Posts by SWAT_OP-R8R

    In "SÖLDNER - Secret Wars" the player takes over the command of such a Special Forces team. As the Commander he leads a small high tech army consisting of soldiers, light armored vehicles, helicopters and VTOLS (Vertical Take Off and Landing Airplanes) to fulfill a wide variety of mission types .


    The players units are stationed on a multi purpose ship which is camouflaged as a merchantman to allow unrestrained travel of the seas to get their forces to the area of operation.


    The complete simulation of a complex political world system allows creating a dynamic campaign: each decision of the player, each success or failure has direct effect on the game flow. In addition the player has the ability to gain access to the latest weapon systems and technology, which currently exist in the research centers of the weapon industry only.


    Game Features:


    *Simulation of a highly complex diplomatic system which creates the dynamic campaign and missions
    *Dynamic World Generation on the basis of digital satellite data with day/night cycle, weather and seasons
    *Realistic virtual battlefield: the advanced terrain engine with the new destruction system (ADS - Advanced Destruction System), which even allows for simulated damage by tactical nuclear warheads
    *Designed for Teamplay in Multiplayer: multitude team mission types and game elements for coordinated team action
    *Dedicated Server support up to 32 players, up to 128 players on special servers of game providers
    *Dynamic single player campaign with mission generator
    *Realistic weapon systems from the research laboratories of the weapon industry


    Demo Features:


    Two maps:
    Cold Winter (supports jets 16-32 players)
    Riverside (supports helicopters 16-32 players)



    SWAT_OP-R8R
    Portal-Administrator

    New version adds direct support for leading game engines, expanded export formats and free tutorials for getting started in game content creation.


    Caligari, award-winning producer of 3D modeling and animation software again expanded its 3D game content creation environment, gameSpace, with the release of version 1.5, the company announced today. The new version includes support for three leading game engines, additional game export formats and a variety of time-saving, workflow-enhancing features. Caligari also announced availability of a level exporter, sold separately, which enables gameSpace to be used as a level creator and editor.


    gameSpace provides everything needed for start to finish, professional-quality game content creation. Version 1.5 underscores Caligari's commitment to becoming the leading game graphics-authoring platform for independent game developers and enthusiasts, with a product that provides unrestricted 3D graphics creation power and unlimited export to most major game formats and engines at an affordable price. gameSpace costs USD 299.00.


    gameSpace opens the world of game content to anyone with talent, said Caligari Vice President of Business Development and Strategy, Chris Rogne. gameSpace's immersive first-person-perspective environment is instantly familiar to game-players, reducing the learning curve and speeding development of sophisticated 3D characters, weapons, vehicles, environments and more. We're also helping newcomers learn and get games to market faster via free tutorials, 3D model libraries, and an extremely active and supportive forum community.


    gameSpace 1.5 adds direct support for three more of the leading independent game engines: Blitz, Torque and 3D GameStudio A6 in addition to existing support for GameCreator's DarkBASIC. gameSpace also enables direct export of 3D models created in gameSpace to leading game formats including Unreal Tournament, Half Life, Quake 3 and Direct X. Additional game formats supported include: Half Life SMD, Genesis 3D BDV, Genesis 3D MOT, Unreal / UT 3D, Serious Sam LWO / SCR, Serious Sam SKA, The Sims SKN, GameStudio A5 MDL, GenEdit 3dt exporter, and RAW.


    A new level exporter for gameSpace, sold separately for USD 49.00, enables the export of an entire scene as a 3D game level, including geometry, textures and lights. In addition, the level exporter enables the import of textures from WAD files into the gameSpace texture library. All materials - whether image, color or procedural - are converted into mipmapped game image textures and exported in the correct format for each system. The level exporter turns gameSpace into a level editor, simplifying and speeding the creation of levels as well as adding another dimension of graphics and workflow control to the gameSpace environment.


    Modeling, texture and animation capabilities in gameSpace are provided through an included game-optimized version of trueSpace 6.6, Caligari's flagship 3D modeling product. Modeling features include polygon modeling/point editing for in-game content, and Subdivision Surfaces for producing high polycount versions.


    A high-quality rendering engine supports full rendering to any image size, with no watermarks, for production of promotional artwork, background images, beauty renders, 2D sprites, etc. Images can also be rendered using advanced procedural shaders turning gameSpace into a powerful texture creation tool. Finished textures can then be placed back onto 3D models with precision, control and flexibility using included texture-mapping tools.


    Animation tools include IK and bones to enable precise control over joints with realistic movement. gameSpace also includes a powerful non-linear editor, greatly simplifying the creation of complex animation sequences.



    SWAT_OP-R8R
    Portal-Administrator

    This WMV trailer shows off four minutes of CGI footage and gameplay from Ninja Gaiden.


    One of gaming's most treasured franchises will be given new life this holiday season as Tecmo's Team Ninja, and the powers of Xbox join forces to bring you 100% action in one of the most anticipated games of the new millennium. Ninja Gaiden boasts cutting-edge action with gorgeous pre-rendered environments and visuals as the player takes on the role of powerful ninja, Ryu Hayabusa. New features include revolutionary Xbox Live Compatible element, swift new moves and intense action sequences, and amazing visual effects.


    You are Ryu Hayabusa, the original Ninja.
    As Ryu Hayabusa you are out to seek revenge after your clan is massacred by the Vigor Empire. Realistic battle actions and acrobatic ninja moves are at your finger-tips. You play with only your wits, your ninja skills, and your deadly sword. Slice down opponents in the Vigor Empire as you attempt to beat the Holy Emperor and reclaim the magic sword "Ryuken".


    Ninja Gaiden features killer gameplay, stunning graphics, and massive levels filled with enemies. But did you know Tecmo's Team Ninja has created a revolutionary new Xbox Live Compatible feature within Ninja Gaiden? This radical new feature has been developed specifically for Ninja Gaiden and is like nothing you've experienced in an action game before!




    SWAT_OP-R8R
    Portal-Administrator

    Active Cool announced the official launch of its new AC4G-D CPU cooling system, a revolutionary thermo-electric cooling system designed to address the looming processor heat crisis in the PC industry. As PC processors continue to get smaller and faster, CPU heat will remain a significant challenge that will ultimately threaten the reliability and stability of the PC. Active Cool's Thermoelectric based AC4G-D solution has the power to cool the most advanced Intel Pentium 4 processors and the new AMD K8 processors.


    In just three years, computer processor speeds have increased from 500 MHz to more than 3 GHz with Terahertz speeds not too far away. As processor speeds continue to increase, so does the amount of heat generated, making it critical to find ways to overcome this problem.
    In Comdex 2002, Active Cool introduced the first AC4G Thermoelectric Cooling; at that time it was in PCI Card form factor and cost twice as much then as does the new AC4G-D now. Active Cool's New Thermoelectric Cooling is now released and introduced at CeBIT 2004 trade show.


    Active Cool's Microprocessor controlled Thermoelectric Cooling has the potential to be a significant technology and definitely a compelling solution to CPU and other semiconductor heat problems.


    The new product AC4G-D -- Microprocessor controlled Thermoelectric Cooling (Peltier) in Drive Bay form factor has high cooling performance and works very quietly.


    Conventional air cooling solutions, heat sinks and fans, are near the limits of what they can achieve. Today's alternative solutions, such as liquid cooling and vapor-phase refrigeration are expensive and impractical for PC manufacturers to incorporate into new computers. Active Cool's AC4G-D technology is uniquely designed to solve the problems of CPU heat and fan noise effectively, while being ideally suited for installation during computer assembly.


    In addition to the CPU heat problem, computer noise is becoming an increasing concern. While most PC noise tends to be generated from cooling fans, it can be disruptive as excessive computer noise can negatively impact a PC user's office productivity. While traditional cooling methods run fans continuously, causing increased noise as fan speeds increase to maintain stable temperatures, AC4G-D dynamically reduces PC fan noise by pumping heat out of the processor using a Noise Reduction Microprocessor controlled electronic heat pump.


    Geared towards the global PC OEM, and white box manufacturing markets, Active Cool's innovative AC4G-D solution addresses both the heat and noise problems.


    Active Cool's new AC4G-D product has the following High Tech features:


    - Microprocessor-controlled thermo-electric cooling Technology


    - Dynamic -- Cooling on Demand according to actual CPU load


    - In typical application, cools down to 28 Deg C (tested with 3.2 GHz P4)


    - Significantly reduced PC fan noise


    - Cools Intel Pentium 4 3.4GHz+; cools new AMD 64 processors


    - LCD display for temperature monitoring and mode select -- noise/cooling


    - Installs in any PC in less than 90 seconds, suitable for PC OEMs


    The AC4G-D product will cost Euro 59 (MSRP) compared to liquid cooling solutions that cost from Euro 100 to 175. The price of 59 Euro marks a reduction in price of 50 per cent, compared to the first AC4G that was introduced at Comdex (November) 2002. The AC4G-D will be available for commercial sale by April 2004. The products and technology will be showcased at CeBIT 2004 Trade Show.
    Active Cool Technology has four world-wide patents pending (PCT), and one Granted in USA.



    SWAT_OP-R8R
    Portal-Administrator

    The pipeline issue is continuing to rage between ATI and nVidia and just as we were getting our fingers ready to count the number of them which the GeForce 6800 Ultra (NV40) will sport and used to the idea that the speed Crown will change hands, ATI are confusing the battle again.


    The latest twist in the pipeline saga comes from ATI's camp and claims that ATI are about to announce a product carrying a 16x pipeline architecture. It is not clear if this refers to ATI's Radeon X800 (R420) chip or to some revised version. It would however be extremely unlikely that ATI had the time or resources necessary to have reacted to nVidia's 16x announcement so soon.


    The first sign that there might be some substance to this report of ATIs increasing pipelines comes from its timing. Just as the first, triumphant, nVidia 3DMark benchmarks started coming in, indicating that boards are now out there, this story surfaces raising doubt over nVidia's expected supremacy. The other is that ATIs early announcement of a 12x pipeline architecture may have been used to get nVidia to confirm the number that the NV40 will carry.


    The impact of a 16 pipeline ATI board on the fight for the crown will be considerable. Recently the two new chips were tested against each other and reports claimed that nVidia's baby had come out on top but only just. If the ATI board being tested carried a 12x chip then it is clear that a 16x chip will surpass its rival by a decent margin. Was the ATI chip tested the R420? We will have to wait and see.


    Another problem which seems to be currently troubling nVidia is that of availability. Although the company plans to officially announce its new chip very soon, recent reports from partners claim that 3-4 months will be needed to get them ready for the public, giving the GeForce 6800 Ultra a street date of July or August. ATI however are expected to have their new boards out by July, at the latest. If they beat nVidia to retail and come out with a 16x product then they will have made a great big step towards winning this chapter of the graphics war.




    SWAT_OP-R8R
    Portal-Administrator

    ATI and nVidia have shown that they consider mobile gaming important by announcing major steps forward in the field. Both companies seem to be engaged in a race to secure as many developers as possible on their platform, trying to get the edge over their rivals before their products even become commercially available. nVidia have released an extensive hand-held SDK for developers, promising to make everything easy, while ATI promise a way to easily port PC games to the mobile gaming platform, therefore opening the door for classic games to move to next-gen cell phones.


    nVidia, announced its Developer Program for hardware accelerated 3D applications on cell phones and other handheld devices and the immediate availability of the handheld software development kit (SDK). nVidia will work closely with game developers and middleware providers to drive the proliferation of 3D content onto the cell phone platform.
    The nVidia handheld SDK is designed to allow established game developers access to its technology, familiarizing themselves with the architecture in order to take advantage of all the features of nVidia media processors, and to be able to bid for and secure development projects for nVidia-based cell phones.


    The company's handheld SDK will include a library of code samples including but not limited to basic rendering, multitexture and atmospheric effects. It also includes a custom framework for handheld development in Microsoft Visual Studio.NET. Developers who join nVidias handheld developer program will also have access to a variety of nVidia libraries including the Companys OpenGL ES driver library, fixed point math library and the nVidia DXT texture loading library. Participants will also receive the source code for nVidias current handheld demos and have access to NVIDIA technical support. nVidia will be recruiting developers for its hand held developer program at the Game Developers Conference (GDC) in San Jose, Ca.


    ATI, on the other hand announced a deal with QUALCOMM, world leader of Code Division Multiple Access (CDMA) digital wireless technology, to create the next-generation wireless 3D gaming platform. As part of the collaboration, QUALCOMM's industry-leading Mobile Station Modem (MSM) baseband solutions will include ATIs IMAGEON architecture to provide a fully featured, high-performance 3D gaming solution for 3G CDMA2000 and WCDMA (UMTS) devices.


    QUALCOMM will license and integrate the IMAGEON technology for its next-generation MSM7xxx family of chipsets, and will enable ATI to interface IMAGEON Application Specific Integrated Circuits (ASICs) to QUALCOMMs MSM6xxx chipsets providing QUALCOMMs manufacturing partners with a fully tested 3D multimedia hardware solution. This collaboration creates a rich 3D graphics and development environment which includes QUALCOMMs BREW solution, industry standard APIs, ATIs PC-level performance, and well established developer programs. This enables the development of value-added games for the mobile environment and easy porting to mobile devices, of some of the worlds most popular PC and console-based games, resulting in new revenue generating opportunities for wireless operators and content providers.


    Both graphics companies seem extremely eager to get their claws into the mobile gaming market and it's not surprising considering that IDC estimates that wireless gaming revenue could generate USD 1 billion by 2006 for wireless carriers in the United States alone.




    SWAT_OP-R8R
    Portal-Administrator

    Kodak has showcased a significant innovation that allows video-game players, earth scientists and a host of others to experience three-dimensional images without glasses or headgear of any type - creating the sensation of actually being a part of the image.


    Kodak will introduce a commercial prototype of its Stereoscopic Imaging Display system at the Exhibitor Show 2004 in Las Vegas, Nevada, March 15-17, in Booth #1514 at the Mandalay Bay Exhibition Center. Kodak also plans to demonstrate the Stereoscopic Imaging Display system at the upcoming Game Developers Conference in San Jose, California, March 24-26, in Booth #944 at the San Jose Convention Center.


    The Stereoscopic Imaging Display system produces a wide field of view, three-dimensional (3D) stereo image. The superior quality of the Kodak system provides an ideal display for intensive visualization tasks, such as oil and gas exploration, molecular and chemical modeling, computer-aided design, entertainment and gaming, and many other applications.


    The system represents the first initiative from Kodak's New Business Ventures Group, which is responsible for commercializing break-through technology developed by the company's Research & Development organization.


    Unlike other 3D imaging systems, which rely on a barrier screen placed over an existing monitor, the Kodak display is an entirely new concept, said Lawrence Henderson, vice president and director, new business ventures, Eastman Kodak Company. Kodak's Stereoscopic Imaging Display system maintains full image resolution and creates a very wide field of view. The display brings a new level of realism to the 3D visual experience, capitalizing on Kodak's extensive research and development.


    Kodak is currently seeking partners and early-stage customers for the system, and will provide licenses to the technology for integration into third-party products and systems.


    How it Works


    The user sits in front of a system that creates a virtual image of two high-resolution LCD displays, one for each eye. The user looks into two floating balls of light that provide each eye a view of a magnified image of a display. The combination of the wide field of view and virtual image eliminates the sources of eyestrain found in other autostereoscopic systems. Kodak's Stereoscopic Imaging Display system also has a unique viewing zone, which makes it easy to see the sweet spot of an image while maintaining image quality across the entire viewing zone.


    The desktop display has a field of view that measures 45 degrees by 36 degrees, and a resolution of 1280 x 1024 pixels. The user peers through a large, 32 mm viewing pupils that gives the viewer the feeling of floating in a movie theater about 1.5 screen heights away from the screen. Kodak can adjust the scale of this system to increase or reduce the display resolution to meet various applications.


    The Kodak autostereoscopic display breaks new technical ground in the field of stereo imaging. The unique Ball Lens Technology behind the display is summarized in a paper presented at the 2003 Stereoscopic Displays and Applications conference.



    SWAT_OP-R8R
    Portal-Administrator

    AMD used CeBIT in order to officially announce the worldwide introduction of the AMD Athlon 64 FX-53 processor.


    The AMD Athlon 64 FX processor delivers what no other PC processor, for the time being can: 32 and 64-bit computing. AMD64 processors are the only 32- and 64-bit capable processors available today, and according to its creators, will be the first to feature built-in enhanced virus protection security technology when used in conjunction with the upcoming Windows Service Pack 2.


    Specifically designed for gamers and PC enthusiasts, the AMD Athlon 64 FX processor has not been able, yet, to fully utilize its advantages due to lack of 64-bit application support. This is about to change however, since finally AMD's claim of providing Cinematic Computing is about to be put to the test.
    The launch of the AMD Athlon 64 FX-53 processor comes just in advance of the much-hyped release of Far Cry. Leading video game publisher Ubisoft will release a 32-bit version of the much-anticipated action game later this month, and plans to introduce a 64-bit beta version shortly thereafter. That version will be specifically showcase AMD64 technology.


    AMD64 technology will enable gamers to move to the power and excitement of 64-bit games, without sacrificing performance or their investment in 32-bit software, said Cevat Yerli, CEO and president of Crytek, Far Cry developer. CryEngine, the 'nervous system' of our games, was designed to take full advantage of the AMD64 architecture. AMD64 technology not only provides unbelievable 32-bit performance, but will also provide a true next-generation gaming experience when running the upcoming 64-bit version of our game.


    The AMD Athlon 64 FX-53 processor will initially be available in limited quantities from select high-performance PC manufacturers worldwide. AMD expects to broaden that availability within the next few weeks to fulfill demand generated by hard-core gamers, digital content creators and other performance-demanding customers. Systems based on the AMD Athlon 64 FX-53 processor are expected to be available from the following:


    - Europe: Alternate, Arbol, Batch PC, CDC, EID, Evesham, Formoza, Fox PC, Hattelco, Komplett, Mesh, Network Technical, nVentiv, Olidata, Paradigit, Scan, Time Computers and Unika


    - US: ABS, AFT, Alienware, BOXX Technologies, CyberPower, Falcon Northwest, Monarch, Polywell, Velocity Micro, Vicious PC, Voodoo and ZT Group


    - Japan: Aro-system Co. Ltd, Bless Co. Ltd, Unitcom Inc., MCJ Co. Ltd., PROSIDE Corp., Thirdwave Corp., and Visual Technology Inc.


    The AMD Athlon 64 FX-53 processor is priced at USD 733 in 1,000-unit quantities.



    SWAT_OP-R8R
    Portal-Administrator

    nVidia has unleased version 56.72 of its Forceware drivers. The changes include the introduction of a pop-up blocker for IE , OpenGL 1.5 support and gridlines. Display Gridlines provide the easiest way to maximize your desktop space by dividing up your monitor into separate regions for all of your applications.


    Release Highlights:
    -Adds support for GeForce 5700 and GeForce 5700 Ultra
    - Microsoft DirectX 9 and OpenGL 1.5 support
    - Supports application profiles for custom image quality and performance modes for all of your applications and games.
    - NVIDIA nView 3.5 Multi-display technology
    - Advanced Microsoft Internet Explorer popup blocker
    - Industries only Display Gridlines technology
    - Improved HDTV Y Pr Pb component out support for 480i, 480p, 720p, and 1080i formats



    SWAT_OP-R8R
    Portal-Administrator

    ATI has released version 4.4 of its Catalyst driver suite for its Radeon range of products.


    This version provides a solution to some well-known game issues with ATI cards including Battlefield 1942, Splinter Cell Pandora Tomorrow and Far Cry. Details of the changes include:


    -Worms 3D no longer fails to properly play. Launching in game movies no longer results in only the sound being heard with the display being corrupted or black
    -Intermittent texture corruption and flashing is no longer seen when playing the game Battlefield 1942
    -The shadow of the characters in the game Splinter Cell Pandora Tomorrow are now being displayed properly
    -Display corruption is no longer noticed when switching between 2D and 3D modes in the game Microsoft Flight Simulator 2004
    -The performance of the game Tomb Raider AOD is no longer compromised when running the game at the display resolution of 1600x1200
    -The brightness option found in certain games is now working properly when extended desktop is enabled and both monitors are set to 1280x1024 32bpp
    -Configuring the game RACER version 0.50 to run at full screen, 1600x1200 32bpp, no longer results in the game failing to respond
    -Setting the display resolution to 1600x1200 and running the game Jedi Knight: Jedi Academy no longer results in display corruption being noticed at a specific point in the game
    -Display corruption is no longer seen when playing the demo version of the game Far Cry


    Driver issues resolved include:


    -Connecting a secondary CRT and enabling VPU Recover no longer results in the operating system failing to restore itself
    -The new rotation implementation no longer fails to update the desktop when doing a mode set on exit
    -Setting the display resolution to 1024x768 32bpp and switching the DVI connector for HDTV to 480i no longer results in the HDTV device not working within the ATI Control Panel
    -Setting the display resolution to 1152x864 32bpp under Windows XP and playing an MPEG or AVI file using the Windows Media Player no longer results in display corruption on the TV output
    -Setting the display resolution to 1920x1080 on an ATI RADEON 9700 PRO when connected to a specific monitor no longer results in the image not being display
    -The file version and the product version information is now correct.



    SWAT_OP-R8R
    Portal-Administrator

    Digital Extremes, the well known Canadian developer of Epic Games' Unreal series, have released a teaser trailer of Dark Sector. The trailer is impressive to look at but becomes even more interesting when you pay attention to its creator's claims. This, according to Digital Extremes, is what games will look like on the next-gen machines such as PS 3 and XBox 2.


    The company does not claim to have used any official PS 3 or XBox 2 development kits but rather to have used the potential specifications of next generation machines in order to create this trailer. Digital Extremes are adamant that no part of this trailer is pre-rendered but instead claim that it is running in real-time.
    Whether Dark Sector will actually make it as a game is not clear however, it is more likely a tech demo aimed to demonstrate the potential of the Sector Engine, the New Engine mentioned in the trailer itself.


    The trailer itself, when considered as a real-time offering, is very impressive and features beautiful visuals and highly detailed characters. The Dark Sector trailer definitely has enough potential to become the launchpad for a game but even if it doesn't make it the potential demonstrated by this very short trailer is enough to get any gamer's juices flowing.



    SWAT_OP-R8R
    Portal-Administrator

    You actually wore a blue ribbon to protest the Communications Decency Act.


    You kiss your girlfriend's home page.


    Your bookmark takes 15 minutes to scroll from top to bottom.


    Your eyeglasses have a web site burned in on them.


    You find yourself brainstorming for new subjects to search.


    You refuse to go to a vacation spot with no electricity and no phone lines.


    You finally do take that vacation, but only after buying a cellular modem and a laptop


    You spend half of the plane trip with your laptop on your lap...and your child in the overhead compartment.


    All your daydreaming is preoccupied with getting a faster connection to the net: 28.8...ISDN...cable modem...T1...T3.


    And even your night dreams are in HTML.


    You find yourself typing "com" after every period when using a word processor.com


    You turn off your modem and get this awful empty feeling, like you just pulled the plug on a loved one.


    You refer to going to the bathroom as downloading.


    You start introducing yourself as "Jim at I-I-Net dot net dot au


    Your heart races faster and beats irregularly each time you see a new WWW site address in print or on TV, even though you've never had heart problems before.


    You step out of your room and realize that your parents have moved and you don't have a clue when it happened.


    You turn on your intercom when leaving the room so you can hear if new mail arrives.


    Your wife drapes a blond wig over your monitor to remind you of what she looks like.


    All of your friends have an @ in their names.


    When looking at a pageful of someone else's links, you notice all of them are already highlighted in purple.


    Your dog has its own home page.


    You've already visited all the links at Yahoo and you're halfway through Lycos. or [C]ontinue?


    You can't call your mother...she doesn't have a modem.


    You realize there is not a sound in the house and you have no idea where your children are.


    You believe nothing looks sexier than a man in boxer shorts illuminated only by a 17" inch svga monitor.


    You check your mail. It says "no new messages." So you check it again.


    You refer to your age as 3.x.


    You have comandeered your teenager's phone line for the net and even his friends know not to call on his line anymore.


    Your phone bill comes to your doorstep in a box.


    Even though you died last week, you've managed to retain OPS on your favorite IRC channel.


    You code your homework in HTML and give your instructor the URL.


    You don't know what sex over three of your closest friends are, because they have neutral nicknames and you never bothered to ask.


    You name your children Eudora, Mozilla and Dotcom.


    You laugh at people with 2400 baud modems.


    Your husband tells you he's had the beard for 2 months.


    You miss more than five meals a week downloading the latest games from Apogee.t, or [C]ontinue?


    You start looking for hot HTML addresses in public restrooms.


    You wake up at 3 a.m. to go to the bathroom and stop and check your e-mail on the way back to bed.


    You move into a new house and decide to Netscape before you landscape.


    You tell the cab driver you live at http://123.elm.street/house/bluetrim.html


    You actually try that 123.elm.street address.


    Your virtual girlfriend finds a new net sweetheart with a larger bandwidth.


    You tell the kids they can't use the computer because "Daddy's got work to do" and you don't even have a job.


    Your friends no longer send you e-mail...they just log on to your IRC channel.


    You buy a Captain Kirk chair with a built-in keyboard and mouse.


    Your wife makes a new rule: "The computer cannot come to bed."


    You are so familiar with the WWW that you find the search engines useless.


    You get a tatoo that says "This body best viewed with Netscape 2.0 or higher.


    You never have to deal with busy signals when calling your ISP... because you never log off.


    The last girl you picked up was only a jpeg.


    You put a pillow case over your laptop so your lover doesn't see it while you are pretending to catch your breath.


    You ask a plumber how much it would cost to replace the chair in front of your computer with a toilet.


    You forget what year it is.


    You start tilting your head sideways to smile.


    You ask your doctor to implant a gig in your brain.


    You leave the modem speaker on after connecting because you think it sounds like the ocean wind...the perfect soundtrack for "surfing the net".


    You begin to wonder how on earth your service provider is allowed to call 200 hours per month "unlimited."


    You turn on your computer and turn off your wife.


    Your wife says communication is important in a marriage...so you buy another computer and install a second phone line so the two of you can chat.


    As your car crashes through the guardrail on a mountain road, your first instinct is to search for the "back" button.



    SWAT_OP-R8R
    Portal-Administrator