hehe i lol'd so hard when i docked the first time with a prison. i was like just sitting there a couple of minutes listening to this "funny" song^^ nice easteregg, indeed ![]()
Posts by [SOC]Lonewolf
-
-
yea crysis, nice hint, but missiles against npc is a VERY difficult thing cause they evase them and launch cm's... so firing missiles from distance on npc is pretty useless.
they are just useful in the direct dogfight, like pvp but then still a trained player does sometimes miss... so for the beginning i would suggest the shieldbreaker/hulldmg-combo
and the aim comes by practicing real quick... also it might be a good basic-training for pvp later... -
if any further help ingame is requested feel free to pm one of the chars following below (signature)
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ -
=
i want to play this now *_* i just wet my pants awmigawd :3(not actually a star trek fan, but his mod looks really nice)
-
Hi,
i have something what has not quite much to do with the hook and i dont know whether i have asked it or not, but:
is it, in theory, possible to create large long-range beam-cannons like the big BS in Freespace2 have?
I think this would revolutionize open-space battles completely
[video]
[/video] -
yea whats wrong about abusing a mining ship for illigal transactions... i mean smugglers are criminals and they dont care for law or whatever, profit is their only interest

-
-
so, where was the problem now?

-
Yep its in the entrance to inner sphere, but you cant simply go through there :p
first you need to go to the "edge" of the sphere, there you "fall" into space and can go beneath the sphere's surface :b -
-
-
Illuminatus ?
-
6412
server is down
-
one way is to look up the swat-lexicon (above: tools->Lexicon)
or where i get my sources is Very Heavy Fighters | |PX| Clan
you may take a look there
Edit byoh damn, i just saw it is starlancer and not crossfire related... sorry my bad^^ -
-
-
Spin Protection is already implemented. We just have to configure it properly

well that sounds pretty awesome, looking forward to see how this will work

I saw Coalition capital ships spinning lots of times... Some of which happened because of me.

oh yea you are right, forgot coalition completely... i assumed the big asf/csf-battleships - thats also my starting point why i even began to ask about this issue here in the forum

-
but why does it not happen to npc-bs then? dont get me wrong OP, but i dont get it

-
thus it is necessary to mod the players-battleships in this way that no other ship can fly "through" the battleship, causing it to spin around like hell...
this issue is really annoying and frustrating, also while fighting NPC... a grp of 4-5 strong npc could deal with a BS which is not quite appropriate.
I mean other BS from NPC does not have this issue either, so why the BS from players? -