I see it more as different worlds, not to many and most not to large and a few much bigger !
Let say 5 or 6 new systems with 3 or 4 small and 2 big worlds with more than 1 connection between systems ( some hidden ? ).
Posts by NewPol
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Where is the rest of her stick ????
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[SIZE=3]LOVE[/SIZE]
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... is this better Lucy ?
--- or this maybe ?
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Hey Spiky, nearly 18 .... nearly mature ?:D
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Salut Nel50, t'es pas le seul à parler français et à essayer d'écrire en anglais.
Nous avons un peu de toutes les nationnalités ici à Crossfire, et tous se sont mis, tant bien que mal à communiquer avec les autres. Ce n'est pas de la grande littérature mais on comprend ce que l'on veut dire , et c'est le principal. Jette-toi à l'eau, personne ne se moquera de tes fautes !
Tâche d'entrer dans le multijoueurs car c'est là que Crossfire prend toute son ampleur et sa richesse. Si tu me rencontres en ligne n'hésite pas à me contacter,
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Happy New Year .... euh.... sorry ... birthday, of course !
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Thx RECO, you'r right, I got finaly in !
Voted ( for Crossfire of course !)
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Sorry but i cannot get in, webpagina expires.
I tried several times, on different days but nopes.
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Merry Christmas to all of you.
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My dream is to see a more realistic economy.
1. first of all create needs in some sector so there is a natural demand for some goods.
2. make the offer of products in function of his production. example: food in very large quantities but diamonds are rare.
3. each station has his own production and offer this at different quantities . EX: planet XIL produces 80.000 T of grain, 12.000 T of iron and 1.000 T of gold.
4. Only large cargos ( train ) can buy bulk products: grain, meat, coal ...
5. Small cargos ( fighter ) will transport less quantities but pricier like gold, diamants, artefacts...
6. When buying at a station the buyed quantity will be substracted from the stock until deplection.
7. All planet must have a production time to restore some of all of their stocks.
8. To produce their stocks the planets needs products from other ( distant ) planets. EX: to produce grain you need fertilazers or to produce plannels you need steel ...
9. With this system you create a cycling in different products and obliged to look for different ways to get it done because of deplection of goods. ( more or less the same system as for wrack goodies ). -
voted !
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Yes, in game and no spoilers !!!
But can you make it with a clear starting point (s).
The last story ( Utopia ) was fustrating by lack of clues. -
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In 40 years, in 2047, you'll maybe read of an other "hero", a new "liberator": Che Ben Laden !
For the half of the world he will be a good guy and for the other half he will be a bad guy... how shall HISTORY juge him ? ... as Nero, as Napoleon or as Gandhi ?