Posts by Arszi

    "Are you sure ? Have you tried it before and seen it's like that ?"


    Sorry, I was a bit misleading. The "won't say thanks about it" is a hungarian pharse. Its meaning is I'd tell them harsh words, referencing their mom, etc. From the 3 + 1 ending only the "red" endings is useful. But the +1 ending in the DLC was quite good too. The "blue" and "green" endings were like a Walt Disney cartoon. I know that Electronic Arts did not give them enough time to implement your earlier choices to take effect in ME3, and the original story writer left Bioware, so the two new writer wrote the actual ending (and the fourth book also). But still... No one expected this outcome.
    My opinion is, the only way to save the franchise is to reemploy the former story writer (who left for the reason above, EA...) but it won't happen :(

    Well, I played through Mass Effect 1 approximately 10 times, Mass Effect 2 approximately 4-5 times, read the first three books, I liked them. Really. But when I started to read the fourth book, I wasn't able to finish it. Dunno why, but don't liked it. And then the Ending of Mass Effect 3. I was shocked. I was speechless.. WTF IS THIS S... !? The hope, like a dim glimpse were shining inside my hearth that the Ending DLC will fix this abyssmal ending. It was even worse... Much worse... Good guy reapers acting as galaxy police, and helping rebuild the Earth and giving free candy to the war orphans!? Mass Effect 3 made me hate the whole Mass Effect franchise... I can't play ME1 and Me2 anymore.... Simply I can not... I liked them, but "not anymore"... And now Mass Effect 4. Bioware is collecting feedback from the players. I have a suggestion for ME4, but if I was write it down, they wouldn't say a thank about it...

    Better say, Spaceship Crew. Should be mandatory on all ships.


    Spaceship Crew includes many different kind of personnel: navigator, weapon master, shield master, maintenance/repair, etc..
    The only valid personnel type would be the maintenance crew for the above described Hull regeneration.


    Maybe a "personnel upgrade system would be funny to gunship class and up to. You could buy personnel like a power generator/shield upgrade an "attach them".
    *Maintenance crew for hull regeneration.
    *Shield master for better shield regeneration and/or extra shield capacity.
    *The one who "drive" the spaceship (Like in Star Trek xD Don't know it's name.) for slightly bigger speed or turn rate.
    *Navigator for wider radar range.
    *Weapon master for, ehh, dunno, I don't know if it is possible to manipulate weapon attributes through an attachable upgrade.

    Will the CF equipment will be balanced, or remains the same? For example Coalition weapons has insanely long range and insanely fast projectiles (and some of the CF ships has insane nanobot/shield battery capacity and/or cargo capacity). The Coalition followed an another technological path than Sirius, but even the Sirius level 10 weapons (the one with the 1600 hull damage, forgot it's name) do not have this kind of insane projectile speed and range, even the nomad ones are 600 m/s too (Coalition weapons are also based on the same nomad technology).


    This feels like, two different game with two different balance system trying to merge into one, which causes the destruction of the "weaker one".


    The star systems and the story are amazing, and these HD environment textures...

    Quote

    I believe that it is quiet annoying if the shields collapse everytime
    you want to tractor in something. That would disturb the already hard
    battles.

    True, but you can tractor the items after the battle. I don't know if it's game breaking or not, but this would be the "logical" method (If the jettison lowers the shield too). Or maybe it's just my chaotic personal taste :/


    3, A missions system with wider level range. For example, you should be able to do high level missions (like in Omicron Gamma and Dublin) in almost any vanilla system (original and High level missions would be present in the same time). I will be sincere. I tried recently a mod with this feature, but I wasn't able to play it, because of I am now officially addicted with the CF High-Resolution System Backgrounds:D Sometimes I simply turn off the engine and watching the environment. With the original mission system I was "locked" into the Omicron System and Dublin, and couldn't enjoy the other systems.


    4, Make VHF version from the vanilla heavy fighters (4 great houses + Order. But Liberty/Kusai VHF are already present as CF ships. It would benefit the high level mission in point 3 as "enemy ships" if you are a pirate, also a Volkayre VHF would be awesome :D )


    5, As I suggested already Balance the vanilla ship pricing to CF, also furthermore balance the items but trade goods (weapons, shields, etc) to the CF prices (Shield upgrade 9 million, but shield is 300K, etc. Yes, I know it would be a lot of work :/)


    6, It's more like a question: will CF 2.0 support Direct X 10/10.1 too? (I think many of us doesn't own DX 11 graphics car :( )


    7, Using the tractor beam should disable shields (like the jettison).

    Hi! I have registered 5 years ago first, and now I will try out the Crossfire multiplayer with one of my friends. I have to admit, I am amazed by Crossfire. I started to play Freelancer again because of this mod.


    My suggestions:


    1, Set the vanilla ship and item prices to be balanced with the CF ship and item prices. For example, an Eagle is still 500K, while a CF VHF is 8 million+.
    2, Freelancer had one aspect because of I wasn't able to enjoy multiplayer: Eagles. The Eagle rendered all of the other HF ships useless with it's insane agility. If I wanted to achieve anything, I had to fly and Eagle while I simply "hated" it's look, and the fact, that Freelancer Multiplayer was limited only to Eagles... (My favourite "skin" is the Sabre, but I like the Titan too. Poor Hammerhead didn't even had a chance because of it's broken stats...) If you would change the stats of the 4 vanilla VHF to the same (Sabre has to loose it's forward-point turret), the other three ship could have a chance to be used.

    Actually they spawning in the INNERCORE Sectore ... (nomads)


    it is impossible to spawn without a place to dock :)
    So the nomads will not respawn around jumphole etc.etc ( the reality Theory ) :)

    Well, they did spawn during the vanilla storyline. I took a detour to buy a Sabre and get 4 nomad blasters. I also farmed some Corsairs for two level 9 weapons(Entered Omicron Theta, shot down the six corsairs, while I managed the cargo to be able to beam the escape pods, another Corsairs came, etc. Left the system and re-entered for another six Corsair.).
    My issue is that every ship but Bounty Hunters and Zoners have disappeared in the Omicron system after the vanilla storyline (Only Outcast and Corsair defense turrets are present next to the jump holes.), and in addition to this phenomena an insane amount of Bounty Hunters are present in Omicron Theta and Gamma systems.


    Quote

    Strange things happens, when u don't follow storyline - i have heard.
    Try find the waypoint (NY-NB) and c what happens later on.

    Thanks, I will do it now. Also realized, that I do not hear the radio messages anymore(When docking, the "Freelancer xy, you are allowed to dock.", and the other random radio messages between the NPC haw disappeared too. Also police don't scan my cargo, or I don't hear that radio message too. If I "talk" directly to an NPC that's the only time when I hear the radio messages, when they speak about who are they, what are they doing, where are they going.

    Hi! While I am waiting for Crossfire 2.0, I would like to play trough 1.9 first :) Amazing mod... simply amazing...


    My issue is the following (Single player):


    After the vanilla storyline I flew to the omicron systems to try out new weapon configurations on outcasts/corsairs. (I should meet with O'Relion on New Berlin). The Outcasts and Corsairs have totally disappeared from the following systems: Omicron Alpha/Gamma/Theta, and maybe from the other "high level" vanilla systems, I don't know it yet. In the same time large amount of bounty hunters flying everywhere (Maybe they spawn instead of Corsairs and Outcasts too? I run into bounty hunters almost every minutes. This amount is not normal).

    Hosti: First i did have that problem too. I made a complete reinstall. First time i activated the shaders, used the OLD (original) cursors, and enabled the screen capture. At the second install I disabled the screen capture, and used the crossfire cursor set, and this cursor problem went away... (Also the shaders were still ON"


    And now my problem: I can "see" through the half of the map. For example if there is a station or a jump hole in a rock/ice/smog field, i don't see the field from afar, but I can see the objects.


    http://img195.imageshack.us/co…screen2qt.jpg&via=mupload


    When I first met Walker, and headed to help Willard research station, i saw that Rheinland ship's attacking Willard station. (I was at planet California minor.)
    Is it a glitch or it should be this way?