ok, since everything runs stable its time to move forward and take a look at what is next.
In the following weeks the new server event will be tested (without reward system) just for balancing reasons and checking if it would run stable.
Once done a reward system will be introduced and the event should run automatically then.
This requires a bit rebalancing ships which are going to be rewards. Not an easy task but nothing that will take ages.
The next bigger update will be the Blackstar story content since everything else that was meant in the original Blackstar fleet update already got released.
This story content will result in new bonus missions aswell as a 2nd automated server event similar to the Nomad planetkiller event.
Plenty of the suggestions posted a the ticketsystem also will in one way or another be turned real with that update.
Furthermore I have the intention to overhaul all asteroid fields in CF. For that I probably need some additional help (lots of work with lots of testing).
The update after that one might replace the FL render pipeline, either completely or as an option (dunno yet).
That means switchting from DirectX8 to OpenGL. For that however a bunch of issues need to be sorted out first.
This update will take a long time to complete since the amount of work is pretty insane. What that means in detail and what that might look like is something I will present later.