Posts by Cygna

    Its not only capships - there are plenty other things that could make it incompatible and with that would make a char wipe necessary. Just the new hook would be one point.
    But nevermind - right now there is no need for a char wipe. Everything else will be determined later and will be announced.

    Nice one Huor thanx.


    It was just my wicked sense of humour, to see about 60 ppl online starting a fresh,
    Including the BIG BOYS... lol...I can hear them swearing now in fact. hehe


    Still...if it happens, it happens...it would be fun.


    Just my opinion. ;)


    Cygna

    Yes, the only changes at existing stuff (related to player data) were at certain capital ships, and to avoid any conflict they are getting sold (deleted). The new added stuff as it never existed till now can't have any conflict.


    So even if you enjoy flying a Starflier(which you can always do), there's no reason for any wipe.

    Ok, Thanks Mike for clearing that up. 8)


    I am looking forward to exploring the Vastness of space which is Crossfire 1.9 8o


    I hope to see you there too.. :thumbup:



    Cygna

    Only wanted to see the MOD start with little or no problems thats all m8 :rolleyes:
    So that OP wouldn't be overburdened with char problems, so problems would be NEW problems if you get my drift.
    But thats most prob not correct as you said same mod just improved.


    Ok I will look forward to its release. :thumbup:


    Cygna

    if its asked too much to get rid of those ships then we instead talking about a full char whipe if that pleases you more


    To Honest, OP has a good point here.
    IMHO, i think there should be a complete char wipe, after all, its a new MOD, and a NEW day in Crossfire History.
    It would be fun to see everyone on the server again buying their ships and indeed mapping the systems again.


    I for one (and i am sure my clan agrees with me) wouldn't mind starting over, think of the challange ladies/gents.
    Besides, if your old chars still pose a problem for OP to sort out, more whines and moans and PM's for him to deal with.
    So I am up for a clean sweep, so the new server lag kit and all the new bits and bobs on the new mod can work perfectly
    from the start.


    Ok some of you may have built your fleets over months and even years, but this would give the swat Community the boost
    it needs.
    Hard choice but I feel the Right choice.


    Well done OP and the Dev team for doing a fantastic job as always. :thumbsup:



    Cygna

    Michael, Could you PM me that little nugget u gave BAMBAMBAM.


    A suggestion, Perhaps have a Bank installed at all planets and stations,
    Or just one On Manhatten.
    So you could start a new char and withdraw your loot to upgrade your ship.
    American Express....that will do nicely Sir.... :D


    I dunno, just trying I s'pose 8|

    Overview


    X: Beyond the Frontier, or X-BTF, is the grandfather of the X series. Released by Egosoft in 1999 and set in the year 2912, it details the backstory to the X-Universe.


    Although most of the features in X3 can be traced back to this
    game in some way, this Wiki is for the later X3 games and is not
    suitable directly for assistance in X-BTF related issues or for X-BTF
    reference. For this, see the game manual or Argonopedia.


    It was succeeded by X-Tension, a stand-alone expansion pack.



    Gameplay


    In X-BTF, unlike each subsequent game, the player was confined to one ship, the X-Shuttle.
    The X-shuttle began with no weapons in either of its two weapon slots, a
    single 1MJ shield in its two shield slots and very limited cargo
    capacity, speed and manoeuvrability. However, there was no limit to the
    number or upgrades it could recieve and it was capable of assimilating
    every piece of equipment available.


    This equipment came in the form of the SETA,
    a number of computer modules that added autopiloting capabilities to
    the ship, fire control systems and more. Many of these would come as
    standard on ships in later games.



    Map


    There were only 54 Sectors in the original X-Universe map,
    with many well-known sectors from later games yet to be discovered and
    the neutral bloc between what would come to be known as Farnham's Legend and Hatikvah's Faith under Xenon control.



    Ships

    The game introduced the original seven classes of ship; the military classes from M1 through M5 and the TS and TL classes.



    Economy


    The X-BTF economy is much the same as in later games. No new basic
    wares (but many weapons and munitions) have been added since. Factory
    management was much simpler, with factories behaving much as NPC
    factories do. Ships could only be bought at factories and could not be
    reassigned from that factory. The biggest difference was the cost of
    wares; Credits were divided into decimals and the prices were
    approximately one-quarter of those common in the later game.



    Weapons


    There were nine weapons, five missiles and four shields available in
    the game. The IRE, PAC and HEPT were each divided into Alpha, Beta and
    Gamma variants, with the Alpha IRE being the weakest weapon, found on
    light scouts, and the Gamma HEPT being the strongest and found only on capital ships
    and, late in the game, the X-Shuttle. All fighters were equipped with
    only two weapons, IREs for light fighters and PACs for heavy fighters.
    Missiles all behaved the same way, single-shot homing warhards, with
    heavier missiles trading speed for power. The five available missiles
    were (in order of power) the Mosquito, Wasp, Dragonfly, Silkworm and
    Hornet. Shields available ranged in size from 1MW through 5MW, 25MW and
    125MW and each ship carried two, the size depending on the class.



    Rgds

    M1

    Overview

    M1 Carriers are dangerous combat support ships carrying shoals of smaller fighters.


    M1s are usually heavily armed and armored in their own right, but are not focused as much on capital ship combat as M2
    class vessels. As a rule they can brush off attacks from anything
    smaller than a Corvette but should not be allowed to get into a slugging
    match with another Capital-class ship.


    Acquiring


    M1 ships include:



    Purchasable


    Capturable


    Not Boardable


    Rgds

    TL



    TL class ships are the Station Transports of the X universe. They carry the largest Cargo Class: ST.


    A single TL can carry enough weapons, ammunition and energy to supply an entire fleet. However, they are not combat ships.


    They are also commonly used as base ships for mobile mining
    operations. The drawback is that these ships can only dock at stations
    with capital ship docking clamps.


    Members include:




    Rgds

    TS


    TS Transport class ships are the rugged bears of space commerce.


    Transports carry every sort of cargo around the X-universe due to their versatile and capacious cargo bays.


    They are frequently assigned to factories to handle the
    acquisition of raw materials and distribution of finished goods. It is
    not uncommon however for free traders piloting a TS to make a profit
    selling wares between stations, buying low and selling high.


    When equipped with an Ore Collector, Transports (due to their capacious XL cargo bays) may also be used for Mobile Mining operations.


    Each transporter comes in different variants. Ranging across
    standard models, miners, tankers, haulers and superfreighters, the
    principle difference between variants is the balance between speed and
    cargo capacity. Some models like miners are most distinguished by
    built-in equipment like Ore Collectors.


    Their members include:




    Rgds

    M5


    M5 ships are scout ships. They are the lightest vessels flying in
    known space. Whilst they are armed, this armament is little more than
    token; these ships are no match for any other class in a fight,
    including armed TS-class ships.


    They are designed and usually used for reconnaisance and
    anti-recon, or sometimes as cannon fodder. Some M5s are refered to as
    the 'rich man's fighter drone'.


    The most powerful M5 weapon is generally the Particle Accelerator Cannon, but some can't mount those and have to cope with the weaker Impulse Ray Emitter.


    M5 Ships


    Argon ArrowDiscovererDiscoverer AdvancedDiscoverer HaulerDiscoverer RaiderDiscoverer VanguardStarburst


    ATF Valkyrie


    Boron OctopusOctopus RaiderOctopus SentinelOctopus Vanguard


    Kha'ak Kha'ak Scout


    Paranid PegasusPegasus RaiderPegasus SentinelPegasus Vanguard


    Pirate Pirate HarrierPirate Harrier HaulerPirate Harrier RaiderPirate Harrier VanguardPirate Kestrel


    Split JaguarJaguar EnhancedJaguar HaulerJaguar RaiderJaguar Vanguard


    Teladi HarrierHarrier HaulerHarrier SentinelHarrier VanguardKestrelKestrel Advanced


    Terran Rapier


    Xenon Xenon N


    Yaki FujinFujin RaiderFujin Sentinel



    Rgds

    Cool, even I remember all the video and so I already played it, but not with the textures addon mod.


    At the video you posted, it tells it's X2 v1.5 and ATAMAH HUGE Graphic MOD with a link, but none of the download links at that site is working, apparently. Any ideas about them, or you already have that pack ?

    Not sure why that is, the X site should be okay for dloads.


    I still get regular mails from them about updates and versions. :huh:


    idk.


    When i get a mo i will look into it, try opening in a new tab and try again.


    Rgds

    Ok , I have found a fairly good walk through to X BTF.


    ******** SPOILER ALERT **********


    Have Fun :thumbsup:



    Respects to Mogsy for supplying walkthrough.


    Rgds