Player's influence on trade prices

There are 3 replies in this Thread. The last Post () by =gk=supercars.

  • I started wondering after viewing all the threads on trade and trade routes on how much influence do the PCs have on trade prices. For example, if several people took trains of the same commodity from point A to point B, would the price at point A start to rise as more and more people bought the same item and would the price at point B begin to fall as subsequent trains arrived? If so, how much change can take place in "normal" value and how fast does it react (daily,weekly)?


    If so, would it be possible to "corner" the market;i.e., by using several trains cause a huge change in the going prices? I don't want to turn CF into some sort of commodity based game, but it would be quite interesting to see the looks on people's faces on those who, after making a long , but easy trip, were suprised to find their final profit down to almost nothing due to everyone making the same high profit run (over and over again). This could also force players to expand their trade routes (explore more), as well as help prevent them from doing the same old routes for tens of millions of credits. In addition, that odd bit of remaining cargo you had stored in your hold and haven't sold yet might find itself far more valuable than you thought.


    Anyway, I was just wondering what exactly "dynamic economy" represented. Thanks

    (IOC) Lars_Aravain, (IOC) Sven_Aravain, (IOC)Lars*,(IOC)Lars/MAD, and playing soon (IOC)Lars/Battle

  • Unless I'm mistaken, the dynamic economy is a feature in which the commodities at all of the bases in a given system are compiled and then randomly reassigned to the bases at their pre-dynamic prices. In this way the shift of supply and demand in a system is properly represented, but the realism of the inter-house trade and price fluctuation is lacking. I may be completely wrong, but it's what I've gathered on the matter :D

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
    Built 88 chars between DC, BD, UAC,
    STC, and freelancers. Ashes to ashes, alas? D:

  • As far as I understand it's just random, not based on player actions. That doesnt mean it isnt a nice thought that players would have influence, but it would probably be hard to realise and it might even be rejected, because the 'uber-traderoutes' could be 'created'.


    Grtz

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