Posts by serw

    Well, as about trade routes, you'll probably need a METAL BAWKS (i.e. Rhino), but then there is one thing worth considering: on Pittsburgh there is a Werewolf VHF which is a decent class-10 fighter. The problem: it costs A LOT, it'll probably take a week of trading. But you'll get four flippin' class 10 gun hardpoints and relatively powerful shield.
    Or if it's about Custodian and Black Eagle there, the same system offers Seething Fury VHF, with six class-10 guns, and Wyrm Type 2 guns.
    Also, level restrictions are removed, meaning you can grab something along the lines of torpedo launchers and other good equipment. Load up, engage trollface in mission 4 as you wipe everything out. AFAIK Custodian will be closed in 2.0 though. Dunno about Oasis and Sea of Shadows, but flak, you will already be outgunning most adversaries in Liberty (save from occasional Rheinland Wolverine/Grendel patrol in NY).
    (High prices, hmm... How about 1.3 million for a single gun? Well, it's justified, it's not an ordinary gun...)


    yeah, that's exactly what I'm talking about... do you have to farm for ridiculously overpowered ships for the gameplay to take acceptable amounts of time? It's not a good thing.... it's incompetent design. While you're in the vanilla campaign, if you haven't rebalanced every single vanilla ship, you probably shouldn't make enemy health so blitzy. It seems inelegant to have such weird balances of power. Some people stated that it gets easier after the first flight, when you have had a chance to optimize your stuff or just get idiotically overpowered junk; wouldn't it be better for the first encounter simply NOT to have regen spamming enemies, so as not to punish someone trying the mod?


    Again, improved AI is good all the way around, that's not something I would argue with, and maybe it's even ok to set every enemy to max competence (though I would think you'd want a scale just to create a sense of progression).


    The reason that you can use nanobots and batteries is that you'll often encounter enemies that are five to ten times more numerous than you and your allies. Better just to take bots and batteries out lol, and have a fairly hardcore game without taking eternities to beat. Imagine personally fighting two or three people yourself at once; even scrawny punks will beat the bejeezus out of you, unless you're a badass and lucky, too.


    But, then, I've only watched videos and havent even tried it, so what do i know

    Starting two threads in one day...that's very bad, I know.


    So, ive watched some videos of the mod now, and it looks like everything is taking five to ten times longer to kill, and maybe more...


    I think I saw a post by the main developer of the mod saying simply "get better guns" in regard to complaints about the ashcroft missions...specifically, acquiring the powerful stunpulse weapons to bring shields down quickly, to deal with enemy regeneration.


    Improved ai is definitely cool, but when you're expected to kill ten to twenty enemies in a mission that have numerical survivability equal to your own...isn't that incredibly tedious?


    Also you dont seem to make money normally, you gain most of your funds from selling to prison ships or something, and otherwise you have to find the best trade routes to raise funds (even when you're confined to new york!?), or grind missions interminably to get up to the new net worth level requirements.


    Also, why is the currency inflated right out of the gate (i think)? Seems more like asian currency volumes lol


    Basically, is this all going to be the case in 2.0?

    Will a janky hd 4000 (integrated gpu on an i5 3570k processor) be able to run this mod on the very lowest settings? ive not played it and cant find any info about requirements other than the fact that you cant even run the game without a sufficient gpu (which isnt specified)