spreading out asteroid fields so battleships may pass through easily; it's one of the adjustments on 88Flak.
Posts by jman0918
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I've heard of other mods adjusting asteroid field pitch to make them more friendly to battleships. i find it to be a cautionary tale.
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Here are some video grabs from the assault; I was an impromptu addition to the squadron and served as a witness to the events, in the end.
2012-08-11 DomKavash Assault Hyperspace
http://youtu.be/tR3UiGanmNEManticore in Scotia
http://youtu.be/CnQvixz-rUY -
I noticed that the animation does not keep up with the ship always. At what speed does the animation lose sync and cloak/uncloak empty space, and is there a server side or client side fix to be employed?
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This fix is posted prior to my thread; I tried it and saw improvement as well.
Information: How to avoid grafic Problems while playing Freelancer
If you need tech support applying this fix, pm me and I'll help you.
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I was curious if a capital ship could be cloaked ... so I packed the three components back to NY, and here is the result, available in 720p
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A 720p gameplay video, including a cloaking device deployment;
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So I decided to tinker. I changed the Compatibility Modes to "WinXPSp3" and "WinXPSP2VersioneLie". In this case, Windows 7 is emulating a XP SP3 virtual machine, and telling Freelancer that it's operating on an XP SP2 platform.
I was impressed with the results, since I shot down a number of NPC's while surrounded by flak; normally I would see the network lag symbo; that didn't show up until i was surrounded by Corsairs later. I uploaded a fraps video ^^.
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Dark Ages looks much better now. I installed the mod using the Default Shaders and Modern Interface, along with granting Full Access to the My Games folder and a Compatibility Mode installation for WinXPSp2/WinXPSP2VersionLie ....
I'll just say conclusively that I'm not having any power budget issues.
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I found a solution to part of the problem, and I hadn't searched earlier for it in the forum since it didn't occur to me.
http://www.tertullian.org/rpearse/freelancer_windows7.htm
Any time an NPC or another player's character would come into scanner range, I'd see the game pause for a beat or two. I just discovered that the game needed full permissions to the My Games/Freelancer folder. I set them, and now the game plays much smoother when NPC's come into view.
As far as enb shaders go, I've tried the advanced shaders, but it darkens the planets that are in shadows, unless it's supposed to do that. What are your recommended settings for shaders on an AMD/ATI build? I still see stuttering when I'm turning in space.
And it seems that the IgnoreHungAppPaint doesn't do much good; however, the toolbox is still good for experimenting with compatibility modes.
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I'll boot into XP and give it a go to see what happens
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i'm not getting bad frame rates, but stuttering, which is different. Perhaps I'm over my power budget.
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Download Microsoft Application Compatibility Toolkit 5.6, and run it as an administrator. Freelancer.exe cannot be read only.
Create a database with a IgnoreHungAppPaint compatibility fix, a WinXPSP3VersionLie compatibility mode, and install it. Testing the database can be attempted before installation, and the database can be uninstalled.
When I upgraded to an APU, I lost CoolnQuiet compatibility in XP, and I was tiring of virtual machines and their quirks. Although there is still frame stuttering in game, it is significantly reduced. There was none at all in XP.
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I have purchased the three components and have $125 mil in credits ... my ship is a Saracen. I am docked in Relenth and I've been advised that the FLHook is not currently allowing cloaking devices to be constructed, or for /cloak or /uncloak to be used.
Please advise.
Edit: Oh, there were THREE pages on this thread? Really?
Happy debugging! -
1.9 Battleship Previews
I think we'll be seeing alot more manned battleships on the new server content. Any word on the commencement of beta testing?
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I'm not familiar with the forums, and so I was not able to find the correct thread. Can I get a link or something?
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I looked through the screenshots of WIP and didn't see any gunships or battleships in turret view. Would you mind posting several shots of a Rheinland Cruiser from numerous turret view angles?
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So, can i get a link for the minor improvement to Inner Core, or should I keep waiting for Dark Ages?
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I have no idea how much coding it would require but ....
What are the odds that there could be a minor fix for the Turret View for the larger ships released? ....
You know, so we aren't looking at the side of the ship when we fire sideways? Can that be broken off the mod as 1.82.3?
Of course, I have no idea if the approached that was used requires miles of codes or completely new ship designs, but I heard "not a lot" will happen to my Kusari Destroyer or Rheinland Cruiser. It begs the question, so I inquire respectfully. -
For ~$50 I can swap the Intel Celeron M 520 for a Core 2 Duo T7200. We bought the laptop with 1 gb DDR2 so that should be fine.
I found some modded GMA 950 drivers that enable forced SW T&L in Windows 7; this board is limited to 64 mb shared video instead of the chipset max 224 mb, so I'll fool around with them and leave the motherboard alone.
Aha! The GMA 950 / Intel 945 enjoys ongoing MD development for software graphics rendering! Something new to try.
http://forum.9xxssf.info/