is inner core locked?
Posts by xrook
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ok, cant do
best-path waypoints
taking breaks in-between chaptersgot it, what else are the engines limitation?
oh and what areas are locked if i didnt finish the vanilla story? (i know hyperion is locked atleast)
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for starters is mission after mission after mission... why is it not after (a break after the end of the chapter) i reach lvl 18 or something then a mission/chapter will start
oh and what areas are locked if i didnt finish the vanilla story? (i know hyperion is locked atleast)
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during that time, i also found another osiris ship 300k away, went to that ship and was fighting the nomad striker, couldnt kill the striker as i was simply shooting trough it instead i let it kill me, loaded my save and the game crashed.
opened and loaded the game again and everything is fine as normal.
i have good pics later for you guys to see on the things that went wrong on the CF story, and no its not the graphics, i can play skyrim and borderlands 2 no problem and this is a 10 year old game.
why cant i take a break from the main CF story from time to time? its not giving me time to explore the new systems given
and because of the CF missions handle the waypoints i have lost the ability to make my own waypoints -
im at the part
after 2 weeks our fleets are jumping back to sol, our objective is to bring down that nomad strike carrier and all nomad forces near the area
Objective:
launch into spacethen i did... wanna know what i saw? nothing is moving.... even my torpedoes are stuck in place after i launched it
what is wrong with the CF story -
did some work around and digital anvil a dissolved company so im really not gonna expect a freelancer 2, sad seeing that this is one of the best space sims ive played so far, although it kinda lack the "innovative" weaponry the other games have.
to think by now someone would have atleast bought the rights to the freelancer titlemy only complaint about the vanilla content is
lack of "innovative" weaponry
lack of ship upgrades (crossfire added some of that but needs more variants)
lack of longer story... halfway of the story was rushed without giving me time to breath and explore -
There is a limit on how many missions the game can handle in total, and the original game already was near that limit. So the Crossfire story continuation was made in nearly a single run.
It is like a chain of triggers in a mission, and you have to go to the waypoint it says to get the next trigger, which could be a nomad attack at that spot, or another waypoint, and so on.
Once in this run, after finishing the original story, you have to continue the chain as it says, it is too late for going to explore on yourself or for trying to outsmart the waypoints route. You miss a trigger, the next one won't appear, as simple as that.There are many things locked within the game's engine, that can only be grasped/touched a bit without the game's source code which was never released, no matter there were votings to release it, they didn't want to accept it. And there won't be any Freelancer 2, so the case is hopeless.
so you guys cant do the "best path" when making your crossfire quests?
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im currently using a phoenix filled with skyblasters b rank 9 and a rank 10 shield that has 240 regen, untill i met KING in the crossfire SP mission i wasnt aware of the 300 regen shield, in lexicon that same shield's info is regen is 240
but that doesnt change the fact that the way how crossfire handles the mission waypoints, just a simple reroute turn buggy
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wow, this is somewhat messed up... after seeing KING in his new ship equipped with the 300 regen shield i looked it up to see it is in hiruga system... wanted to go there trough the chigoku system but now im stuck there and not let me get into any of the warpholes after recieving the msg (DOCK INTO NOMAD GATE)
why am i forced to follow the mission waypoint instead of the typical "best-path" waypoint thats being used in the original content, i have to back to the waypoint i missed just lead me to the next one
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yeah, i know i find it weird at first that the earnings spiked way too high, till i found the new ships are given a big price tag
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so daimos vs cepryr? opinions?
i know diamos has bad turn rate and has no engines stop atleast -
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For PvP is most common use mix guns, missiles, CDs and Torps. Missile users use 3-4 missiles, 1-2CDs or CDs and Torpedo (depend about ship hard-points available for this). Gunners use often 4 guns, two missiles and two CDs.
so this is the typical build usage that this mod focuses on? in the new patch do you plan on adding more different builds, maybe not ships, ships, ships but weapons too?
like a low DPS heat seeking gun (i remember something similar in galaxy on fire 2) or a "sniper" (good range, speed, damage but very low fire rate) type of gunany of these ships have 6/10 guns?
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i never said 'massive burst damage' i said 'decent DPS'
i just got skyblast b rank 9s and seem to be satisfied (for now) with how easily i hit, ill definitely get those 1k+ proj. spd guns if i can
i seem to have eyes for
Coalition Gatling - Lexicon - SWAT PortalW'ar-sy Propulsor - Lexicon - SWAT Portal
Ther'hon Canon - Lexicon - SWAT Portal
but none of my ship choices have seem to have all 6/10 guns, i hope i can be satisfied with 2/9, 4/10 (also hope its good enough for taking down those difficult enemies you guys keep talking about)
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i like to use guns/turrets with very very high projectile speed for easier hitting
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so breaking it down, for more DPS end game ships are
6 class 10 guns
or
2 class 9 guns
4 class 10 guns
1 forward turretand only a few of them exist and most of them keeps people away because of the badly designed models. if im a hardcore gamer i would choose these ships hands-down but since im not... im being given very little options
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then why not add a missile build in the next patch?
a missile that has very good tracking, decent DPS, and a whole ton of ammo to use maybe 900?
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i dont know if its worse but i was thinking of all 6 missiles (with very good tracking if there is one) and a very very fast ship (hit and run)
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ok... so after testing out the phoenix i seem to like it better than the deimos, even without the extra damage and from the turret and 10 more speed the phoenix has better turn rate and extra bit of extra cargo space
about the deimos, i seem to notice it doesnt have to ability to stop its engines (intended?)also tried out 2 windstalker missiles in combat, how does the tracking ability of missiles work properly 50% of the time it seems it doesnt want to track and it just lowered my overall DPS when taking a ship down
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missiles? you can equip missiles in gun slots?
meh... huge hulls are useless anyway if it consumes the entire nano bots in one gulp
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made in china.... heh why not make "borrow" their ships and improve them with 6 class 10 weapon variants that is somewhat exclusive somewhere
you guys got these kind of ships for your mod yet you keep people away from them at the same time by making them not so viable compared to others
EDIT:
mind an explanation of after buying a bullpup2 everyone in the custodian became my enemy? even synth foods and synth foods is considered an ally in my reputation bar
also noone explained the draw back of the armor upgrades