Posts by xrook

    ok, cant do


    best-path waypoints
    taking breaks in-between chapters



    got it, what else are the engines limitation?



    oh and what areas are locked if i didnt finish the vanilla story? (i know hyperion is locked atleast)

    for starters is mission after mission after mission... why is it not after (a break after the end of the chapter) i reach lvl 18 or something then a mission/chapter will start


    oh and what areas are locked if i didnt finish the vanilla story? (i know hyperion is locked atleast)

    during that time, i also found another osiris ship 300k away, went to that ship and was fighting the nomad striker, couldnt kill the striker as i was simply shooting trough it instead i let it kill me, loaded my save and the game crashed.


    opened and loaded the game again and everything is fine as normal.


    i have good pics later for you guys to see on the things that went wrong on the CF story, and no its not the graphics, i can play skyrim and borderlands 2 no problem and this is a 10 year old game.


    why cant i take a break from the main CF story from time to time? its not giving me time to explore the new systems given
    and because of the CF missions handle the waypoints i have lost the ability to make my own waypoints

    im at the part


    after 2 weeks our fleets are jumping back to sol, our objective is to bring down that nomad strike carrier and all nomad forces near the area


    Objective:
    launch into space


    then i did... wanna know what i saw? nothing is moving.... even my torpedoes are stuck in place after i launched it
    what is wrong with the CF story

    did some work around and digital anvil a dissolved company so im really not gonna expect a freelancer 2, sad seeing that this is one of the best space sims ive played so far, although it kinda lack the "innovative" weaponry the other games have.
    to think by now someone would have atleast bought the rights to the freelancer title


    my only complaint about the vanilla content is
    lack of "innovative" weaponry
    lack of ship upgrades (crossfire added some of that but needs more variants)
    lack of longer story... halfway of the story was rushed without giving me time to breath and explore

    so you guys cant do the "best path" when making your crossfire quests?

    im currently using a phoenix filled with skyblasters b rank 9 and a rank 10 shield that has 240 regen, untill i met KING in the crossfire SP mission i wasnt aware of the 300 regen shield, in lexicon that same shield's info is regen is 240


    but that doesnt change the fact that the way how crossfire handles the mission waypoints, just a simple reroute turn buggy

    wow, this is somewhat messed up... after seeing KING in his new ship equipped with the 300 regen shield i looked it up to see it is in hiruga system... wanted to go there trough the chigoku system but now im stuck there and not let me get into any of the warpholes after recieving the msg (DOCK INTO NOMAD GATE)


    why am i forced to follow the mission waypoint instead of the typical "best-path" waypoint thats being used in the original content, i have to back to the waypoint i missed just lead me to the next one

    Quote

    For PvP is most common use mix guns, missiles, CDs and Torps. Missile users use 3-4 missiles, 1-2CDs or CDs and Torpedo (depend about ship hard-points available for this). Gunners use often 4 guns, two missiles and two CDs.

    so this is the typical build usage that this mod focuses on? in the new patch do you plan on adding more different builds, maybe not ships, ships, ships but weapons too?
    like a low DPS heat seeking gun (i remember something similar in galaxy on fire 2) or a "sniper" (good range, speed, damage but very low fire rate) type of gun



    any of these ships have 6/10 guns?
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    index.php?page=LexiconItem&id=80


    index.php?page=LexiconItem&id=310


    index.php?page=LexiconItem&id=49


    index.php?page=LexiconItem&id=492


    index.php?page=LexiconItem&id=137


    index.php?page=LexiconItem&id=91


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    index.php?page=LexiconItem&id=483

    i never said 'massive burst damage' i said 'decent DPS'


    i just got skyblast b rank 9s and seem to be satisfied (for now) with how easily i hit, ill definitely get those 1k+ proj. spd guns if i can


    i seem to have eyes for
    Coalition Gatling - Lexicon - SWAT Portal


    W'ar-sy Propulsor - Lexicon - SWAT Portal


    Ther'hon Canon - Lexicon - SWAT Portal



    but none of my ship choices have seem to have all 6/10 guns, i hope i can be satisfied with 2/9, 4/10 (also hope its good enough for taking down those difficult enemies you guys keep talking about)

    so breaking it down, for more DPS end game ships are


    6 class 10 guns


    or


    2 class 9 guns
    4 class 10 guns
    1 forward turret


    and only a few of them exist and most of them keeps people away because of the badly designed models. if im a hardcore gamer i would choose these ships hands-down but since im not... im being given very little options

    ok... so after testing out the phoenix i seem to like it better than the deimos, even without the extra damage and from the turret and 10 more speed the phoenix has better turn rate and extra bit of extra cargo space
    about the deimos, i seem to notice it doesnt have to ability to stop its engines (intended?)



    also tried out 2 windstalker missiles in combat, how does the tracking ability of missiles work properly 50% of the time it seems it doesnt want to track and it just lowered my overall DPS when taking a ship down

    made in china.... heh why not make "borrow" their ships and improve them with 6 class 10 weapon variants that is somewhat exclusive somewhere


    you guys got these kind of ships for your mod yet you keep people away from them at the same time by making them not so viable compared to others


    EDIT:
    mind an explanation of after buying a bullpup2 everyone in the custodian became my enemy? even synth foods and synth foods is considered an ally in my reputation bar
    also noone explained the draw back of the armor upgrades