ofc this is old... otherwise it wouldnt make this way to the success nowadays... but dont think that i discovered this one just now ppl... i'm posting this just to make who still dont know this one to know it, as this is funny
Posts by Fire_Wolf_br
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Ooooooookay, here, the info, after months without posting in this topic.
I *FINALLY* ended with the bug around the Amazonian capital ships. *FINALLY* they're working, although i need to talk w/ OP to solve a prob around ship hit detection with the Am BS... Now, the biggest problem is ended, and hopefully, everything will be on track \o/
See ya
Fire_Wolf_ br out. -
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SimCity 2000 =P
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SO... CAN SOME1 PLEASE FOR THE LOVE OF ANYONE YOU LOVE HELP THIS HUMBLE MODDER DEALING WITH THE ALE EDITOR 4 ME PL0X???????????
TIA AND PLZ PM ME IF YA WANT HLP...
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LOL!
Neither mine btw
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aaah nice... another time i need to use the ale editor and i can't use it. neat. ¬¬
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As I'm creating the nukes for FL:EU, I need to use new effects. So, I'll use the mine effects in the explosions. So, I want make them bigger (the explosion radius is exactly 1k) to fit with the explosion radius. The question is: how I make the explosion effect from the mines a lot bigger?
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nice m8 =P
but i would like if you give some infos around the origins of the names too...
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hmmm... nice...
will Gamespot cover it?
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no... think more around WWII. Germany and Japan were united nations? Or UK and US, or even US and USSR. No. They were just war allies, helping each other in many ways, but still with their governments.
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All your base are belong to us
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E3 has PC coverage, as you can see with The Sims 3 and Spore, mostly towarded to PC than consoles...
@OP: GC isn't intended to compete with E3, or it's?
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very educative btw
@lucy: can you post here the link plz?
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Columbia... Nice name btw
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Do you want I add Tactical Nukes in FL:EU? I think they can be put as this is a mod which have a war environment. This is the description I posted in my blog.
QuoteYep, maybe I'll add tactical nukes, something like nuclear bombs. They'll be mounted in the torpedo launcher hardpoint, and will need their own launcher. They'll be a bit slower than the Starkiller and Sunslayer Torpedos, but will have a HUGE damage radius and damage level. So, they'll be nice to put in a Omega-11 battle, for example, but you'll need to handle with care. They'll have a limit of 10k flying before self-destruction, will have 20k hardpoints to be destroyed in-space (or 10k, dunno about it) and a big damage radius, of the size of a gunboat, or maybe a cruiser. So, you'll need to shot and run like a bitch. Due to their very high damage, they'll be really expensive (let's say a Rheinland Wraith VHF would cost 5 millions of credits. A Nuke Launcher would cost 10 millions, and each Nuke would cost 25 millions. So expensive? Please note these babies can fuck with an ENTIRE BATTLESHIP IN ONE HIT...).
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cleared
tiefe