Review: Prince of Persia Warrior Within

There are 9 replies in this Thread. The last Post () by Nuclear_Winter.

  • Prince


    of Persia: Sands of Time was undoubtedly one of the best games of 2003/2004. It was charming


    and witty, set in a beautifully airy palace where dust-motes danced in beams of sunlight


    shining through the windows. More important than all this, it was thought-provoking and


    highly enjoyable, in a market currently flooded by grisly, brainless first person


    shooters.


    So where can you go from there? Sadly, despite everything it had going for


    it, Sands of Time didnt sell many copies. This has caused Ubisoft to run in completely the


    opposite direction with its sequel, Prince of Persia: Warrior Within. I can imagine the


    design meeting going something like this:


    Designer: So, we have a game


    which people really enjoy, but it didnt sell that well. What can we do to improve


    this?
    Marketer: Semi-clad leather-wearing women! Preferably in


    thongs!!!
    Marketer:Pant
    Designer: O......kay, and what about


    the gameplay?
    Marketer: Well, we had a game before that was all about


    finding your way to the next section, with occasional fighting. How about we create a sequel


    thats all about fighting, with a bit of not-very-interesting exploring and a lot of


    confusion. That can pass as pseudo-intelligent and will keep people playing


    longer.


    Thus, the problems with this game are numerous and huge. Combat, the weakest


    aspect of Sands of Time, is now the main focus. It crops up everywhere, and the large number


    of combos you are provided with reduces the whole process to a button-mashing mess. The


    sandstone palace has been replaced by a gothic castle, grey and dark, with a sound track to


    match. The whole game in fact is seeped in bloody grimness, with much more emphasis being


    placed on decapitation and cleaving animations than on exploration and enjoyment. The


    script, such as it is, ranges from cheesy to downright painful, with the Princes charm and


    wit so lacking that you could be forgiven for thinking that Warrior Within was written by


    those responsible for the brain-dead offerings of Need For Speed Underground.


    It


    doesnt end there either. The camera, which caused most of the frustration in Sands of Time,


    remains unchanged. You still cant pan through walls, which occasionally forces the player


    into unnecessarily claustrophobic environments, or makes you fight against opponents who are


    off the edge of the screen. The fixed camera angles can also be problematic - to pick a


    specific example, on one occasion you have to run up a wall and grab a rope. The camera is


    fixed in a position which makes this difficult, but makes accidentally running along


    the wall and out over the edge of a cliff much easier.


    Sadly, this game is a


    disappointment from the very first cut-scene. Boycott it - go out and buy Sands of Time


    instead. You wont regret it, and you will be giving an under-sold game some much needed


    support.


    6/10 (3/10 for disappointment)

  • well ime a pround owner of sands of time.. ille surely get this one


    and yeah


    the fucken camera is really frustrating!!!!!!


  • See, thats the problem, regardless of whether you were joking or not.


    People, on the


    whole, are fucking idiots. And the average gamer is a 13 year old american idiot. That is


    why EA do so well, while games like Sands of Time, Metroid Prime 2 and Riddick fall by the


    wayside. I get angry just thinking about it.

  • jeez!


    I thought


    that gfx/cpu/mobo upgrade ive been trying to talk myself into would be enuff to run it, but


    if that's true, my 512 ram will still cause the comp to die :(

  • well you can increase your page


    file...


    i was thinkin to get 2 corsair 1gig to add to my ram..but thats kinda


    expensive