Posts by Portalearth

    lag unfortunately, gets to be the scapegoat for those who call hacks. the following video shows a gentleman who is hacking in Delta Force Black Hawk Down. he is clearly running around at a faster speed than other players carrying an M2 .50 cal MG as well as chaming (turning other players a particular color in order to see them behind walls n stuff) ad probably other things like aimbots and stuff
    R4z Hacks Blackhawk Down [BazookaKrew]
    - YouTube

    granted we aren't playing an FPS, those are clearly hacks hands down


    when people say "oh he's hackin fur SHUURRR" i ask "well how do they do it? i've never seen anything with a google search for "Freelancer MP Hacks" (just to see if there are some out there mind you) they continue to explain they edit files and use 3rd party scripts and programs to do it. there are a few things wrong with that story.
    1. the Launcher not only downloads various updates and fixes, but does a VERY quick scan of the FL folder for any modded files. if there is a modded file found then the launcher simply downloads another fresh, untampered copy from the master file (hosted on the server box most likely). so editing of files is busted
    2. if a third party script or program is being used, then the Anti Cheat should be able to detect it and boot the player off the server. when a third party program is used, like a trainer for single player games, it temporarily alters files after the game is loaded to ensure ultimate victory whether faster ship, unlimted ammo, no wait time between missiles etc....so when a player attempts to use third party software to win a match. as soon as it's activated and a file is altered, the Anti-cheat will pick it up and kick the player either until he turns off the cheats or a server admin bans his ass.


    due to the FL engine, aimbots are harder to program considering the hitbox on a ship is able to move in an infinite number of ways when combined with strafe up, down, left right, mouse flighty up down, bank left/right, engine kill, backwards etc.


    In comparison to the BHD video, a player in that game can only move in x amount of ways. i used to play the game a TON years ago. the only way you have will have changed foot speeds is when you crouch, prone or stand. people stand and run and run and gun. so the hitbox is easier to manipulate via third party software (aimbots) to ensure a hit on the target every time no matter they're speed, stance, weapon etc...


    hope this clears a few things up. lets open it up for friendly, non hateful, non flaming discussion (kinda like my failed BS thread...thanks guys...)

    so i see a lot of words being thrown around like Lag and hacking/cheating. i want to clear up the difference (i replied with something similar on the Px boards at one point...)


    ya see, we have players from all over the world. from Australia, to Britain, to Germany to the United States. everyone connects to the same box in OP's dunge- i mean basement. there's something called ping and it's the time (in milliseconds) in which a piece of data travels from the server to the computer and back. for example, when a players types /ping in a chatbox, it displays the ping, the packet loss (how many packets are lost in transit from server to host) and the fluctuation (which i have no clue what it means :P) normally, the ping for me is roughly 150-160ms. this means it takes 150 ms for an action that i do (for example dock with a planet) to get to the server, have the server register that Portalearth is docking with Planet Manhattan and come back to my computer and start the necessary scripts, animations ya-da
    ya-da
    ya-da...


    some are going to have a lower ping because they are closer to the server box in Germany. a player in Britain may have a ping 50-60 due to their geographically closer location to the box, PLUS they dont have to go over the Atlantic Ocean. so if i dock with Manhattan and i lived in Britain, i start the animations, scripts BEFORE the player in Colorado. there's a 100ms difference between them starting to dock and you seeing it on your end.


    how does this apply to PvP? well i'll explain it as best i can.


    people have different types of connections to the server box. some are faster (T1, Cable Broadband) and some are slower (DSL, whatever Britain has [no offense] 56.6k dialup) if a player has a weaker connection (5mpbs DSL) they'll have a slower time registering an event on the server (such as docking or a missile being launched) than the guy who has a 35mpbs Cable such as myself...haters gonna hate. so if i fired a missile at a player in PvP and i'm on my 35mpbs connection and they're on a 5mpbs connection, they'll see the missile later than when i actually launched it. think about it like this (if it makes sense)


    Knightshade and I engage PvP. a timestamp keeps record of the fight. I'm in Colorado with an average 160ms ping. for all intensive purposes, Knightshade lives in Russia but has a less than ideal connection (360 ping due to geographic location in the bum fuck a no where) keep in mind the time is going to read down the millisecond or to the nearest thousandth of a second (.001 of a second) .999 seconds is .001 second less than a full second (1.0) got it? kewl...
    [9:13:2.152AM] PE launches Cataclysm missile at KS and his computer recognizes a missile is launched
    [9:13:7.352AM] KS's computer registers incoming missile and takes evasive action. missile misses
    [9:14:8.278AM] KS launches torpedo at PE. computer see's torp is launched
    [9:14:378AM] PE's computer register's incoming torpedo, however he has AFK'd for a split second and is destroyed. KS's gloats and becomes a meany poo poo head


    this is i call average but thing about more of these kinds of lines (in the thousands probably) with more than missiles and torps like mine's CM's, guns, CDs etc...


    however due to the 200ms latency between munitions launched KS or I have a 200ms window to pray the server hiccups, someone is downloading a song, a mass PvP fight somewhere else (and i'll get to that) or creates some sort of packet loss to where he or I have that split second to turn around and blast the other.


    in Mass PvP is where i see words and phrases like "hacking," "Cheating, "Missiles aren't tracking," and "he's jumping all over" being used the most. Think of the server box as an air traffic controller. now lets say he is the sole operator of the United State's busiest airport (O'Hare in Chicago i think) there's more than one part to the ATC tower like ground, control and tower control. each person has a at console has a specific job within each category. ground control has to make sure planes to run dont into each other as well as make sure there is an open gate for an arriving plane and manage those planes leaving so they aren't crashing on the runway. Tower Control has to make sure the planes dont mid air collide, hand off to regional control (the FAA regional control centers like Denver Center, Salt Lake Center etc...) and to make sure they dont run into planes trying to take off as they're trying to land. it's a huge amount of communication that if lacking ends in complete disaster and clusterfuck. the server is doing all of that at once but with ships flying around, missiles going every which way, debris from explosions, NPCs getting pissed off, chatting going on, people leaving and joining the server, smaller PvP fights happening and so on. the server, like any server from Battlefield 3 to World of Warcraft to Command and Conquer, is getting resources taxed. this means there's a higher output of the server's processor trying to figure what's going on (which slows down thing and can cause temperature concerns if not careful) higher use of Physical and virtual RAM (which can decrease server performance further)


    here's what it all means. when a computer (or a server) is fed a ton of information from graphics, to actions to packet sending and receiving it ultimately affects everyone. because it's trying to sort of thousands if not MILLIONS of Bytes per millisecond it can get a little confused (for lack of better terms i guess) there are going to be little latency hiccups within the server like packet loss, server lag and in some cases can crash the server entirely. this is translated on the user end with missiles not tracking and with ships jumping and rubber banding. sometimes this can be reasoned as "oh well that's what happens when you have 14 people shooting shit at each other and these 14 different people are from 14 different parts of the world with 14 different kinds of connections with 14 different ways they connect to a single server box in a random home in Germany." OP has only so much bandwith he can use to ensure the most players have the smoothest experience. when that bandwith gets used up sending and receiving all the data it comes across, some players are going to suffer gameplay performance more than others, usually those who are farther from the server such at the US and Canada get the worst of it. some of the more...well...players who dont think things through enough blame it on cheating, which i will explain in the next post...


    And if you see somebody else breaking a rule purposedly (not some suicide here or there, but something that damages another player) you should report it so GR and OP can handle it.
    If no one reports it takes a time until the problems arrive to the eyes of those who can punish.

    i was reading a sticky from Abrasdevil about that very thing.


    here's whats wrong with calling another player out publicly (for whatever reason)


    - Ya look like a whiny this that and the other thing. if you dont like the way someone is "RPing" with you, then kindly say "hey man, i dont like the way your RPing with me. i'd appreciate it if you left me alone." should they continue, then say "well i can't do anything more" then go use the ticket system and report him or speak to a GR
    - it takes time away from more important things that admins have to do (like RL and work on CF2.0) seriously, whenever i see OP have to get involved with petty he-said she-said crap, i dont blame him for threatening the things he threatens (whatever that is). i'm sure some of ya'll feel the same way
    - speaking about it publicly, spreading rumors and misinformation does absolutely nothing. except start flame wars, grudges, Non-RP related KoS's and hurt feelings. if i were a new player and i saw someone say "That mofo is haxin because he jumps around, my missiles dont track so on and so forth" i definitely would say "to hell with this. they never argued this much on Discovery..." *note* i have no idea if they actually argue about petty crap on Discovery...so no hating *innocent grin*


    elaborating on the last part (sorry i'm on my soap box...sleep deprivation tends to do that...again :|)



    n stuff

    And if you see somebody else breaking a rule purposedly (not some suicide here or there, but something that damages another player) you should report it so GR and OP can handle it.
    If no one reports it takes a time until the problems arrive to the eyes of those who can punish.

    And if you see somebody else breaking a rule purposedly (not some suicide here or there, but something that damages another player) you should report it so GR and OP can handle it.
    If no one reports it takes a time until the problems arrive to the eyes of those who can punish.

    what's wrong with that? big hull, big shield big cargo? ideal for smuggle runs. plus cops will be like "meh it's miner. wouldn't think that he'd smuggle cardimine and illegal weapons at all *wink wink*


    hell i'd go smuggle stuff with a battleship. big hull, big guns (not so decent cargo...but eh)

    lets say OP did shut down the server...


    then you'll never hear the end of "OP is a stupid moron" and the flaming and BS. granted it wouldn't be the best scenario to shut the whole thing down (i'd be a little upset) the repercussions would end up far worse as i see it (and have seen it with decisions like with the trading n stuff)


    if the idea of the server getting shut down is around, then i strongly reconsider mass email/private message to those who frequent Crossfire with some letter saying "no people = server shut down = years and years of hard work wasted = unhappy lancers = flaming = clusterfuck"


    or something of similar intent :)

    open a chat window type any of the following


    /balance - shows balance of your CF Bank Account. this amount is available across all your characters on a single FL ID
    /deposit xxx - deposit xxx cash (xxx is the number your depositing) ex. /deposit 10000000
    /withdraw xxx - withdraw xxx cash ex. /withdraw 10000000
    /statement - view transactions from deposits, withdrawals and transfers
    /transfer$ [Player ID] [xxx] - transfer xxx cash to another player on the server (player id is found with /ids command) ex /transfer$ 5 10000000


    those commands i believe are what you look for


    unless you speak of a bank account that can span multiple FLID's...then i can't help you

    seems a little overpriced eh?


    i mean it's cool that you're doing a kind service. but the high prices may discourage some and other's think you might be boasting...


    this is just in my opinion

    Dude.
    Star Trek, Stargate Universe and all the others are fiction, and nothing real.
    People have been complaining about things not being real, not possible, ect.


    CF is still a game.

    Freelancer is an exception to the fictional world? Star Trek has a legacy from action figures to conventions to video games multiple movies and tv series based on different time lines, characters and content of an episode from the 60s to the 2010 movie


    Granted Crossfire, let alone Freelancer won't attain that kind of fan base (although it'd be cool) that doesn't hide the fact that Freelancer, like most most science fiction is still fiction. Fiction is written, programmed, filmed so people dont have to play the boring reality game of Real Life. if i wanted to do that, i'd go be a law-abiding Citizen in Grand Theft Auto 4 following traffic laws and not beating up hookers for my money back


    I'm just using my imagination


    Real Life is the worst game, so that's why we need these games.

    all totally understandable. it should be easier to kill me since the cursor's i have get lost in the background of space and i have no clue where my guns are going.


    i for one don't "say i'm better than you" in a gloat-ful mode. in fact i'll tell people "2 or 3 people go!" because there isn't a point 1 BS vs 1 VHF


    i had to tell one guy who decided to use the Reinland cruisers main gun shot me and spend about 10 rounds missing. i'm not sure if i felt sorry for the guy or i wanted to troll him and say "aim a little more up" and when they started hitting i said "there ya go! your just a bad shot. and proceeded to fire some torps at him


    <3 Inquistor and 900k Armor (with upgrade)


    i've seen people use a flurry of missiles and somehow they take a large chunk out of the shields. in some case draining them all


    on a different subject now


    what's your favorite capital ship? mine is the Inquisitor Dreadnought

    so as i've been on the server the past few days, i've only used my Inquistor dreadnought. it seems a few people have gotten irritated at it and one person had said "It's become a lot like Discovery because there are so many battleships"


    granted that i know how to use one, that doesn't mean i can't be beaten. just because i got you blown up 6 times in a row doesn't mean you have to get upset at it. i know PLENTY of people who have destroyed me before i'ved obliterated them. it's a matter of skill. some have it, some dont


    what i want to know is what people have against capital ships. i'm not too good in a fighter so i alternatively play in a battleship (that and i have slight Napoleon Complex) regardless i'll fly my Cayman occasionally to get better at it.


    so, what does the CF community have to say against capital ships. saying it's an unfair advantage isn't really reason because can't lag be used as an advantage as well?