really impressed with docking/undocking animations.
Posts by Kermit
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WOW. that was a shock 367 files on the launcher. but let it go by itself. all done.
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best wishes for your birthday martind. another year gone with lots more to come.
congratulations.
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I hope your wife dosnt see that post there Thanhrui. Otherwise you might be in trouble
he mentioned in his post she can,t speak english so he might be safe maybe
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had problem with server. when i load Char, CTD. and many ppls got this : cheating possible. OP, Hope you online soon then fix it
ahh it,s not just me having trouble getting back on. also having problems with server, i get right up to selecting char ready to play and it crashes back to desktop.
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question is the soulforge train, and it,s turrents. has it got a problem with it,s fire control system. while in turrent view if firing forward seems to be no immediate response like its trying to make up it,s mind which ones to fire. if you chase a npc from rear to front with fire also then it stops when looking straight in front and target gets away. the s/forge is the biggest ship with cargo and should be able to defend itself. also another fatal mistake is to install coalition turrents makes this matter worse, i keep skyblast b turrents on mine, but there is too many dead spots and also a mine launcher is a waste of time which i never install on my train. last request is can the turrents rotate 360deg like the transports do.
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server is not listed on the server list after reset.
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i agree with fl with a new engine too.
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the post to trading ship must be still on the secretaries desk. some trains tried the same thing on pl denver but got the result they were not expecting as the starfliers. blown up, so yep another insurance claim at space command. lol
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ANOTHER YEAR WISE ONE ALL THE BEST HAPPY BIRTHDAY
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TLDR:
--I would love to see pirate factions get cruisers/battleships/gunboats to take on the might of the House Systems; the plans are 'public' now so it should make sense.
--AI constantly spawn inside minefields and run into minefields and run into planets. Suiciding NPCs is funny but gets old after awhile and breaks immersion.Original Post:
Tradelane disruptions are necessary for pirates to do their thing in this mod (and in Vanilla).
I was at Manhatten and saw 10+ battleships/capships flying around and also saw many of them flying around where pirates normally would be located.It does make sense from a storyline standpoint (many more ships because Nomad threat returns, etc) and the plans are now public so anyone friendly enough can go buy a battleship.
But wierdly enough it seems pirates haven't been able to create a manufacturing facility to create their own versions of these ships.
I kinda get how difficult it would be if a player in NY was stopped by a fleet of pirate battleships and completely obliterated.Also the AI navigation in this mod is quite sub-par in certain cases. I constantly see Rhineland and Liberty battleships at Manhatten just running into the planet and blowing up (happens in StorySP and OpenSP modes too). Sometimes I undock from Manhatten and there's a bunch of them doing suicides. This is also an issue near the minefield in the Custodian system. NPCs randomly spawn near you but inside the minefield.
When the admins get time, maybe they can look into a cleanup of the AI spawnpoints so they aren't spawning inside minefields and not running into the planets to suicide.
It is funny though, but sorta breaks immersion.
my post is getting sidetracked a bit, my point was npc,s shooting out the t/l to no purpose. there is nothing else there except them shooting at t/l and deactivating it but leave and move on to patrol again. they are not attacking anything that was stopped . example in my train yesterday i was stopped 5 times in one lengthy trip and they left no purpose. -
They are catching to them hostile npcs using that TL. A part of life in universe around ... space will look definitelly much more empty without local npcs, shoting tls is part of their activities
wishing not to be offensive realizing they are a part of the universe like all things. attacking other faction protecting mining and other roles thats right i can understand and attack them if podding all these sure mf but tls as again if they were attacking the ships caught sure but not just attack tls with nothing around or in the an unactivated state and leave again senseless sorry. just one person view.
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today i was present to see something new in weapons and equipment technology , well done op and the team. the new titanium super hull with antimatter shield. fact or fiction i was present as i said to watch a starflyer , fly through a planet and out the other side with not a scratch on it or any type of destruction at all.clan members in the next system i told about it said nothing is surprising at the moment. ok in space to long lol.
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out of interest could someone explain why npc,s consistantly shoot at tradelanes shutting them down till they regenerate. then leave.in frustration especially large ships what do,s this actually achieve in purpose. maybe if they shoot at it so they can attack anything that got caught you could understand ,but nothing there both before or after to me is senceless.
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to all merry christmas and happy new year, to all keep safe another great year with crossfire and better to come in 2016.
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like some of these ships in crossfire
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i have also experienced as you have described. it suddenly comes hangs around for a couple of seconds or i dock and undock a couple of seconds later and gone.
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happy birthday to swat-portal and may it continue to progress and achieve.a point you mentioned op was its not the winner but is a winner by still being there every year and will continue. i,m proud to be a member here which will support it as best i can, in space.
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yes, DPs is not reason. My high ping is real trouble. sometime Fluct is mor 50
because i,m so far away from server i also have high ping and usually sits on 350 and hopefully with or new nbn coming should be dropping that ping rate. my fluct can go up from 0 to 50 but in game it gets laggy or eratic i log off checking my ping in game from time to time too. i have noticed npc,s colliding with things in fights and there suddenly 10k away and returning but it,s rapid like they were suddenly teleported there or something.