Posts by SWAT_OP-R8R
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The download of the files each time is normal since they update the dynamic universe and economy.
I am not familiar with Linux so my answer might just be rough guesses.
FL requires to have the UDP ports 2302-2304 open. Assuming that Linux in some way has a firewall it would be worth checking if the settings there.
It is hard to tell why the hypergate wont let you dock. Maybe there is a leftover in the savegame. But when the story mode is over you actually should be able to dock with it. During the storyline there are times when docking is restricted but not after the completed story.
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An integration at the moment is a bit tricky since it currently does not work with the modern CF UI.
I probably can get it working by creating new interface elements but since CF offers to choose between UI during installation it would not be possible to simply provide a patch via launcher without overwriting custom user settings.
Probably something that can be released with a new installer... but for that all the other stuff has to be finished first.
so with other words... yes possible... involves some additional work... and needs to be done in combination with a new installer release
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dunno if this is possible
the menu at stations is variable... it can show different icons depending on the settings and can display them even in different order.
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you mean the sell price?
since codenames are looted from wrecks that probably is not the best idea
dunno atm if the wrecks respawn once per day or can be looted only once
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you are right
fixed
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The WIKI page for weapons has been updated with the new stats.
I did some minor corrections to values when there were rounding errors somewhere. The numbers are now correctly based on the values used by FL.
The stats for the normal (MK1) Codenames also were added.
All Codename weapons are now classified as "Antiproton".
Antiproton will not have a bonus or malus on shields like the other damage types. The other damage types (laser, plamsa, particle, etc.) can perform upto 20% better or worse depending on the shield type your enemy uses.
Antiproton will always deal a flat 100% damage value to the currently existing shields.
Antiproton will gain a damage bonus vs. the shields of the upcoming Blackstar faction.
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I just released a minor fix to the weapons rebalance (wrong typo in the settings)
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Just applied a server side fix dealing with a MP animation bug.
Regarding the remaining voice sample rework (for space communication) I have the intention to conduct a few tests in which way I can modulate voices to fit the FL radio effect. Once I have a reliable way to do that I will compile all the new voice samples. This will for sure take several weeks since AI computation is kinda slow.
Applying the voices should not be a big issue anymore since I meanwhile know how to make the stuff compatible with FL.
All this however will be more of a side project that I would do while working on other CF stuff.
So essentially the next update for CF will most likely be a complete overhaul of the LOD settings for solar objects and ships. That also take a bit time but lays a good foundation for the introduction of future content and the rework of serveral CF systems.