Vista users, there is free legal activation which works atleats for now, so go for it now or later might be too late ...
Posts by pcforce
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Someone with Windows Vista Ultimate Final BillGates Edition (RTM = Release To Manufacturing)? I decided to risk and remove my favourite Windows Media Center Edition 2005 cause i was out of space.
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Probably thats why they needed about 6 years to create it

Its normal to be bigger and slower for current hardware just like any new windows. DirectX 10 will be available only for Vista like some other things. And what i wrote already in my previous post - Vista should be finally created with the idea of real multi-tasking, using multi processor systems cause thats the future.
EDIT: Windows Vista Final is Out (illegally ofcourse). Microsoft said that its finished and to 30th of November DVDs and Cds with it will be made, seems like ppl alerady found it

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Recently released driver ver. 97.02 originally only supporting the brand new nVidia cards - GeForce 8800 GTX and GTS. I made a modified version which support all cards. Usually websites which host such drievrs mod them before host them but not those. I just saw that slowly modified versions started to show up on some hardware forums too. Anyway, to install them you just need to run the xe and unpack them, then start the included setup.
Driver use only the new control panel. Works normal so far.
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Originally posted by Gerby
Well I Dual-boot my system, I currently have 32bit XP and 64bit Vista Ultimate installed on my system. Most of the problems I've encountered in Vista already have a fix, you just have to wait for the final release to get them...I've been running everything I can get my hands on and sending error reports to Microsoft if it goes wrong. I tried Freelancer on vista and used XP compatibility..didn't have a problem. The only big problem people will have with Vista is DRM. I have a Friend who works for Microsoft, and he said it's the worst thing they put into it...other than that, I've been happy with it, looks wonderful, runs soooo smooth...and to be honest, seeing the power of my dual-core 64bit processor actually at work was a joy to behold...means I didn't spend that money for nothing.You're right. Windows Vista is build with the idea of multi-processing and should know better how to use more than one processors/cores and benefit. On the other hand you have much bigger OS, require more resources so things might run slower and require better hardware.
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Originally posted by Cyb3r
need them? cause i haven't uploaded these to the site of futuremark since i want to take a second batch of benchies on these drivers and the second batch will be uploaded to the site of futuremarkThen we wait for them

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Do you have the links to the uploaded scores?
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Inferno, you have PM.
Patch is expected soon, lets hope we can keep playing after that (and i think this is most likely what gonna happen). I did some races last days and i'm alerady lvl 6 (50 or maybe more is the maximum). Each level unlocks something. To raise your level you need to play in ranked matches and win. So far on some type of races and certain maps i made it in top 12 or top 20 and 2nd-3rd best results on same maps made with Mercedes-Benz McLaren SLR

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Its available from several days already as you might noticed with alot of new cars, new type of races, new gamestyle and graphics and somethign verry interesting - for a first time from several editions you can play online for free even with illegal version. There are several additional type of races when playing online, and server rotate the players to choose what the next race will be - you can change all parameters including the type of game. Some cars and upgrades are unlockable not only doing the career - this wont be enough but you need to go for challange series and online ranking races! There is built in messenger to chat with friends.
My name when playing online is pcforceaway so i'm looking forward for yours!
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Most are compatible, even on RC versions and beta drivers for Vista.
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No doubd most of you have atleast heard of this series of tests and had used some of them with idea to see how good their graphic subsystem perform. 3D Mark tests are free to download and you're free to register at Futuremark and upload and compare your scores. Thats why usually online scores database is one of hardware enthusiasts/communities battleground. However we dont want you to squize your systems, well atleast if you dont want to
Its not important to get the highest score. Its important that you did your best with what you have or just shared your result with us. Its not important what setup you have aslong as you can get a score with it nomatter what. All software is officially free to use. Those who want to participate in SWAT 3D Mark Team should meet few requirements:1) you have uploaded your score to futuremark website and published it
2) named the published project as follows:
your_name ^SWAT 3D Mark Team^
3) write in this thread that you want become part of the team, write down what graphic card you used and the link to the published scoreThen your name, graphic card and score with the link to it will be listed bellow (and sorted by score)
3D Mark 2006
6206 marks - GeForce 7800GT 256MB SLI - Cyb3r
1600 marks - GeForce 6600 128MB 520/700 - pcforce3D Mark 2005
3D Mark 2003
23685 marks - GeForce 7800GT 256MB SLI - Cyb3r
7653 marks - GeForce 6600 128MB 520/680 - pcforce3D Mark 2001 SE
24283 marks - GeForce 7800GT 256MB SLI - Cyb3r
19 777 marks - GeForce 6600 128MB 520/700 - pcforceWindows Vista
3D Mark 2006
1000 marks - GeForce 6600 128MB (300/600) - Windows Vista Ultimate RTM x86 - pcforce
SWAT 3D Mark Team members
pcforce
Cyb3r -
nah, Battleship Nova is from August i think
Still getting soem dust in New London if i havent moved it -
Think what you want but i gonna start this survey
Yestersay acidently this pop up as a question. Who have the oldest battleship counting from the last char wipe means from the time you bought it and you still have it. The one in dust (not used much) but you still have it counts! -
Sean Paul Feat. Rihanna - Break It Off
good dance/club music
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All new games out there promise you the best graphic and inovations used for its creation when they ship out to the market. Still game industry is using the latest, Shader Model 3.0 version cause DX10 and Shader Model 4.0 is still atleats several months away.
I have the chance to test this using nVidia's professional developer's software - NVPerfKit 2.1 Suite. Basicly the tool is designed to help developers improve their games by testing how their game is been run on nvidia graphic cards (full info available for GeForce 6 and GeForce 7 - for the older ones, soem inf owill be missing). Tool measure GPU (Graphic Processor Unit) and card memory load in real time:
GPU internal modules measured:
VA - Vertexs Assembly Units
VS - Vertex Shader Units (in common this module deals with lightning in frames)
PS - Pixel Shader Units (the common work when building the scene + filtrations if enabled)
ROP - Raster Operations UnitsCard memory
Vid Mem - video card memory been used
AGP Mem - memory taken from the RAM to render the scenes (keep extra textures)System
GPU Idle - the time which the GPU is free and not rendering anything
Driver Time - the time which the video driver wait for the GPU
CPU waits for GPU - the time which is needed to execute driver code + the time which driver wait for the GPU
Ms per frame - the time in milli-seconds needed to render the current frameHere is how Ms per frame tie with fps (frames per seconds):
FRAME_TIME 17ms 34ms 50ms 75ms 100ms
FPS 60 30 20 13 10To be able to measure all this info acurately in real time the tool is using special version of video driver and actually can access the GPU internal register while the video card is working:
Because the fact this tool "scan" all stream of commands for the video card and "monitor" the work of the GPU on low-level its good for developers but it also reveal how the game and its engine works, so just a few games support it in their official versions. With other words NVperfHUD require game engine to be defined to use it - its not much work at all, even a sample code is given to make this easier. In this way program wont force evry game to work with it and its all decition of the developers.
Anyway, the only game i found working with it of the ones i have installed is Need For Speed: Most Wanted @ 1024x768 high details which require DirectX 9.0c (this version of DX is associated with Shader Model 3.0). The graphic card used is ASUS GeForce 6600 128MB PCI-E @ 480/680 with 8 pipelines/ROPs/Pixel Shaders and 3 Vertex Shaders versions Shader Model 3.0. For the test i used dual core processor and 2gig ram so the gameplay if limited will be because of the graphic card which we are testing.
Look at the graph table in the upper right corner and the one in the bottom left corner on both screenshots:
Notice that the first screenshot is been taken in movement and the second - when the car is still and then look at the upper right graph table. What you can notice is that the game runs a bit lighter than when you have stoped. Its a bit illogical but it have its explenation- when you moooving evrything around and even infront get bloomy- faster you go more bloomy it looks so all the details are lost and the load on the card is little lower than when you stay still.
Look at the screenshots bellow. The color will be screwed but with a reason. Now there is a addtitional table at the top in the middle - a list of Pixel shaders version which offer to disable execution of a Pixel Shader code with specific version. The oen disabled on each screenshot is marked with small red box infront on the list and the area of the screen which uses the disabled code will be colored with specific color:
On the first screenshot is been disabled execution of Pixel Shader 1.1 code and this area of the sceen where this is been used is colored in green
On the second screenshot is been disabled execution of Pixel Shader 2.0 code and this area of the sceen where this is been used is colored in blue
On the third screenshot is been disabled execution of Pixel Shader 2.a code and this area of the sceen where this is been used is colored in light blue
On the forth screenshot is been disabled execution of Pixel Shader 3.0 code and this area of the sceen where this is been used is colored in orangeAll other shaders disabled which are not listed above didnt seemed to been used.
Note: DirectX 8.0 -> Pixel & Vertex Shader 1.1 & 1.3
DirectX 8.1 -> Pixel & Vertex Shader 1.4
DirectX 9.0 -> Pixel & Vertex Shader 2.0
DirectX 9.0b -> Pixel & Vertex Shader 2.a
DirectX 9.0c -> Pixel & Vertex Shader 3.0
latest graphic cards at the moment + last revisions of DX -> Pixel & Vertex Shader 3.0+When Shader Model 3.0 (Pixel & Vertex Shader) been represented for a first time their purpouse was to make creating soem of most used efects in graphics easier and shorter to define and faster to execute which allowed to developers to improve the graphic when they know that there are cards capable of executing it with acceptable speed. Shader Model 3.0 also brought HDR (High Dynamic Range) effect. except the HDR effect on theory Shader Model 3.0 itself dont bring better graphics - just speed over 2.0 and 2.a. However as you see particulary for Need For Speed: Most wanted still use the old code - 2.0 and 2.a in most (80%) of the code, even quite much the verry old Pixel & Vertex Shader 1.1. You wouldnt expect that from such a game.
Someone might be asking why same areas of the screen been colored with different colors when different versions of Pixel Shader been disabled. Most likely those are different layers of the final frame.
Notice also that the FPS of 25 average is not hight for a GPU which load is not higher than 35-40%. I think its cause of a limited speed of graphic memory both clock and memory interface of 128-bit instead of 256-bit of faster cards and memory size which increase fast up to the maximum for less than 10min. All textures are kept in the memory and textures are the biggest information which GPU have to work with.
As conclusion not evrything is as it seems. Each game will behave different if you could run this measures on it. Sometimes games looks heavier to run on your graphic card than they really are which makes you spend more money for new one and makes companies benefit from it.
P.S. BTW here is how intro movie been defined using Direct3D commands to the APi interface - i thought might be interesting:
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Dont get me wrong but i notice you make such posts from time to time and it stuck to my mind untill i finally write it here.
This is not concidered as piracy aslong there is no direct link to illegal software. It would sound crazy but one of the big bulgarian IT websites had posted an official review which showed how to make a copy of legal DVD. The review is still there and the reason why its not concidered as piracy is cause you have the right to make copy of original DVD or so, but for your own use - with other words, aslong as you dont start selling it you can make as much copies as you want of legal CD/DVDs and other stuff. People can ask for licenced programs and stuff but as long as this information is been exchanged between the memebrs by private (PM/emails and so) you cant concider it as piracy - there is no real proof that such information is posted on public, however not all forums look with a good eye on this, still there is nothing as a proof for a piracy.

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Members Of Mayday - 10 in 1
Members of Mayday - Troopa of Tomorrow
Members of Mayday - Prototypes -
Members Of Mayday - Electropolis
David Guetta - Summer Moon
DaViD gUeTtA vs. tHe EgG - lOvE dOnT lEt Me Go(WaLkInG aWaY)(rAdIo EdIt)
David Guetta feat Chris Willis - Stay
P.Diddy feat. Nicole Scherzinger - Come To Me -