as above.....


    But I've just retied it again from an earlier save game (the start of the Sol mission) and it played all the way through the mission and didn't crash. So I've got to the next mission. I'll let you know if there's any further problems.
    Thanks

    Hi Huor... No just the runtime error as above.....


    But I've just retied it again from an earlier save game (the start of the Sol mission) and it played all the way through the mission and didn't crash. So I've got to the next mission. I'll let you know if there's any further problems.
    Thanks

    Hi
    I have the same problem... I've done a clean install from an original FL disk, installed 1.9 and played from the 1st original mission all the way up to the Sol mission with out any problems ?.
    Once the carrier is destroyed the game crashes and I get the same Runtime message as above.
    This happens on Win 7 and XP (dual boot PC)
    Any ideas ?

    Hi
    I have the same problem... I've done a clean install from an original FL disk, installed 1.9 and played from the 1st original mission all the way up to the Sol mission with out any problems ?.
    Once the carrier is destroyed the game crashes and I get the same Runtime message as above.
    This happens on Win 7 and XP (dual boot PC)
    Any ideas ?

    Hi.... It all seems to have gone quiet on this thread ?
    Is there any news on how the tests are going... Is there still going to the a Beta test and if so has it been started or is it finished ?
    Also I'd like to say thanks to OP and the whole Dev team for there time and effort, making the best FL Mod IMHO. :)

    Thanks OP for the update.
    Thats great news.
    Really really looking forward to 1.9
    It might be worth posting this great news on moddb.com (just checked and there's no new update there yet and there's been lots of people asking about 1.9...... It's your news and decision if you want to release the info at this time to the outside community ?) as there seems to be a lot of interest there and it should bring new people to Swat. :)

    Hi I got it on Steam on the day it was released, Just finished it yesterday.
    It took me about 40 hours (some of the time I was drinking so it might be a bit quicker sober lol). It's a great game, A bit confusing and frustrating at times and it has it's problems with random crashing on the loading screens. Another patch or 2 should fix this problem hopefully.
    But over all a great game I would recommend. It's got hints of Mass Effect 2. I think it's the best Cyberpunk game I've played since the original Deus Ex all those years ago.